Oblivion:Perma Arena Gate Lowering Glitch: Difference between revisions
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(Created page with "{{GlitchBox |title |category = Misc. |aka = Arena Gate Glitch |image |videoLink = https://www.youtube.com/watch?v=2IinI_jFRXI |caption |v1 = ✔ |v115 = ? |v12 = ? |v121 = ✔ |foundby = MeemawHustlin |datefound = 2/14/2021 |archaeologist = N/A |archdate = N/A |source = https://www.youtube.com/watch?v=2IinI_jFRXI }} The '''Perma Arena Gate Lowering Glitch''' is a g...") |
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==Instructions== | ==Instructions== | ||
# Using a combination of [[Oblivion:Save Clipping|Save Clipping]] and [[Oblivion:Natural Clipping|Natural Clipping]], kill the current Arena combatant and make your way back to the Bloodworks door before the announcer has lowered the gates. See the video tutorial | # Using a combination of [[Oblivion:Save Clipping|Save Clipping]] and [[Oblivion:Natural Clipping|Natural Clipping]], kill the current Arena combatant and make your way back to the Bloodworks door before the announcer has lowered the gates. See the [https://www.youtube.com/watch?v=2IinI_jFRXI video tutorial] to see exactly how to do this. | ||
# Stand by the door and look back at the gate. As soon as the gate visibly starts to lower, go through the door. | # Stand by the door and look back at the gate. As soon as the gate visibly starts to lower, go through the door. | ||
# Quicksave inside the Bloodworks, then go back through the door to re-enter the Arena. | # Quicksave inside the Bloodworks, then go back through the door to re-enter the Arena. | ||
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{{GlitchResearchBox}} | {{GlitchResearchBox}} | ||
The Arena Gate likely has a script tied to it that can be | The Arena Gate likely has a script tied to it that can be examined, but we have not located this script yet. This glitch seems to somehow bypass the part of the script that sets the gate to be raised again. It is unclear why the Quicksave/Quickload steps are necessary. | ||
==Related Glitches== | ==Related Glitches== | ||
* Save Clipping | * [[Oblivion:Save Clipping|Save Clipping]] | ||
* Natural Clipping | * [[Oblivion:Natural Clipping|Natural Clipping]] | ||
* Void Warping | * [[Oblivion:Void Warping|Void Warping]] |
Latest revision as of 03:42, 7 October 2022
Perma Arena Gate Lowering Glitch
Category: Misc.
Also Known As: Arena Gate Glitch
See a video explanation here.
Version Compatibility
v1.0 | v1.1.511 | v1.20214 | v1.2.0416 |
---|---|---|---|
✔ | ? | ? | ✔ |
Required DLC Images will go here.
Details
Found By: | MeemawHustlin |
---|---|
Date Found: | 2/14/2021 |
Archaeologist: | N/A |
Date Recovered: | N/A |
Original Source: | Link |
The Perma Arena Gate Lowering Glitch is a glitch where the Arena Gate stays open between fights, allowing the player to kill each combatant from a distance without having to wait for the announcer to finish his speech first.
Instructions
- Using a combination of Save Clipping and Natural Clipping, kill the current Arena combatant and make your way back to the Bloodworks door before the announcer has lowered the gates. See the video tutorial to see exactly how to do this.
- Stand by the door and look back at the gate. As soon as the gate visibly starts to lower, go through the door.
- Quicksave inside the Bloodworks, then go back through the door to re-enter the Arena.
- Quickload back into the Bloodworks.
- If performed correctly, the gate will now be lowered for all future fights.
Additional Notes
- If you don't finish a fight fast enough before the announcer's speech is finished, the gate lowering script will activate again, raising the gate for future fights.
- This glitch does not work for the Grand Champion fight.
- For some reason, if you perform the first setup fight too quickly, the Arena Gate seems to never lower in the first place. This may have something to do with the timing of when Quicksaves and Quickloads are made.
- See the Combat page for ways to kill combatants quickly.
Mechanics
This glitch requires further research to fully understand its mechanics. Some information in this section is currently speculation.
The Arena Gate likely has a script tied to it that can be examined, but we have not located this script yet. This glitch seems to somehow bypass the part of the script that sets the gate to be raised again. It is unclear why the Quicksave/Quickload steps are necessary.