Oblivion:Attribute Allocation: Difference between revisions
(Created page with "'''Attribute Allocation''' is the optimization of assigning attribute values to the player as slowly and evenly as possible in order to be able to reach a higher overall player level. Different strategies are utilized depending on if DLC is installed. The Class Reset glitch obsoletes attribute allocation for the sake of the 100% speedrun due to allowing truly infinite player level-ups. A spreadsheet showing the optimal methods for optimizing att...") |
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A spreadsheet showing the optimal methods for optimizing attribute allocation can be found [https://docs.google.com/spreadsheets/d/11XwzaAOLocEaWWpDibGQyACNqkBzTCRa41fVa1-vuf0/edit?usp=sharing here]. | A spreadsheet showing the optimal methods for optimizing attribute allocation can be found [https://docs.google.com/spreadsheets/d/11XwzaAOLocEaWWpDibGQyACNqkBzTCRa41fVa1-vuf0/edit?usp=sharing here]. | ||
== | ==Level-Up Mechanics== | ||
==DLC Max Character Level== | * When the player levels up, they must choose three attributes, each receiving anywhere from +1 to +5 based on which skills they leveled up during that level. If an attribute is at or above 100, it cannot be selected. | ||
** If there are less than 3 attributes under 100, you have to pick the remaining one or two attributes. This is a key aspect of the system that will be exploited to maximize character level. | |||
* When the player reaches at least 100 in every attribute, they are no longer able to level up. | |||
** The goal is to level up as many times as possible before reaching this point, meaning that it is optimal to increase attributes by as little as possible each time by only selecting +1 attribute options. | |||
*Some attributes have special considerations: | |||
** Luck in particular has no skills it governs, meaning it will always be a +1. | |||
** Attributes like Speed have the potential to get bonuses accidentally from normal gameplay, such as running or jumping to increase Athletics and Acrobatics. | |||
==Strategies== | |||
===Vanilla Max Character Level=== | |||
===DLC Max Character Level=== | |||
==For 100%== | ==For 100%== |
Latest revision as of 01:57, 13 January 2022
Attribute Allocation is the optimization of assigning attribute values to the player as slowly and evenly as possible in order to be able to reach a higher overall player level. Different strategies are utilized depending on if DLC is installed. The Class Reset glitch obsoletes attribute allocation for the sake of the 100% speedrun due to allowing truly infinite player level-ups.
A spreadsheet showing the optimal methods for optimizing attribute allocation can be found here.
Level-Up Mechanics
- When the player levels up, they must choose three attributes, each receiving anywhere from +1 to +5 based on which skills they leveled up during that level. If an attribute is at or above 100, it cannot be selected.
- If there are less than 3 attributes under 100, you have to pick the remaining one or two attributes. This is a key aspect of the system that will be exploited to maximize character level.
- When the player reaches at least 100 in every attribute, they are no longer able to level up.
- The goal is to level up as many times as possible before reaching this point, meaning that it is optimal to increase attributes by as little as possible each time by only selecting +1 attribute options.
- Some attributes have special considerations:
- Luck in particular has no skills it governs, meaning it will always be a +1.
- Attributes like Speed have the potential to get bonuses accidentally from normal gameplay, such as running or jumping to increase Athletics and Acrobatics.
Strategies
Vanilla Max Character Level
DLC Max Character Level
For 100%
In the context of the 100% speedrun, originally attribute allocation was necessary for maximizing character level in order to be able to purchase more training. The more training purchased, the less time spent farming skills, greatly reducing the length of The Great Skill Grind. Attribute allocation provided a significant time save in V3, despite the fact that it was not fully optimal in its implementation at that point.
Now that Class Reset allows for resetting Luck to 50 repeatedly, technically the character level has no practical maximum anymore, only the max integer value of the player level. Class Reset has also fundamentally changed how the skill grind is achieved, meaning that attribute allocation is no longer utilized in the route.