Oblivion:Player Superposition: Difference between revisions

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(Created page with "{{GlitchBox |title |category = Misc. |aka = Astral Projection |image = |videoLink = |caption = |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby = Haskell |datefound = 2/17/2023 |archaeologist = N/A |archdate = N/A |source = https://youtu.be/cS-c0rv1Nv4 }} '''Player Superposition''' is an extremely complex glitch where the player can desync their first and third perso...")
 
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|source        = https://youtu.be/cS-c0rv1Nv4
|source        = https://youtu.be/cS-c0rv1Nv4
}}
}}
'''Player Superposition''' is an extremely complex glitch where the player can desync their first and third person player location, with the desynced version having the ability to interact with things before reverting back to the normal player location. Toggling the camera views shows the perspective of each version.
'''Player Superposition''' is an extremely complex glitch where the player can desync their first-person and third-person player body/camera locations, with the first-person body having the ability to interact with objects and be displaced upon entering new cells based on the third-person camera's location. Toggling the camera views shows the perspective of the body/camera.


==Instructions==
==Instructions==
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# Acquire a sigil stone and open your inventory screen so that the sigil stone is visible, then close the inventory.
# Acquire a sigil stone and open your inventory screen so that the sigil stone is visible, then close the inventory.
# Activate the [[Oblivion:Menu Float|Menu Float]] glitch by fast traveling and pressing F2 just before the loading screen appears. This will float your inventory above the gameplay with the sigil stone visible.
# Activate the [[Oblivion:Menu Float|Menu Float]] glitch by fast traveling and pressing F2 just before the loading screen appears. This will float your inventory above the gameplay with the sigil stone visible.
# Optionally start moving or standing still near a door.  
# Optionally start moving or standing still near interactable objects, such as a door. Whichever option you choose will determine the behavior of the glitch as noted below.
# Pull up the wait timer and mash the up or down arrow keys. If timed right, an item in your floating inventory should highlight.
# Pull up the wait timer and mash the up or down arrow keys. If timed right, an item in your floating inventory should highlight.
# Use the arrow keys to freely navigate to the sigil stone and activate it. Close the popup that appears.
# Use the arrow keys to freely navigate to the sigil stone and activate it. Close the popup that appears, then close the wait timer.
# The player's first and third person are now desynced from each other. Change from first to third person to see the different versions of your character.
# The player's first and third-person camera are now desynced from each other. There are several aspects to how the first-person body and third-person camera work:
#* If you were not moving, you are now stuck and these characters will be in the same place. If you were standing by a door, entering it will desync one of the characters to be in a [[Oblivion:Saddling|Saddled]] location based on the normal player's coordinates in the previous cell.
#* Change from first to third-person using middle mouse click to see the different versions of your character.
#* If you were moving, only the original player will be stuck, and the desynced player will be running around constantly.
#* The first-person body is visible but cannot move or be affected by gravity. It can only look around and interact.
# At this point, your desynced character can interact with objects including doors. Opening your inventory screen normally will end the glitch, resulting in the player being fixed back at the normal player location.
#* The third-person camera is invisible and will constantly be moving at whatever speed the player was moving at while the glitch was being activated.
#** This behavior is persistent even after spell/potion effects wear off.
#** If you weren't moving when you activated the sigil stone, the third-person camera will also not move.
#* If the first-person body enters another cell via a door, the first-person body will be teleported to a location in the new cell based on the third-person camera's coordinates in the previous cell, while the third-person camera is placed at the normal door coordinates.
#** This can be exploited to then interact with other objects in this new location as the first-person body, such as containers or even another door.
#* Using the inventory normally will end the glitch, synchronizing the player back to the position of the third-person camera, with controls behaving as normal again.


==Additional Notes==
==Additional Notes==

Revision as of 02:23, 19 February 2023

Player Superposition

Category: Misc.

Also Known As: Astral Projection



Version Compatibility
v1.0 v1.1.511 v1.20214 v1.2.0416
? ? ?

Required DLC Images will go here.

Details
Found By: Haskell
Date Found: 2/17/2023
Archaeologist: N/A
Date Recovered: N/A
Original Source: Link

Player Superposition is an extremely complex glitch where the player can desync their first-person and third-person player body/camera locations, with the first-person body having the ability to interact with objects and be displaced upon entering new cells based on the third-person camera's location. Toggling the camera views shows the perspective of the body/camera.

Instructions

  1. Acquire a sigil stone and open your inventory screen so that the sigil stone is visible, then close the inventory.
  2. Activate the Menu Float glitch by fast traveling and pressing F2 just before the loading screen appears. This will float your inventory above the gameplay with the sigil stone visible.
  3. Optionally start moving or standing still near interactable objects, such as a door. Whichever option you choose will determine the behavior of the glitch as noted below.
  4. Pull up the wait timer and mash the up or down arrow keys. If timed right, an item in your floating inventory should highlight.
  5. Use the arrow keys to freely navigate to the sigil stone and activate it. Close the popup that appears, then close the wait timer.
  6. The player's first and third-person camera are now desynced from each other. There are several aspects to how the first-person body and third-person camera work:
    • Change from first to third-person using middle mouse click to see the different versions of your character.
    • The first-person body is visible but cannot move or be affected by gravity. It can only look around and interact.
    • The third-person camera is invisible and will constantly be moving at whatever speed the player was moving at while the glitch was being activated.
      • This behavior is persistent even after spell/potion effects wear off.
      • If you weren't moving when you activated the sigil stone, the third-person camera will also not move.
    • If the first-person body enters another cell via a door, the first-person body will be teleported to a location in the new cell based on the third-person camera's coordinates in the previous cell, while the third-person camera is placed at the normal door coordinates.
      • This can be exploited to then interact with other objects in this new location as the first-person body, such as containers or even another door.
    • Using the inventory normally will end the glitch, synchronizing the player back to the position of the third-person camera, with controls behaving as normal again.

Additional Notes

Mechanics

CatPiss.png This glitch requires further research to fully understand its mechanics. Some information in this section is currently speculation.

Related Glitches