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Combined display of all available logs of PRCLive 100% Speedrun Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 17:45, 20 January 2022 Brian Bosch talk contribs created page Oblivion:Nude Warping (created the page)
- 03:52, 19 January 2022 Ultrapotassium talk contribs created page Oblivion:Arrow Duping (Create arrow dupe page, mention that it's patched out.)
- 02:02, 18 January 2022 MeemawHustlin talk contribs created page File:Cyrodiil resized upscaled.png (This is the standardized map image that will be used for any map related projects for Oblivion 100%. It is a scaled up version of the original in-game map.)
- 02:02, 18 January 2022 MeemawHustlin talk contribs uploaded File:Cyrodiil resized upscaled.png (This is the standardized map image that will be used for any map related projects for Oblivion 100%. It is a scaled up version of the original in-game map.)
- 01:36, 18 January 2022 MeemawHustlin talk contribs created page Oblivion:Interactive Webpage Project (Created page with "==Project Goals== ==Interactive Map== One major aspect of improving routing materials is to design an interactive map. Previously, we have used a customized map that we check off using image editing software. This becomes incredibly inefficient, especially considering that random Oblivion Gates needs to be checked off in a different way, resulting in a lot of switching tools/colors, having to remember to save the file frequently, etc. Current Tasks: * Need to Compl...")
- 01:24, 18 January 2022 MeemawHustlin talk contribs created page Oblivion:Project Progress (Created page with "The Oblivion 100% Completion Speedrun is currently in the process of being improved a fourth time. The V3 route is the current completed route. This page shows the ongoing projects involved in making the V4 route/materials and their current progress. ==Version 4 Project Tasks== ===In Progress=== ====Webpage Development==== This is the largest task of V4, overhauling the entire route materials system to be an interactive webpage instead of a series of static Google Do...")
- 03:03, 13 January 2022 MeemawHustlin talk contribs created page Oblivion:Loot Bag (Created page with "'''Loot bags''' are items that spawn in a room when too many items have been dropped, resulting in the items in the room being transferred to the bag to reduce lag. ==Uses== It was theorized that loot bags could be exploited to transfer quest items into an accessible container for the player to acquire. This would work on several items such as the Armor of Tiber Septim, or other lose items. Theoretically this would be faster than navigating through a dungeon to find th...")
- 02:38, 13 January 2022 MeemawHustlin talk contribs created page Oblivion:Fast Travel (Created page with "'''Fast Travel''' is a game mechanic where the player can move from one location to another, as long as the current cell allows for fast traveling. The goal of this page is to determine how time advances when fast traveling, as well as hunt for any erroneously programmed interior cells that allow for fast travel when they shouldn't. ==Time Simulation== ''This is currently being researched. The information provided is all we currently know.'' When fast traveling (or pe...")
- 02:12, 13 January 2022 MeemawHustlin talk contribs created page Oblivion:Time Warping (Created page with "{{GlitchBox |title |category = Door Warping |aka |image |videoLink |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby = Brian Bosch |datefound = 9/24/2021 |archaeologist |archdate |source = https://discordapp.com/channels/330252789374779393/338176166051708929/891099364058103818 }} '''Time Warping''' is a glitch where the player can advance time the equivalent of a simulated fast travel while passing through a door without being moved to the fast travel location....")
- 01:45, 13 January 2022 MeemawHustlin talk contribs created page Oblivion:Attribute Allocation (Created page with "'''Attribute Allocation''' is the optimization of assigning attribute values to the player as slowly and evenly as possible in order to be able to reach a higher overall player level. Different strategies are utilized depending on if DLC is installed. The Class Reset glitch obsoletes attribute allocation for the sake of the 100% speedrun due to allowing truly infinite player level-ups. A spreadsheet showing the optimal methods for optimizing att...")
- 01:12, 13 January 2022 MeemawHustlin talk contribs created page Oblivion:Camera Behind Face (Created page with "{{GlitchBox |title |category = Graphical |aka |image = Camera_behind_face.jpg |videoLink |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby = karsto |datefound = 12/04/2021 |archaeologist |archdate |source = https://discordapp.com/channels/330252789374779393/338888743253573663/916641783612583947 }} The '''Camera Behind Face''' glitch is a bug where the camera can get repositioned behind the player's face, allowing you to see the inside of their head. ==Instructio...")
- 01:08, 13 January 2022 MeemawHustlin talk contribs created page File:Camera behind face.jpg (A screenshot from MeemawHustlin, showing karsto's glitch where the camera is stuck in the player's head.)
