Oblivion:Malkoviching: Difference between revisions

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'''Malkoviching''' is a glitch where the player is spawned into the overworld at <code>0, 0</code> after closing a Decoupled Realm.
'''Malkoviching''' is a glitch where the player is spawned into the overworld at <code>0, 0, 0</code> after closing a Decoupled Realm.


==Instructions==
==Instructions==

Latest revision as of 03:41, 7 March 2022

Malkoviching

Category: Oblivion Gate

Malkovich exit.jpg

A view of the player spawning in at the center of the map, positioned partially inside of a small rock.


Version Compatibility
v1.0 v1.1.511 v1.20214 v1.2.0416
? ? ?

Required DLC Images will go here.

Details
Found By:
Date Found:
Archaeologist:
Date Recovered:
Original Source:

Malkoviching is a glitch where the player is spawned into the overworld at 0, 0, 0 after closing a Decoupled Realm.

Instructions

  1. Get into a Decoupled Realm via the Gate Decoupling glitch.
  2. Close Realm via the Sigil Stone. Do not exit the realm's main portal at any point prior to this.
  3. You will be spawned in at 0, 0, 0 on the map and pushed back in bounds immediately.
The in-game map showing the player at 0, 0.

Additional Notes

Mechanics

CatPiss.png This glitch requires further research to fully understand its mechanics. Some information in this section is currently speculation.

This glitch appears to work due to the fact that there is no actual portal entrance to spawn the player at after closing the gate, resulting in the game defaulting to 0, 0, 0. Since this position is below the actual terrain, the game immediately moves the player back in bounds vertically after 1 frame.

Related Glitches