Oblivion:Malkoviching: Difference between revisions

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(Created page with "{{GlitchBox |title |category = Oblivion Gate |aka |image |videoLink |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby |datefound |archaeologist |archdate |source }} '''Malkoviching''' is a glitch where the player is spawned into the overworld at <code>0, 0</code> after closing a Decoupled Realm. ==Instructions== # Get into a Decoupled Realm via the Gate Decoupling glitch. # Close Realm via the Sigil Stone. Do not exit the realm's mai...")
 
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|category = Oblivion Gate
|category = Oblivion Gate
|aka
|aka
|image
|image = Malkovich exit.jpg
|videoLink
|videoLink
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|caption = A view of the player spawning in at the center of the map, positioned partially inside of a small rock.
|v1 = ?
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|v115 = ?
|v115 = ?
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# You will be spawned in at <code>0, 0</code> on the map.
# You will be spawned in at <code>0, 0</code> on the map.


 
[[File:Map 0x0y.PNG|400px|thumb|right|This is how the map looks when the player is in a Decoupled Realm, with the player being located at 0, 0 instead of at a gate icon.]]
==Additional Notes==
==Additional Notes==



Revision as of 09:10, 11 February 2022

Malkoviching

Category: Oblivion Gate

Malkovich exit.jpg

A view of the player spawning in at the center of the map, positioned partially inside of a small rock.


Version Compatibility
v1.0 v1.1.511 v1.20214 v1.2.0416
? ? ?

Required DLC Images will go here.

Details
Found By:
Date Found:
Archaeologist:
Date Recovered:
Original Source:

Malkoviching is a glitch where the player is spawned into the overworld at 0, 0 after closing a Decoupled Realm.

Instructions

  1. Get into a Decoupled Realm via the Gate Decoupling glitch.
  2. Close Realm via the Sigil Stone. Do not exit the realm's main portal at any point prior to this.
  3. You will be spawned in at 0, 0 on the map.
This is how the map looks when the player is in a Decoupled Realm, with the player being located at 0, 0 instead of at a gate icon.

Additional Notes

Mechanics

CatPiss.png This glitch requires further research to fully understand its mechanics. Some information in this section is currently speculation.

This glitch appears to work due to the fact that there is no actual portal entrance to spawn the player at after closing the gate, resulting in the game defaulting to 0, 0

Related Glitches