Oblivion:Perma Enchanting: Difference between revisions

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|category = Player Stats
|aka = Permanent Enchanting
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|v1 = ?
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|v12 = ?
|v121 = ✔
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'''Perma Enchanting''' is a way to equip enchanted items beyond the normal limit of 2 rings, 1 helmet, etc. This results in various effects, most notably the ability to stack item enchantments repeatedly when using rings and necklaces.
'''Perma Enchanting''' is a way to equip enchanted items beyond the normal limit of 2 rings, 1 helmet, etc. This results in various effects, most notably the ability to stack item enchantments repeatedly when using rings and necklaces.


== Instructions ==
== Instructions ==
# Enchant an item (we'll use a ring in this example) and give it a unique name.
# Enchant an item and give it a unique name.
# Using a stack of 2 scrolls, [[Oblivion:Scroll_Duping|Duplicate]] and drop the item.
# Using a stack of 2 scrolls, [[Oblivion:Scroll_Duping|Duplicate]] and drop the item.
# Pick up both copies of the item.
# Pick up both copies of the item.
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# The game now internally thinks the player still has the item equipped, despite it being visibly removed from their inventory. Any enchantments on the item remain on the player in most cases (see below).
# The game now internally thinks the player still has the item equipped, despite it being visibly removed from their inventory. Any enchantments on the item remain on the player in most cases (see below).


==Notes==
==Additional Notes==
* Each enchanted item can only be equipped once, even if you have multiple copies of it. So making more than 2 copies of a single item is useless.
* Each enchanted item can only be equipped once, even if you have multiple copies of it. So making more than 2 copies of a single item is useless.
* An enchanted item removed via a script, such as handing an item over to an NPC during a quest while wearing that item, results in the same effect.
* An enchanted item removed via a script, such as handing an item over to an NPC during a quest while wearing that item, results in the same effect.
* You do not have to close the inventory in between each dupe drop. For example, if you want to perma enchant rings A and B onto the player:
* You do not have to close the inventory in between each dupe drop. For example, if you want to perma enchant rings A and B onto the player:
*# Dupe until you have two copies of A and two copies of B.
*# Open inventory
*# Open inventory
*# Equip A
*# Equip a copy of A
*# Go to the misc. tab and select 2 stack of scrolls
*# Go to the misc. tab and select 2 stack of scrolls
*# Drop unequipped A
*# Drop unequipped A
*# Equip B
*# Equip a copy of B
*# Go to the misc. tab and select 2 stack of scrolls
*# Go to the misc. tab and select 2 stack of scrolls
*# Drop unequipped B
*# Drop unequipped B
*# Close inventory
*# Close inventory
* Perma enchanting using weapons/shields results in the player having that item equipped and usable, but without the item in their inventory. Landing a successful hit/block with this glitched version of the item results in the game crashing when trying to assign item health damage to an item that no longer exists.
==Mechanics==
{{GlitchResearchBox}}
This glitch appears to work by trying to drop multiple copies of an item equal to the scroll stack selected, resulting in the game taking all items with the same name off of the player, even if they are equipped. This bypasses a script that runs when manually unequipping an item normally, skipping the part where enchanted effects are removed from the player.

Latest revision as of 09:58, 11 February 2022

Perma Enchanting

Category: Player Stats

Also Known As: Permanent Enchanting



Version Compatibility
v1.0 v1.1.511 v1.20214 v1.2.0416
? ? ?

Required DLC Images will go here.

Details
Found By:
Date Found:
Archaeologist:
Date Recovered:
Original Source:

Perma Enchanting is a way to equip enchanted items beyond the normal limit of 2 rings, 1 helmet, etc. This results in various effects, most notably the ability to stack item enchantments repeatedly when using rings and necklaces.

Instructions

  1. Enchant an item and give it a unique name.
  2. Using a stack of 2 scrolls, Duplicate and drop the item.
  3. Pick up both copies of the item.
  4. Equip 1 copy of the item.
  5. Dupe and drop the unequipped copy.
  6. The game now internally thinks the player still has the item equipped, despite it being visibly removed from their inventory. Any enchantments on the item remain on the player in most cases (see below).

Additional Notes

  • Each enchanted item can only be equipped once, even if you have multiple copies of it. So making more than 2 copies of a single item is useless.
  • An enchanted item removed via a script, such as handing an item over to an NPC during a quest while wearing that item, results in the same effect.
  • You do not have to close the inventory in between each dupe drop. For example, if you want to perma enchant rings A and B onto the player:
    1. Dupe until you have two copies of A and two copies of B.
    2. Open inventory
    3. Equip a copy of A
    4. Go to the misc. tab and select 2 stack of scrolls
    5. Drop unequipped A
    6. Equip a copy of B
    7. Go to the misc. tab and select 2 stack of scrolls
    8. Drop unequipped B
    9. Close inventory
  • Perma enchanting using weapons/shields results in the player having that item equipped and usable, but without the item in their inventory. Landing a successful hit/block with this glitched version of the item results in the game crashing when trying to assign item health damage to an item that no longer exists.

Mechanics

CatPiss.png This glitch requires further research to fully understand its mechanics. Some information in this section is currently speculation.

This glitch appears to work by trying to drop multiple copies of an item equal to the scroll stack selected, resulting in the game taking all items with the same name off of the player, even if they are equipped. This bypasses a script that runs when manually unequipping an item normally, skipping the part where enchanted effects are removed from the player.