Oblivion:Gate Decoupling: Difference between revisions

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==Additional Notes==
==Additional Notes==


* If you close the resulting Decoupled Realm by grabbing the Sigil Stone, since that realm was not connected to an exit point, you will be dropped in at <code>0, 0</code>. You return to the original gate used for the setup to find that it is not visibly closed, but can no longer be interacted with in any way since its realm was decoupled from it.
* If you close the resulting Decoupled Realm by grabbing the Sigil Stone, since that realm was not connected to an exit point, you will be dropped in at <code>0, 0, 0</code> (known as [[Oblivion:Malkoviching|Malkoviching]]). You can return to the original gate used for the setup to find that it is not visibly closed, but can no longer be interacted with in any way since its realm was decoupled from it.
* The resulting Oblivion Realm is actually a clone of whichever realm you would have gotten from the gate you entered. For example, if you were to load warp into Bravil Gate using this glitch, the resulting realm will always be the Bravil Gate's guaranteed layout. You can take advantage of this in combination with [[Oblivion:Gate Relinking|Gate Relinking]] to force random gates to have specific layouts.
* The resulting Oblivion Realm is actually a clone of whichever realm you would have gotten from the gate you entered. For example, if you were to load warp into Bravil Gate using this glitch, the resulting realm will always be the Bravil Gate's guaranteed layout. You can take advantage of this in combination with [[Oblivion:Gate Relinking|Gate Relinking]] to force random gates to have specific layouts.
* Certain unique gates, such as the Leyawiin Gate that is part of The Wayward Knight quest, appear to always be linked to their intended overworld portal even after having closed them, resulting in the player spawning outside by the same portal.
* Certain unique gates, such as the Leyawiin Gate that is part of The Wayward Knight quest, appear to always be linked to their intended overworld portal even after having closed them, resulting in the player spawning outside by the same portal.

Latest revision as of 01:26, 12 February 2022

Gate Decoupling

Category: Oblivion Gate

Also Known As: Gate Delinking, Realm Cloning



Version Compatibility
v1.0 v1.1.511 v1.20214 v1.2.0416
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Required DLC Images will go here.

Details
Found By:
Date Found:
Archaeologist:
Date Recovered:
Original Source:

Gate Decoupling is a glitch that allows you to enter an Oblivion Realm that is not linked to a specific Oblivion Gate.

Instructions

  1. Make a Quicksave outside of an Oblivion Gate.
  2. Load warp the Quicksave into that Oblivion Gate.
  3. You are now in a decoupled Oblivion Realm. Check the map to verify that you are at 0, 0, confirming that the Oblivion Realm is decoupled.
This is how the map looks when the player is in a Decoupled Realm, with the player being located at 0, 0 instead of at a gate icon.

Additional Notes

  • If you close the resulting Decoupled Realm by grabbing the Sigil Stone, since that realm was not connected to an exit point, you will be dropped in at 0, 0, 0 (known as Malkoviching). You can return to the original gate used for the setup to find that it is not visibly closed, but can no longer be interacted with in any way since its realm was decoupled from it.
  • The resulting Oblivion Realm is actually a clone of whichever realm you would have gotten from the gate you entered. For example, if you were to load warp into Bravil Gate using this glitch, the resulting realm will always be the Bravil Gate's guaranteed layout. You can take advantage of this in combination with Gate Relinking to force random gates to have specific layouts.
  • Certain unique gates, such as the Leyawiin Gate that is part of The Wayward Knight quest, appear to always be linked to their intended overworld portal even after having closed them, resulting in the player spawning outside by the same portal.

Mechanics

CatPiss.png This glitch requires further research to fully understand its mechanics. Some information in this section is currently speculation.

It is currently unknown exactly why this works.

Related Glitches