Oblivion:Glitches/Tech: Difference between revisions
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!| Description | !| Description | ||
|- | |- | ||
| Arrow Duping | | {{Ob|Arrow Duping}} | ||
| Duplication | | Duplication | ||
| Items are duplicated by manipulating a stack of arrows. | | Items are duplicated by manipulating a stack of arrows. | ||
|- | |- | ||
| | | {{Ob|Scroll Duping}} | ||
| Duplication | | Duplication | ||
| Items are duplicated by manipulating a stack of scrolls. | | Items are duplicated by manipulating a stack of scrolls. | ||
|- | |- | ||
| Pickpocket Duping | | {{Ob|Pickpocket Duping}} | ||
| Duplication | | Duplication | ||
| Zero-weight items are duped by attempting to reverse-pickpocket weighted items onto an NPC. | | Zero-weight items are duped by attempting to reverse-pickpocket weighted items onto an NPC. | ||
|- | |- | ||
| Skull of Corruption Duping | | {{Ob|Skull of Corruption Duping}} | ||
| Duplication | | Duplication | ||
| Items are duplicated by killing a clone of an NPC using the Skull of Corruption. | | Items are duplicated by killing a clone of an NPC using the Skull of Corruption. | ||
|- | |- | ||
| Negative Inventory Duping | | {{Ob|Negative Inventory Duping}} | ||
| Duplication | | Duplication | ||
| NPCs that are programmed to have a negative amount of an item by mistake will generate that item infinitely when pickpocketed. | | NPCs that are programmed to have a negative amount of an item by mistake will generate that item infinitely when pickpocketed. | ||
|- | |- | ||
| Stolen Arrow Duping | | {{Ob|Stolen Arrow Duping}} | ||
| Duplication | | Duplication | ||
| A stack of stolen arrows can be duped infinitely by equipping/unequipping it. | | A stack of stolen arrows can be duped infinitely by equipping/unequipping it. | ||
|} | |} |
Revision as of 02:08, 10 November 2021
Oblivion has a massive amount of glitches and tech that have been discovered over the years, but this information has never been thoroughly cataloged in one place. The goal of this page is to compile technical and historical info for every glitch no matter how insignificant or obsolete it is.
This process involves documenting glitches that are common knowledge, finding old videos/info about long-forgotten glitches, and discovering new glitches.
Glitch Hunting
Full Article: Glitch Hunting
We have an ongoing project to discover new glitches through community collaboration. Theorized glitches and potential leads for solving how to perform those glitches are detailed in the full article. This project additionally explores the full potential of glitches that have already been discovered through proposed experiments to try out.
Glitches
Glitches fall under several different categories:
- Duplication: Glitches that result in items being duplicated.
- Load Warping: Glitches that occur when the player interrupts the process of going through a door, allowing them to input additional actions before finishing going through the door.
- Global Flag: Glitches that cause an effect that is universal across all save files while only having to activate it on one file.
- Clipping: Glitches that result in the player moving out of bounds or moving through walls/obstacles.
- Misc.: Glitches that fall under no clear category. This will be used less frequently as we organize the glitches further.
Glitch | Category | Description |
---|---|---|
|
Duplication | Items are duplicated by manipulating a stack of arrows. |
|
Duplication | Items are duplicated by manipulating a stack of scrolls. |
|
Duplication | Zero-weight items are duped by attempting to reverse-pickpocket weighted items onto an NPC. |
|
Duplication | Items are duplicated by killing a clone of an NPC using the Skull of Corruption. |
|
Duplication | NPCs that are programmed to have a negative amount of an item by mistake will generate that item infinitely when pickpocketed. |
|
Duplication | A stack of stolen arrows can be duped infinitely by equipping/unequipping it. |