Oblivion:Natural Clipping: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
Although further testing is required, it appears that any instance of a particular part of a wall that is lacking collision in one cell will also be | Although further testing is required, it appears that any instance of a particular part of a wall that is lacking collision in one cell will also be lacking collision in other cells that use that same wall. This may be due to the developers copy/pasting assets from test cells. | ||
==Locations== | ==Locations== |
Revision as of 02:58, 30 March 2022
Category: Clipping
v1.0 | v1.1.511 | v1.20214 | v1.2.0416 |
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✔ | ✔ | ✔ | ✔ |
Required DLC Images will go here.
Found By: | Various |
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Date Found: | |
Archaeologist: | elecman (primarily) |
Date Recovered: | Various |
Original Source: | Link |
Natural Clipping is a glitch where the player can walk through various walls in the game due to no collision planes being programmed into them. Natural Clipping is not exactly a glitch since the game is still behaving as intended, rather it is the result of oversights by the developers.
Mechanics
Although further testing is required, it appears that any instance of a particular part of a wall that is lacking collision in one cell will also be lacking collision in other cells that use that same wall. This may be due to the developers copy/pasting assets from test cells.
Locations
Natural Clipping simply requires the player to run into the walls listed below, so no instructions have been included for how to "perform" this glitch. All locations listed below should work on every version of the game, although each one has not been checked thoroughly yet.
Wall | Image | Known Locations |
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Example | Example | Example |