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==Oblivion 100% Completion==
==Oblivion 100% Completion==
* '''[[Oblivion:Overview|Overview]]''' — Requirements for 100% Completion, and the rules for speedrunners.
''New readers/viewers are strongly encouraged to check out the '''[[Oblivion:Primer|Primer]]'''.''
 
* '''[[Oblivion:Overview|Overview]]''' — Requirements for 100% Completion in Oblivion, and the rules for speedrunners.
* '''[[Oblivion:Route Logic|Route Logic]]''' — A breakdown of the main elements of the route logic.
* '''[[Oblivion:Route Logic|Route Logic]]''' — A breakdown of the main elements of the route logic.
* '''[[Oblivion:Glitches/Tech|Glitches/Tech]]''' — An extensive list of all of the known tech and glitches discovered so far.
* '''[[Oblivion:Glitches/Tech|Glitches/Tech]]''' — An extensive list of all of the known tech and glitches discovered so far.
** '''[[Oblivion:Glitch Hunting|Glitch Hunting]]''' — A list of undiscovered/underdeveloped glitches and tech that we are working on solving, with notes about leads and overall progress.
** '''[[Oblivion:Glitch Hunting|Glitch Hunting]]''' — A list of undiscovered/underdeveloped glitches and tech that we are working on solving, with notes about leads and overall progress.
* '''[[Oblivion:Game Mechanics|Game Mechanics]]''' — In-depth research about how Oblivion's various game mechanics work.
* '''[[Oblivion:History of 100%|History of 100%]]''' — Information about past routes and runs.
* '''[[Oblivion:History of 100%|History of 100%]]''' — Information about past routes and runs.
* '''[[Oblivion:Project Progress|Project Progress]]''' — Updates and information about the current progress on the latest revision of the route, community improvements, and all other aspects of the project.
* '''[[Oblivion:Project Progress|Project Progress]]''' — Updates and information about the current progress on the latest revision of the route, community improvements, and all other aspects of the project.
* '''[[Oblivion:Tools/Resources|Tools/Resources]]''' — A list of the tools created by the community to aid in routing, solving/optimizing game mechanics, etc, as well as a list of other webpages with helpful game info.
* '''[[Oblivion:Credits|Credits]]''' — A list of all the wonderful people who have volunteered their time and energy into improving the 100% category.
==Redguard 100% Completion==
''This is a work in progress, with the currently goal being to document all of the glitches discovered during the recent Moist Speedrun Challenge.''
* '''[[RG:Overview|Overview]]''' — Requirements for 100% Completion in Redguard, and the rules for speedrunners.
* '''[[RG:Route Logic|Route Logic]]''' — A breakdown of the main elements of the route logic.
* '''[[RG:Glitches/Tech|Glitches/Tech]]''' — An extensive list of all of the known tech and glitches discovered so far.
==Miscellaneous==
* '''[[AN:Elder Scrolls Anthology 100%|Elder Scrolls Anthology 100%]]''' — The definition and current progress towards creating a 100% category for the entire Elder Scrolls Anthology.
* '''[[PRC:PRCLore|PRCLore]]''' — Running gags, in-jokes, and other lore that is specific to the PRCLive community.
* '''[[Routing Theory]]''' — Details on our philosophy and overall approach to creating and improving a speedrun category.

Latest revision as of 11:27, 25 May 2023

Welcome to the PRCLive 100% Speedrun Wiki!

This is the knowledge base for all of the information regarding the Oblivion 100% Completion Speedrun, including routing resources, history, glitches, tech, etc. We hope to eventually expand this wiki to include 100% Speedrun category information for other games in the Elder Scrolls series as well.

We have over 4 years of information to transfer into a wiki format, so this wiki is currently not fully reflecting our community's total knowledge base.

Oblivion 100% Completion

New readers/viewers are strongly encouraged to check out the Primer.

  • Overview — Requirements for 100% Completion in Oblivion, and the rules for speedrunners.
  • Route Logic — A breakdown of the main elements of the route logic.
  • Glitches/Tech — An extensive list of all of the known tech and glitches discovered so far.
    • Glitch Hunting — A list of undiscovered/underdeveloped glitches and tech that we are working on solving, with notes about leads and overall progress.
  • Game Mechanics — In-depth research about how Oblivion's various game mechanics work.
  • History of 100% — Information about past routes and runs.
  • Project Progress — Updates and information about the current progress on the latest revision of the route, community improvements, and all other aspects of the project.
  • Tools/Resources — A list of the tools created by the community to aid in routing, solving/optimizing game mechanics, etc, as well as a list of other webpages with helpful game info.
  • Credits — A list of all the wonderful people who have volunteered their time and energy into improving the 100% category.

Redguard 100% Completion

This is a work in progress, with the currently goal being to document all of the glitches discovered during the recent Moist Speedrun Challenge.

  • Overview — Requirements for 100% Completion in Redguard, and the rules for speedrunners.
  • Route Logic — A breakdown of the main elements of the route logic.
  • Glitches/Tech — An extensive list of all of the known tech and glitches discovered so far.

Miscellaneous

  • Elder Scrolls Anthology 100% — The definition and current progress towards creating a 100% category for the entire Elder Scrolls Anthology.
  • PRCLore — Running gags, in-jokes, and other lore that is specific to the PRCLive community.
  • Routing Theory — Details on our philosophy and overall approach to creating and improving a speedrun category.