Oblivion:Malkoviching: Difference between revisions
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(Created page with "{{GlitchBox |title |category = Oblivion Gate |aka |image |videoLink |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby |datefound |archaeologist |archdate |source }} '''Malkoviching''' is a glitch where the player is spawned into the overworld at <code>0, 0</code> after closing a Decoupled Realm. ==Instructions== # Get into a Decoupled Realm via the Gate Decoupling glitch. # Close Realm via the Sigil Stone. Do not exit the realm's mai...") |
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|category = Oblivion Gate | |category = Oblivion Gate | ||
|aka | |aka | ||
|image | |image = Malkovich exit.jpg | ||
|videoLink | |videoLink | ||
|caption | |caption = A view of the player spawning in at the center of the map, positioned partially inside of a small rock. | ||
|v1 = ? | |v1 = ? | ||
|v115 = ? | |v115 = ? | ||
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|source | |source | ||
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'''Malkoviching''' is a glitch where the player is spawned into the overworld at <code>0, 0</code> after closing a Decoupled Realm. | '''Malkoviching''' is a glitch where the player is spawned into the overworld at <code>0, 0, 0</code> after closing a Decoupled Realm. | ||
==Instructions== | ==Instructions== | ||
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# Get into a Decoupled Realm via the [[Oblivion:Gate Decoupling|Gate Decoupling]] glitch. | # Get into a Decoupled Realm via the [[Oblivion:Gate Decoupling|Gate Decoupling]] glitch. | ||
# Close Realm via the Sigil Stone. Do not exit the realm's main portal at any point prior to this. | # Close Realm via the Sigil Stone. Do not exit the realm's main portal at any point prior to this. | ||
# You will be spawned in at <code>0, 0</code> on the map. | # You will be spawned in at <code>0, 0, 0</code> on the map and pushed back in bounds immediately. | ||
[[File:Map 0x0y.PNG|400px|thumb|right|The in-game map showing the player at 0, 0.]] | |||
==Additional Notes== | ==Additional Notes== | ||
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==Mechanics== | ==Mechanics== | ||
{{GlitchResearchBox}} | {{GlitchResearchBox}} | ||
This glitch appears to work due to the fact that there is no actual portal entrance to spawn the player at after closing the gate, resulting in the game defaulting to <code>0, 0</code> | This glitch appears to work due to the fact that there is no actual portal entrance to spawn the player at after closing the gate, resulting in the game defaulting to <code>0, 0, 0</code>. Since this position is below the actual terrain, the game immediately moves the player back in bounds vertically after 1 frame. | ||
==Related Glitches== | ==Related Glitches== | ||
* [[Oblivion:Gate Decoupling|Gate Decoupling]] is required to set this glitch up. | * [[Oblivion:Gate Decoupling|Gate Decoupling]] is required to set this glitch up. | ||
[[Category:Oblivion Gate Glitches]] |
Latest revision as of 03:41, 7 March 2022
Malkoviching
Category: Oblivion Gate
A view of the player spawning in at the center of the map, positioned partially inside of a small rock.
Version Compatibility
v1.0 | v1.1.511 | v1.20214 | v1.2.0416 |
---|---|---|---|
? | ? | ? | ✔ |
Required DLC Images will go here.
Details
Found By: | |
---|---|
Date Found: | |
Archaeologist: | |
Date Recovered: | |
Original Source: | |
Malkoviching is a glitch where the player is spawned into the overworld at 0, 0, 0
after closing a Decoupled Realm.
Instructions
- Get into a Decoupled Realm via the Gate Decoupling glitch.
- Close Realm via the Sigil Stone. Do not exit the realm's main portal at any point prior to this.
- You will be spawned in at
0, 0, 0
on the map and pushed back in bounds immediately.
Additional Notes
- The name of this glitch is inspired by a portal exhibiting similar behavior in the movie Being John Malkovich (1999).
Mechanics
This glitch requires further research to fully understand its mechanics. Some information in this section is currently speculation.
This glitch appears to work due to the fact that there is no actual portal entrance to spawn the player at after closing the gate, resulting in the game defaulting to 0, 0, 0
. Since this position is below the actual terrain, the game immediately moves the player back in bounds vertically after 1 frame.
Related Glitches
- Gate Decoupling is required to set this glitch up.