Oblivion:Malkoviching: Difference between revisions

From PRCLive 100% Speedrun Wiki
Jump to navigation Jump to search
(Created page with "{{GlitchBox |title |category = Oblivion Gate |aka |image |videoLink |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby |datefound |archaeologist |archdate |source }} '''Malkoviching''' is a glitch where the player is spawned into the overworld at <code>0, 0</code> after closing a Decoupled Realm. ==Instructions== # Get into a Decoupled Realm via the Gate Decoupling glitch. # Close Realm via the Sigil Stone. Do not exit the realm's mai...")
 
mNo edit summary
 
(5 intermediate revisions by the same user not shown)
Line 3: Line 3:
|category = Oblivion Gate
|category = Oblivion Gate
|aka
|aka
|image
|image = Malkovich exit.jpg
|videoLink
|videoLink
|caption
|caption = A view of the player spawning in at the center of the map, positioned partially inside of a small rock.
|v1 = ?
|v1 = ?
|v115 = ?
|v115 = ?
Line 16: Line 16:
|source
|source
}}
}}
'''Malkoviching''' is a glitch where the player is spawned into the overworld at <code>0, 0</code> after closing a Decoupled Realm.
'''Malkoviching''' is a glitch where the player is spawned into the overworld at <code>0, 0, 0</code> after closing a Decoupled Realm.


==Instructions==
==Instructions==
Line 22: Line 22:
# Get into a Decoupled Realm via the [[Oblivion:Gate Decoupling|Gate Decoupling]] glitch.
# Get into a Decoupled Realm via the [[Oblivion:Gate Decoupling|Gate Decoupling]] glitch.
# Close Realm via the Sigil Stone. Do not exit the realm's main portal at any point prior to this.
# Close Realm via the Sigil Stone. Do not exit the realm's main portal at any point prior to this.
# You will be spawned in at <code>0, 0</code> on the map.
# You will be spawned in at <code>0, 0, 0</code> on the map and pushed back in bounds immediately.
 


[[File:Map 0x0y.PNG|400px|thumb|right|The in-game map showing the player at 0, 0.]]
==Additional Notes==
==Additional Notes==


Line 31: Line 31:
==Mechanics==
==Mechanics==
{{GlitchResearchBox}}
{{GlitchResearchBox}}
This glitch appears to work due to the fact that there is no actual portal entrance to spawn the player at after closing the gate, resulting in the game defaulting to <code>0, 0</code>
This glitch appears to work due to the fact that there is no actual portal entrance to spawn the player at after closing the gate, resulting in the game defaulting to <code>0, 0, 0</code>. Since this position is below the actual terrain, the game immediately moves the player back in bounds vertically after 1 frame.


==Related Glitches==
==Related Glitches==


* [[Oblivion:Gate Decoupling|Gate Decoupling]] is required to set this glitch up.
* [[Oblivion:Gate Decoupling|Gate Decoupling]] is required to set this glitch up.
[[Category:Oblivion Gate Glitches]]

Latest revision as of 03:41, 7 March 2022

Malkoviching

Category: Oblivion Gate

Malkovich exit.jpg

A view of the player spawning in at the center of the map, positioned partially inside of a small rock.


Version Compatibility
v1.0 v1.1.511 v1.20214 v1.2.0416
? ? ?

Required DLC Images will go here.

Details
Found By:
Date Found:
Archaeologist:
Date Recovered:
Original Source:

Malkoviching is a glitch where the player is spawned into the overworld at 0, 0, 0 after closing a Decoupled Realm.

Instructions

  1. Get into a Decoupled Realm via the Gate Decoupling glitch.
  2. Close Realm via the Sigil Stone. Do not exit the realm's main portal at any point prior to this.
  3. You will be spawned in at 0, 0, 0 on the map and pushed back in bounds immediately.
The in-game map showing the player at 0, 0.

Additional Notes

Mechanics

CatPiss.png This glitch requires further research to fully understand its mechanics. Some information in this section is currently speculation.

This glitch appears to work due to the fact that there is no actual portal entrance to spawn the player at after closing the gate, resulting in the game defaulting to 0, 0, 0. Since this position is below the actual terrain, the game immediately moves the player back in bounds vertically after 1 frame.

Related Glitches