Oblivion:Spies: Difference between revisions

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Latest revision as of 18:13, 22 February 2023

QuestIcon Bruma.png

Spies (MQ07)

Kill the spies and retrieve their plans in their hideout in Bruma.
Optimization: High
Places: Cloud Ruler Temple, Bruma
Fame: 1
Reward: None
Previous:
Visit this UESP article for more general info.


The document detailing the spies' plans.

Current Best Route

Quest stages are indicated in parentheses at the end of each step when they are updated. Keep in mind that these optimized steps are within the context of the 100% speedrun route, meaning that certain items and setups are sometimes assumed to have already been performed prior to the start of the quest.

  1. Talk to NPC:
    • ↳ speech option that sets stage (10)
  2. Perform action. (✔ 100)

Bugs

Currently there are no known bugs associated with this quest that affect the 100% route.

Route Logic Considerations

There are no significant route logic considerations for this quest.

Script Analysis

No script analysis has been done for this quest.

Quest Stages

Spies (MQ07)
Stage Finish setstage Scripts Journal Entry
0
10 I delivered the Mysterium Xarxes to Martin, and told him that Mankar Camoran had escaped to Paradise with the Amulet of Kings. Martin believes the key to opening a portal to Camoran's Paradise lies within the pages of the Mysterium Xarxes, but he will need some time to study it, and ward himself against its evil power. then

Martin asked me to speak to Jauffre about Mythic Dawn agents spying on Cloud Ruler Temple.

20 Jauffre told me that strangers have been sighted near Cloud Ruler Temple. He suspects they are Mythic Dawn spies based out of Bruma. He suggested that Captain Burd of the Bruma Guard might know of any strangers in town. Steffan of the Blades can tell me where he has seen the suspected spies.
25 Steffan told me that the suspicious strangers have been seen on the road to Cloud Ruler Temple, usually near the runestone at dusk.
30 The Mythic Dawn agent named Jearl is dead. I should report to Jauffre that both the Mythic Dawn spies are dead. (If Saveri Faram is already dead and the player has found Jearl's Orders) or

The Mythic Dawn agent named Jearl is dead. I should continue to search for the other Mythic Dawn spy in Bruma. (If Saveri Faram is still alive but the player has found Jearl's Orders) or The Mythic Dawn agent named Jearl is dead. I should continue to search for other spies and locate their base in Bruma. Perhaps I should speak to Captain Burd, as Jauffre suggested. (If the player has not found Jearl's Orders and hasn't spoken to Burd) or

The Mythic Dawn agent named Jearl is dead. I should continue to search for other spies and locate their base in Bruma. (If the player has not found Jearl's Orders but has spoken to Burd)

31 The Mythic Dawn agent named Saveri Faram is dead. I should report to Jauffre that both the Mythic Dawn spies are dead. (If Jearl is already dead and the player has found Jearl's Orders) or

The Mythic Dawn agent named Saveri Faram is dead. I should continue to search for the other Mythic Dawn spy in Bruma. (If Jearl is still alive and the player has found Jearl's Orders) or The Mythic Dawn agent named Saveri Faram is dead. I should continue to search for other spies and locate their base in Bruma. Perhaps I should speak to Captain Burd, as Jauffre suggested. (If the player has not found Jearl's Orders and hasn't spoken to Burd) or

The Mythic Dawn agent named Saveri Faram is dead. I should continue to search for other spies and locate their base in Bruma. (If the player has not found Jearl's Orders but has spoken to Burd)

35 (Trigger for Burd as quest target after killing Jearl)
40 I found a key marked 'Basement Key'. Perhaps this clue can help me locate a Mythic Dawn agent's base in Bruma. Captain Burd may be able to provide some information about suspicious activity. (If the player hasn't spoken to Burd) or

I found a key marked 'Basement Key'. Perhaps this clue can help me locate a Mythic Dawn agent's base in Bruma. (If the player has spoken to Burd but hasn't found Jearl's Orders)

45 (For Burd quest target)
50 Captain Burd told me that no strangers were in town, although he said that Jearl had recently returned from a trip. I should search Jearl's house for anything that might reveal more about the activities of Mythic Dawn agents in Bruma. (If Jearl is dead) or

Captain Burd told me that no strangers were in town, although he said that Jearl had recently returned from a trip. I should talk to Jearl. (If Jearl is still alive)

60 I've learned that Jearl has a visitor staying with her. I should find out who this visitor is. then

I should tell Captain Burd about the visitor staying with Jearl, since he said there were no strangers in town. (If the player has spoken to Burd but hasn't received permission to search Jearl's house)

61 (Trigger for Burd as target)
70 When I told Burd that Jearl had an unknown visitor staying with her, he authorized me to enter her house and search it. (If Jearl is still alive) or

When I told Burd that Jearl was a Mythic Dawn agent, he authorized me to enter her house and search it. (If Jearl is dead)

80 I found a document in Jearl's basement that reveals the enemy's plans. I should show this document to Jauffre immediately.
85 Jauffre told me to make sure that all the Mythic Dawn agents were dead. The document I found spoke of two agents. I must track down and kill both of them.
86 (Trigger for Burd as target after talking to Jauffre)
90 Jauffre was pleased that I eliminated the spies in Bruma, but is worried that the Mythic Dawn have already learned that Martin is at Cloud Ruler Temple. He promised to warn the Countess that Bruma is in grave danger. then

I should speak to Martin about his progress in deciphering the Mysterium Xarxes.

100