- 01:08, 13 January 2022 MeemawHustlin talk contribs uploaded File:Camera behind face.jpg (A screenshot from MeemawHustlin, showing karsto's glitch where the camera is stuck in the player's head.)
- 00:17, 13 January 2022 MeemawHustlin talk contribs created page Talk:Oblivion:Skill Underflowing (Created page with "source: https://www.twitch.tv/videos/1157672222?t=01h27m25s")
- 23:04, 12 January 2022 MeemawHustlin talk contribs created page Oblivion:Class Reset (Created page with "{{GlitchBox |title |category = Player Stats |aka = Sewer Reset, Baurus Reset |image |videoLink |caption |v1 = ✔ |v115 = ? |v12 = ? |v121 = ✔ |foundby = Fevus |datefound = 9/23/2021 |archaeologist |archdate |source = https://discordapp.com/channels/330252789374779393/338176166051708929/890574528563003482 }} '''Class Reset''' is a glitch that results in the player's skills and attributes being reset whenever they alter their character build. The values of each reset s...")
- 01:36, 4 January 2022 Ultrapotassium talk contribs created page Skyrim:Overview (Added skyrim 100% page with the known problems)
- 03:54, 22 December 2021 Ultrapotassium talk contribs created page Oblivion:History of 100% (Added v1, v2, v3 links.)
- 01:18, 22 December 2021 MeemawHustlin talk contribs created page Oblivion:Nirnroot Cataloging Project (Created page with "==Nirnroot Photos== Photos from the original Pocket Handbook lacked any standards, but generally followed the idea of showing one photo of the plant from a distance (the view you would see if following the route), and one photo up close. The photos are riddled with inconsistencies in lighting, angle, distance, etc. and need to be updated to more clearly communicate where each plant is visually. The standards are currently being developed, with the following criteria be...")
- 01:59, 14 December 2021 MeemawHustlin talk contribs created page Oblivion:Infinite Level-Up Glitch (Created page with "The '''Infinite Level-Up Glitch''' is a glitch that allows you to force a character on any save file to level up, regardless of if that character had enough major skill increases to level up normally. ==Instructions== # Load a save file of a character that is currently able to level up, and is near a bed. # Sleep in the bed. # As soon as the timer advances by at least 1 hour, press escape to bring up the pause menu. # Load any other save file. The file you load will b...")
- 23:58, 13 December 2021 MeemawHustlin talk contribs created page Oblivion:The Great Skill Grind (Created page with " ==Overview== For 100% Completion, the Master Skills stat needs to be at 21, indicating that all 21 skills have reached a base value of 100 or greater. The Great Skill Grind has historically been one of the most tedious and time-consuming portions of the 100% speedrun, requiring an extensive variety of tech of strategies to tackle it correctly. There are several options for reaching 100+ in a skill: * '''Manually farming a skill''' — This is the most obvious option....")
- 22:40, 13 December 2021 Ultrapotassium talk contribs created page Oblivion:Perma Enchanting (Added basic perma enchanting page)
- 21:59, 13 December 2021 MeemawHustlin talk contribs changed group membership for Ultrapotassium from (none) to ElderScribe
- 21:59, 13 December 2021 MeemawHustlin talk contribs changed group membership for Brian Bosch from (none) to ElderScribe
- 21:57, 13 December 2021 MeemawHustlin talk contribs changed group membership for Brian Bosch from bureaucrat (temporary, until 21:56, 14 December 2021) to (none) (testing permissions)
- 21:56, 13 December 2021 MeemawHustlin talk contribs changed group membership for Brian Bosch from (none) to bureaucrat (temporary, until 21:56, 14 December 2021) (testing permissions)
- 00:45, 4 December 2021 User account Ultrapotassium talk contribs was created
- 23:21, 1 December 2021 MeemawHustlin talk contribs created page Oblivion:Spell Stacking (Created page with "'''Spell Stacking''' is a game mechanic that allows you to use Weakness to Magic to recursively boost the magnitude of spells with negative effects on subsequent spell casts, including Weakness to Magic itself. This allows for casting spells with incredibly large magnitudes relatively easily, enabling the player or a desired target to reach absurdly high stat values. While spell stacking is a game mechanic, the player's ability to apply it to themselves is not. In the la...")
