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Combined display of all available logs of PRCLive 100% Speedrun Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 18:30, 7 March 2024 MeemawHustlin talk contribs changed group membership for Lex Araden from (none) to ElderScribe
  • 18:24, 7 March 2024 User account Lex Araden talk contribs was created
  • 08:41, 11 October 2023 User account DinaGantt6 talk contribs was created
  • 18:50, 9 October 2023 User account SolCrocker563 talk contribs was created
  • 13:26, 10 August 2023 AleronLoche talk contribs created page Oblivion:Main Menu Escaping (Created page with "{{GlitchBox |title |category = Misc |aka |image |videoLink = https://www.youtube.com/watch?v=kBHMSU4Wbiw |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby = AleronLoche |datefound = 07/05/2023 |archaeologist = N/A |archdate = N/A |source = https://discord.com/channels/330252789374779393/892473620989898805/1126200927100076042 }} '''Main Menu Escaping''' is a gl...")
  • 21:26, 23 July 2023 Protoshy talk contribs created page Oblivion:Horse Mode (Created page with "{{GlitchBox |title |category = Horse Behavior. |aka = |image = |videoLink = |caption = |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby = Haskell |datefound = 7/23/2023 |archaeologist = N/A |archdate = N/A |source = https://discord.com/channels/330252789374779393/892473620989898805/1076315235192942633 }} '''Chair Clipping''' is a glitch built off of Oblivion:Player...")
  • 03:01, 14 July 2023 User account RubinAskins talk contribs was created
  • 15:42, 10 July 2023 User account CarmelStonham6 talk contribs was created
  • 22:21, 27 May 2023 MeemawHustlin talk contribs created page Redguard:Slide Land (Created page with "{{GlitchBox |title |category = Movement |aka = Wave Land |image = |videoLink = |caption |foundby = MeemawHustlin |datefound = 5/25/2023 |archaeologist = N/A |archdate = N/A |source = }} '''Slide Landing''' is a movement glitch that briefly allows the player to slide forward after falling, executing a buffered jump at the end of the slide. ==Instructions== # