Oblivion:Chair Clipping: Difference between revisions

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==Instructions==
==Instructions==
====End Menu Float Method====


# Activate [[Oblivion:Player Superposition|Player Superposition]] while running into a chair.
# Activate [[Oblivion:Player Superposition|Player Superposition]] while running into a chair.
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# You are now sitting down, so get out of the fake chair to resume normal control of your character.
# You are now sitting down, so get out of the fake chair to resume normal control of your character.


====Maintain Menu Float and Player Superposition Method====
# Activate [[Oblivion:Player Superposition|Player Superposition]] while running into a chair.
# Sit in the chair. The first and third-person will synchronize and start clipping through all objects and walls at a fixed direction and speed.
# Open and close the pause menu until the sitting animation plays, and let it finish.
# Outside of the pause menu, press space to get up.
# Open and close the pause menu until the getting up animation plays, and let it finish.
# Upon closing the pause menu, first-person mode will be forced. However, the third-person was left wherever they were and are now free to move around as Superposition typically allows.
==Additional Notes==
==Additional Notes==
After some time, the game may crash. It is believed that the cause of this is the chair's cell unloading.
* After some time, the game may crash. It is believed that the cause of this is the chair's cell unloading.
* [[Oblivion:Player Superposition|Player Superposition]] causes sitting animations not to play correctly. Specifically, they will not play unless in menu mode is active. Which is currently only understood to be possible through the pause menu, or opening the inventory, which would end the Menu Float.
* Fast traveling while sitting in the glitched position causes the player's position to be preserved after the warp. However, because fast traveling can only be done from an outdoor cell, and only goes to outdoor cells, it is largely a pointless glitch. One exception is that fast traveling to the inside of a city the player is not in  causes the player to be placed in the same position, but outside that city's walls. This can be used to get outside city walls from any outdoor location with a chair.
* [[Oblivion:Saddling|Saddling]] while chair clipping can manipulate the coordinates of a saddle.
 
==Mechanics==
==Mechanics==
{{GlitchResearchBox}}
{{GlitchResearchBox}}


It is currently unknown exactly how the clipping path works since the player appears to be pushed up by outdoor terrain and sometimes climbs invisible stairs, but we have determined that the direction of the clip is based on the facing direction of the player, which is determined by the animation used to sit in the chair. Since Player Superposition causes animations not to play correctly, the sitting animation freezes on the first frame. However, when the game is paused the animation is resumed until unpaused, allowing for some control over the direction of the chair clip.
It is currently unknown exactly how the clipping path works since the player appears to be pushed up by outdoor terrain and sometimes climbs invisible stairs, but we have determined that the direction of the clip is based on the facing direction of the player, which is determined by the animation used to sit in the chair. Since Player Superposition causes animations not to play correctly, the sitting animation freezes on the first frame. However, when the game is paused the animation is resumed until unpaused, allowing for some control over the direction of the chair clip.

Latest revision as of 16:43, 7 May 2023

Chair Clipping

Category: Menu Float/Clipping



Version Compatibility
v1.0 v1.1.511 v1.20214 v1.2.0416
? ? ?

Required DLC Images will go here.

Details
Found By: Haskell
Date Found: 2/17/2023
Archaeologist: N/A
Date Recovered: N/A
Original Source: Link

Chair Clipping is a glitch built off of Player Superposition, where if the third-person camera is moving while the first-person body sits in a chair, the player resynchronize and start moving in a direction, completely avoiding collision with all objects and walls until the player disables the Menu Float. This allows the player to easily get out of bounds in any area that has a chair nearby.

Instructions

End Menu Float Method

  1. Activate Player Superposition while running into a chair.
  2. Sit in the chair. The first and third-person will synchronize and start clipping through all objects and walls at a fixed direction and speed.
  3. Open/close your inventory to deactivate the Menu Float when you want to stop moving.
  4. You are now sitting down, so get out of the fake chair to resume normal control of your character.

Maintain Menu Float and Player Superposition Method

  1. Activate Player Superposition while running into a chair.
  2. Sit in the chair. The first and third-person will synchronize and start clipping through all objects and walls at a fixed direction and speed.
  3. Open and close the pause menu until the sitting animation plays, and let it finish.
  4. Outside of the pause menu, press space to get up.
  5. Open and close the pause menu until the getting up animation plays, and let it finish.
  6. Upon closing the pause menu, first-person mode will be forced. However, the third-person was left wherever they were and are now free to move around as Superposition typically allows.

Additional Notes

  • After some time, the game may crash. It is believed that the cause of this is the chair's cell unloading.
  • Player Superposition causes sitting animations not to play correctly. Specifically, they will not play unless in menu mode is active. Which is currently only understood to be possible through the pause menu, or opening the inventory, which would end the Menu Float.
  • Fast traveling while sitting in the glitched position causes the player's position to be preserved after the warp. However, because fast traveling can only be done from an outdoor cell, and only goes to outdoor cells, it is largely a pointless glitch. One exception is that fast traveling to the inside of a city the player is not in causes the player to be placed in the same position, but outside that city's walls. This can be used to get outside city walls from any outdoor location with a chair.
  • Saddling while chair clipping can manipulate the coordinates of a saddle.

Mechanics

CatPiss.png This glitch requires further research to fully understand its mechanics. Some information in this section is currently speculation.

It is currently unknown exactly how the clipping path works since the player appears to be pushed up by outdoor terrain and sometimes climbs invisible stairs, but we have determined that the direction of the clip is based on the facing direction of the player, which is determined by the animation used to sit in the chair. Since Player Superposition causes animations not to play correctly, the sitting animation freezes on the first frame. However, when the game is paused the animation is resumed until unpaused, allowing for some control over the direction of the chair clip.