- 22:53, 1 December 2021 MeemawHustlin talk contribs created page Oblivion:Game Mechanics (Created page with "Not to be confused with Glitches, '''Game Mechanics''' are intended aspects of gameplay that can be exploited using intended user actions. The end result of exploiting these mechanics likely was not intended in some cases. ==Spell Stacking== ''Full Article: Spell Stacking'' Spell Stacking is a mechanic where the player can use Weakness to Magic to recursively boost the magnitude of negative effects on subsequent sp...")
- 22:40, 1 December 2021 MeemawHustlin talk contribs created page Oblivion:Save Clipping (Created page with "{{GlitchBox |title |category = Clipping |aka = Clipping, Wall Clipping |image |videoLink = https://youtu.be/qtgGttAuMfs |caption |v1 = ✔ |v115 = ? |v12 = ? |v121 = ✔ |foundby |datefound |archaeologist |archdate |source }} '''Save Clipping''' is a glitch where the player can clip through walls to get out of bounds by moving past a wall before it loads in. This allows for massive sequence break potential in quests. ==Instructions== # Run into a wall, and quicksave wh...")
- 22:27, 1 December 2021 MeemawHustlin talk contribs created page Oblivion:QSQL De-Aggro (Created page with "{{GlitchBox |title |category = Misc. |aka |image |videoLink |caption |v1 = ✔ |v115 = ? |v12 = ? |v121 = ✔ |foundby |datefound |archaeologist |archdate |source }} '''QSQL De-Aggro''' (which stands for ''Quicksave Quickload De-Aggro'') is a glitch where the player can despawn hostile enemies in an adjacent cell by quicksaving and quickloading to unload the other cell. This allows the player to more quickly fast travel away from dungeons since they do not have to kill...")
- 21:59, 1 December 2021 MeemawHustlin talk contribs created page Oblivion:Tools/Resources (Created page with "===Resources=== These are external websites unaffiliated with PRCLive that provide useful additional information about the game: * '''[https://en.uesp.net/wiki/Oblivion:Oblivion The Unofficial Elder Scrolls Pages]''' — The largest wiki of information about Oblivion, which is used extensively when referencing general game info for routing purposes. Lacks a comprehensive list of glitches and speedrun tech/info, but has pretty much all other info you would ever need. *...")
- 21:42, 1 December 2021 MeemawHustlin talk contribs created page Talk:Oblivion:Perma Key (Created page with "While MeemawHustlin was the person who discovered how to set up the Perma Key glitch, a reddit user skirtsformen accidentally activated the glitch on 9/5/2020 without knowing what it was and [https://www.reddit.com/r/oblivion/comments/in4d9r/pc_can_go_through_locked_door_without_the/ asked about how to recreate it].")
- 20:48, 1 December 2021 MeemawHustlin talk contribs created page Template:GlitchResearchBox (Created page with "<div style="margin: 0px 10%; padding: 10px; border-style: solid; border-width: 1px; border-color: #ffcc00; background: #ffffe6; "> 50px|link= '''This glitch requires further research to fully understand its mechanics.''' Some information in this section is currently speculation. </div>")
- 20:45, 1 December 2021 MeemawHustlin talk contribs created page File:CatPiss.png (An image used on PRCLive's stream to indicate a Donator's Choice wheel spin prize.)
- 20:45, 1 December 2021 MeemawHustlin talk contribs uploaded File:CatPiss.png (An image used on PRCLive's stream to indicate a Donator's Choice wheel spin prize.)
- 05:29, 30 November 2021 MeemawHustlin talk contribs deleted page Talk:Oblivion:Bleeding Silver Pitcher (info was transferred to main page.)
- 05:28, 30 November 2021 MeemawHustlin talk contribs deleted page Talk:Oblivion:Early Arcane University Access (We no longer need this page, the info was transferred to the main page.)
- 02:34, 30 November 2021 MeemawHustlin talk contribs created page Template:GlitchBox (Created page with "<div class="glitchbox"> <div class="glitchbox-title">{{{title|{{PAGENAME}}}}}</div>{{#if:{{{image|}}}| <div class="glitchbox-image">[[File:{{{image}}}|300px]]</div>}} <table>{{#if:{{{videoLink|}}}|<tr> <th>Video Link</th> <td>{{{videoLink}}}</td> </tr>}}{{#if:{{{v1|}}}|<tr> <th>v1.0</th> <td>{{{v1}}}</td> </tr>}}{{#if:{{{v115|}}}|<tr> <th>v1.1.5</th> <td>{{{v115}}}</td> </tr>}}{{#if:{{{v12|}}}|<tr> <th>v1.2</th> <td>{{{v12}}}</td> </tr>}}{...")
