Oblivion:Punch Clipping: Difference between revisions

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(Created page with "{{GlitchBox |title |category = Clipping |aka |image |videoLink |caption |v1 = ✔ |v115 = ? |v12 = ? |v121 = ✔ |foundby |datefound |archaeologist |archdate |source }} '''Punch Clipping''' is a Save Clip variation where the player can clip through walls and objects to get out of bounds by using a charged punch attack. ==Instructions== # Face the wall you intend to clip through, then charge a forward attack and quicksave approximately halfway...")
 
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==Instructions==
==Instructions==


# Face the wall you intend to clip through, then charge a forward attack and quicksave approximately halfway through the animation. Try to have as perpendicular of an angle as possible so that you do not drift horizontally during the attack.
# Face the wall you intend to clip through, then charge a forward attack and quicksave approximately halfway through the animation. Try to be moving into a corner or have as perpendicular of an angle as possible so that you do not drift horizontally during the attack.
# Exit to the main menu of the game via the Escape Key menu or enter a new area of the game.
# Exit to the main menu of the game via the Escape Key menu or enter a new area of the game.
# Load your quicksave and hold running forward while the screen is loading.
# Load your quicksave and hold running forward while the screen is loading.
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==Mechanics==
==Mechanics==


Punch Clipping works because the player loads into the game before the walls do, allowing them a short amount of time to move past the wall before it loads in. This is why a more perpendicular angle results in a greater success rate, as the player will be moved farther past the wall in the window of time before the wall loads in properly. This is also why flatter walls are easier to clip through. A curved wall has multiple planes of collision the player must move past, whereas a flat wall only has the single plane of collision.  
Punch Clipping works because the player loads into the game before the walls do, allowing them a short amount of time to move past the wall before it loads in. This is why a corner or a more perpendicular angle results in a greater success rate, as the player will be moved farther past the wall in the window of time before the wall loads in properly. This is also why flatter walls are easier to clip through. A curved wall has multiple planes of collision the player must move past, whereas a flat wall only has the single plane of collision.  


The unloading and reloading of a cell can be performed in two different ways as mentioned in the instructions. Leaving the cell in-game or quitting to the main menu will cause the game to reload all of the terrain again upon loading the quicksave.
The unloading and reloading of a cell can be performed in two different ways as mentioned in the instructions. Leaving the cell in-game or quitting to the main menu will cause the game to reload all of the terrain again upon loading the quicksave.

Latest revision as of 08:49, 20 February 2023

Punch Clipping

Category: Clipping



Version Compatibility
v1.0 v1.1.511 v1.20214 v1.2.0416
? ?

Required DLC Images will go here.

Details
Found By:
Date Found:
Archaeologist:
Date Recovered:
Original Source:

Punch Clipping is a Save Clip variation where the player can clip through walls and objects to get out of bounds by using a charged punch attack.

Instructions

  1. Face the wall you intend to clip through, then charge a forward attack and quicksave approximately halfway through the animation. Try to be moving into a corner or have as perpendicular of an angle as possible so that you do not drift horizontally during the attack.
  2. Exit to the main menu of the game via the Escape Key menu or enter a new area of the game.
  3. Load your quicksave and hold running forward while the screen is loading.
  4. Your character will sometimes end up carrying their punch animation straight through the wall, allowing you to move out of bounds.

Additional Notes

  • This glitch is partially luck dependent. Not all walls can be clipped through as easily as another. Flatter walls tend to work better.
  • This tech is almost always less useful than a normal Save Clip with a high movement speed. An exception to this is the Revenge% speedrun category.

Mechanics

Punch Clipping works because the player loads into the game before the walls do, allowing them a short amount of time to move past the wall before it loads in. This is why a corner or a more perpendicular angle results in a greater success rate, as the player will be moved farther past the wall in the window of time before the wall loads in properly. This is also why flatter walls are easier to clip through. A curved wall has multiple planes of collision the player must move past, whereas a flat wall only has the single plane of collision.

The unloading and reloading of a cell can be performed in two different ways as mentioned in the instructions. Leaving the cell in-game or quitting to the main menu will cause the game to reload all of the terrain again upon loading the quicksave.