Redguard:Glitches/Tech: Difference between revisions
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| Clipping | | Clipping | ||
| Standing with your back to a wall and spamming the sheath button while an enemy lunge attacks you will push you backwards through most walls and objects. | | Standing with your back to a wall and spamming the sheath button while an enemy lunge attacks you will push you backwards through most walls and objects. | ||
|- | |||
| [[RG:Object Push Clip|Object Push Clip]] | |||
| Clipping | |||
| Wiggling in between objects with strange collision behavior while your sword is out will sometimes push you through nearby walls and objects. | |||
|- | |- | ||
| [[RG:Sheath Glide|Sheath Glide]] | | [[RG:Sheath Glide|Sheath Glide]] | ||
| Clipping | | Clipping | ||
| Unsheathing your sword and then pressing and holding Sheath + Forward + Jump + Walk during the animation will buffer a fast forward glide that is unaffected by gravity, can clip through many objects and terrain, and buffer a jump at the end. | | Unsheathing your sword and then pressing and holding Sheath + Forward + Jump + Walk during the animation will buffer a fast forward glide that is unaffected by gravity, can clip through many objects and terrain, and buffer a jump at the end. | ||
|- | |||
| [[RG:Terrain Zip|Terrain Zip]] | |||
| Clipping | |||
| Sheath Gliding on a walkable slope causes you to clip through it, zipping up to the terrain height at the end of the glide. This can be used to pass underneath walls and other objects. | |||
|- | |- | ||
| [[RG:Jump Spam Clip|Jump Spam Clip]] | | [[RG:Jump Spam Clip|Jump Spam Clip]] | ||
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| Movement | | Movement | ||
| Tapping back and immediately pressing Jump + Forward will cause a brief moonwalk slide and buffer a jump at the end. | | Tapping back and immediately pressing Jump + Forward will cause a brief moonwalk slide and buffer a jump at the end. | ||
|- | |||
| [[RG:Climbing Zip|Climbing Zip]] | |||
| Movement | |||
| If two ledges are close enough to each other, you can zip up/down to a nearby ledge while climbing on a different one. The scaffolding at the end of the game is a prime example of this. | |||
|- | |||
| [[RG:Fast Combat|Fast Combat]] | |||
| Movement | |||
| Jumping and attacking in the air back and forth with precise timing can trivialize most combat situations. | |||
|- | |||
| [[RG:Slope Climb|Slope Climb]] | |||
| Movement | |||
| While the Resurrection glitch is active, the player can walk up slopes that normally force the player to slide, allowing access to many unintentional areas. | |||
|- | |||
| [[RG:Resurrection|Resurrection]] | |||
| Misc. | |||
| Quicksaving during your death animation and reloading that quicksave will cause you to stay alive with zero health, allowing you to continue playing normally. | |||
|- | |- | ||
|-} | |-} | ||
[[Category:Redguard Glitches]] | [[Category:Redguard Glitches]] |
Revision as of 09:41, 25 May 2023
Between the UESP's existing article about glitches and the surge in glitch hunting research done through the Moist Redguard Speedrun Challenge, there are now tons of glitches in Redguard. The goal of this page is to compile technical and historical info for every glitch no matter how insignificant or obsolete it is.
This process involves documenting glitches that are common knowledge, finding old videos/info about long-forgotten glitches, and discovering new glitches.
Glitch Hunting
Full Article: Glitch Hunting
We have an ongoing project to discover new glitches through community collaboration. Theorized glitches and potential leads for solving how to perform those glitches are detailed in the full article. This project additionally explores the full potential of glitches that have already been discovered through proposed experiments to try out.
Glitches
Glitches fall under several different categories:
- Movement: Glitches that exploit Redguard's messy controls.
- Clipping: Glitches that result in the player moving out of bounds or moving through walls/obstacles.
- Hardware: Glitches that are specific to the hardware of a specific DOSBox configuration or physical copy of the game.
- Graphical: Visual glitches.
- Misc.: Glitches that fall under no clear category. This will be used less frequently as we organize the glitches further.
Glitch | Category | Description |
---|---|---|
Enemy Push Clip | Clipping | Standing with your back to a wall and spamming the sheath button while an enemy lunge attacks you will push you backwards through most walls and objects. |
Object Push Clip | Clipping | Wiggling in between objects with strange collision behavior while your sword is out will sometimes push you through nearby walls and objects. |
Sheath Glide | Clipping | Unsheathing your sword and then pressing and holding Sheath + Forward + Jump + Walk during the animation will buffer a fast forward glide that is unaffected by gravity, can clip through many objects and terrain, and buffer a jump at the end. |
Terrain Zip | Clipping | Sheath Gliding on a walkable slope causes you to clip through it, zipping up to the terrain height at the end of the glide. This can be used to pass underneath walls and other objects. |
Jump Spam Clip | Clipping | Spamming Jump while running forward on sloped objects like bridges will often cause you to clip through the floor. This does not work on terrain slopes. |
Double Jump | Movement | You can jump again while already in the air. |
Walk Slide | Movement | Jumping while running forward with Walk Mode on will cause jumps to glide forward without gaining height. The speed of this glide is unaffected by slopes. |
Moonwalk | Movement | Tapping back and immediately pressing Jump + Forward will cause a brief moonwalk slide and buffer a jump at the end. |
Climbing Zip | Movement | If two ledges are close enough to each other, you can zip up/down to a nearby ledge while climbing on a different one. The scaffolding at the end of the game is a prime example of this. |
Fast Combat | Movement | Jumping and attacking in the air back and forth with precise timing can trivialize most combat situations. |
Slope Climb | Movement | While the Resurrection glitch is active, the player can walk up slopes that normally force the player to slide, allowing access to many unintentional areas. |
Resurrection | Misc. | Quicksaving during your death animation and reloading that quicksave will cause you to stay alive with zero health, allowing you to continue playing normally. |