Redguard:Slide Land: Difference between revisions

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'''Slide Landing''' is a movement glitch that briefly allows the player to slide forward after falling, executing a buffered jump at the end of the slide.
'''Slide Landing''' is a movement glitch that briefly allows the player to slide forward/backward after falling, executing a buffered jump at the end of the slide.


==Instructions==
==Instructions==

Revision as of 22:23, 27 May 2023

Slide Land

Category: Movement

Also Known As: Wave Land



Version Compatibility
v1.0 v1.1.511 v1.20214 v1.2.0416

Required DLC Images will go here.

Details
Found By: MeemawHustlin
Date Found: 5/25/2023
Archaeologist: N/A
Date Recovered: N/A
Original Source:

Slide Landing is a movement glitch that briefly allows the player to slide forward/backward after falling, executing a buffered jump at the end of the slide.

Instructions

  1. Fall off of a ledge without jumping.
  2. Hold Forward or Backward in the air, and spam Jump just before landing.
  3. If timed correctly, your character will slide forward/backward and then automatically jump at the end of the slide.

Additional Notes

  • There is only one instance of this tech being useful so far. In the Observatory, hit the button to open the big elevator doors and fall onto the platform. Execute a Slide Land to fall below the elevator and land right next to the turn wheel to turn off the steam.
  • This slide ignores slope physics, allowing for moving uphill at a faster speed very briefly.
  • Unlike a normal Walk Slide, this version does not require Walk Mode to be on.

Mechanics

CatPiss.png This glitch requires further research to fully understand its mechanics. Some information in this section is currently speculation.

Related Glitches