Oblivion:Passive Player Speed: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

26 January 2022

  • curprev 08:4908:49, 26 January 2022MeemawHustlin talk contribs 2,321 bytes +2,321 Created page with "One aspect of route logic that is important is to have a high amount of '''passive player speed'''. While methods like Potion Stacking or Spell Stacking can yield a high amount of movement speed, these setups often require extremely frequent and tedious refresh times that are only worth it for isolated sections of the route, such as Map Exploration. The goal is to have a high permanent..."