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==Oblivion 100% Completion== | ==Oblivion 100% Completion== | ||
* '''[[Oblivion:Overview|Overview]]''' — Requirements for 100% Completion, and the rules for speedrunners. | * '''[[Oblivion:Overview|Overview]]''' — Requirements for 100% Completion in Oblivion, and the rules for speedrunners. | ||
* '''[[Oblivion:Route Logic|Route Logic]]''' — A breakdown of the main elements of the route logic. | * '''[[Oblivion:Route Logic|Route Logic]]''' — A breakdown of the main elements of the route logic. | ||
* '''[[Oblivion:Glitches/Tech|Glitches/Tech]]''' — An extensive list of all of the known tech and glitches discovered so far. | * '''[[Oblivion:Glitches/Tech|Glitches/Tech]]''' — An extensive list of all of the known tech and glitches discovered so far. | ||
Line 16: | Line 16: | ||
* '''[[Oblivion:Tools/Resources|Tools/Resources]]''' — A list of the tools created by the community to aid in routing, solving/optimizing game mechanics, etc, as well as a list of other webpages with helpful game info. | * '''[[Oblivion:Tools/Resources|Tools/Resources]]''' — A list of the tools created by the community to aid in routing, solving/optimizing game mechanics, etc, as well as a list of other webpages with helpful game info. | ||
* '''[[Oblivion:Credits|Credits]]''' — A list of all the wonderful people who have volunteered their time and energy into improving the 100% category. | * '''[[Oblivion:Credits|Credits]]''' — A list of all the wonderful people who have volunteered their time and energy into improving the 100% category. | ||
==Skyrim 100% Completion== | |||
* '''[[Skyrim:Overview|Overview]]''' — Requirements for 100% Completion in Skyrim, and the rules for speedrunners. | |||
==Miscellaneous== | ==Miscellaneous== | ||
* '''[[PRCLore]]''' — Running gags, in-jokes, and other lore that is specific to the PRCLive community. | * '''[[PRCLore]]''' — Running gags, in-jokes, and other lore that is specific to the PRCLive community. | ||
* '''[[Routing Theory]]''' — Details on our philosophy and overall approach to creating and improving a speedrun category. | * '''[[Routing Theory]]''' — Details on our philosophy and overall approach to creating and improving a speedrun category. |
Revision as of 07:22, 25 September 2022
Welcome to the PRCLive 100% Speedrun Wiki!
This is the knowledge base for all of the information regarding the Oblivion 100% Completion Speedrun, including routing resources, history, glitches, tech, etc. We hope to eventually expand this wiki to include 100% Speedrun category information for other games in the Elder Scrolls series as well.
We have over 4 years of information to transfer into a wiki format, so this wiki is currently not fully reflecting our community's total knowledge base.
Oblivion 100% Completion
- Overview — Requirements for 100% Completion in Oblivion, and the rules for speedrunners.
- Route Logic — A breakdown of the main elements of the route logic.
- Glitches/Tech — An extensive list of all of the known tech and glitches discovered so far.
- Glitch Hunting — A list of undiscovered/underdeveloped glitches and tech that we are working on solving, with notes about leads and overall progress.
- Game Mechanics — In-depth research about how Oblivion's various game mechanics work.
- History of 100% — Information about past routes and runs.
- Project Progress — Updates and information about the current progress on the latest revision of the route, community improvements, and all other aspects of the project.
- Tools/Resources — A list of the tools created by the community to aid in routing, solving/optimizing game mechanics, etc, as well as a list of other webpages with helpful game info.
- Credits — A list of all the wonderful people who have volunteered their time and energy into improving the 100% category.
Skyrim 100% Completion
- Overview — Requirements for 100% Completion in Skyrim, and the rules for speedrunners.
Miscellaneous
- PRCLore — Running gags, in-jokes, and other lore that is specific to the PRCLive community.
- Routing Theory — Details on our philosophy and overall approach to creating and improving a speedrun category.