- 07:11, 29 November 2021 MeemawHustlin talk contribs created page Oblivion:Negative Inventory Duping (Created page with "'''Negative Inventory Duping''' is a glitch where NPCs that are erroneously programmed to have a negative amount of an item will give unlimited copies of that item when pickpocketed. ==Instructions== # Find an NPC with a negative quantity of items in their inventory. ''See the Additional Notes below for a list of NPCs.'' # Use the Easy Pickpocket Glitch on the NPC. # Locate the negative stacked item in their inven...")
- 06:52, 29 November 2021 MeemawHustlin talk contribs created page Routing Theory (Created page with "'''Routing Theory''' is an examination of the components that make up a time save in a speedrun. The concepts covered in this article were developed within the PRCLive community and do not represent an overall philosophy of the speedrunning community at large. ==Components== thumb|The components of a time save, as discussed in the [https://youtu.be/c2TlZr3A5j0 V4 Community Update Keynote]. Throughout the process of creating and improving the O...")
- 06:25, 29 November 2021 MeemawHustlin talk contribs created page File:RouteTheory.PNG (A graphic showing the components of how a time save is made in a speedrun.)
- 06:25, 29 November 2021 MeemawHustlin talk contribs uploaded File:RouteTheory.PNG (A graphic showing the components of how a time save is made in a speedrun.)
- 06:20, 29 November 2021 MeemawHustlin talk contribs created page Oblivion:The Nirnroute (Created page with "==Overview== There are 306 Nirnroot to collect for 100% Completion. The breakdown of Nirnroot locations are as follows: * 43 Nirnroot that are indoors. * 9 Nirnroot that are outdoors inside of a city. * 254 Nirnroot that are outdoors in the overworld. The focus of the Nirnroute is to optimize the process of acquiring the 254 outdoor Nirnroot in the overworld. The current theory is that these outdoor Nirnroot are best gathered all at once in a large, linear path. This...")
- 04:13, 29 November 2021 MeemawHustlin talk contribs created page File:OblivionPitchers.png (In-game screencap provided by karsto. Shows two different Silver Pitchers, with the bleeding one on the right.)
- 04:13, 29 November 2021 MeemawHustlin talk contribs uploaded File:OblivionPitchers.png (In-game screencap provided by karsto. Shows two different Silver Pitchers, with the bleeding one on the right.)
- 03:59, 29 November 2021 MeemawHustlin talk contribs created page Oblivion:Bleeding Silver Pitcher (Created page with "The '''Bleed Silver Pitcher''' glitch is a small bug where certain Silver Pitchers bleed when hit with certain weapons and play different types of sound effects than the intended metal sounds. ==Mechanics== The Silver Pitcher actually has two different IDs. <code>0023C15</code> is the normal Silver Pitcher that does not bleed, and makes metal sounds. <code>0023C17</code> is the bleeding Silver Pitcher. Fists and Bows are the only weapons that do not cause the pitcher t...")
- 03:41, 29 November 2021 MeemawHustlin talk contribs created page Talk:Oblivion:Bleeding Silver Pitcher (Created page with "Discovered by: GrimLuker on reddit Date Discovered: 11/26/2021 (https://www.reddit.com/r/oblivion/comments/r3074c/silver_pitchers_bleed_for_some_reason/)")
- 03:36, 29 November 2021 MeemawHustlin talk contribs created page Talk:Oblivion:Cutscene Overlapping (Created page with "Discovered by: Trundle the Great Discovered: 11/27/2021 (https://www.youtube.com/watch?v=21sir3PdkSE)")
- 03:31, 29 November 2021 MeemawHustlin talk contribs created page PRCLive 100% Speedrun Wiki:Copyrights (Created page with "All content on the PRCLive 100% Speedrun Wiki is licensed under the '''[https://creativecommons.org/licenses/by-sa/4.0/ Attribution-ShareAlike 4.0 International License]'''. You are free to copy and redistribute the material in any medium or format and can remix, transform, and build upon the material for any purpose, even commercially as long as you give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable...")
- 03:18, 29 November 2021 MeemawHustlin talk contribs created page Oblivion:Cutscene Overlapping (Created page with "'''Cutscene Overlapping''' is a glitch where the player can Load Warp between multiple cutscene area to trigger them at the same time, allowing them to regain player controls before the cutscene has ended. ==Instructions== This glitch was very recently discovered, so the extent of its use cases are unknown. The steps below are for a the specific example that was first discovered: # Create a save during the Caught in the Hunt quest where you are about to exit the Hunte...")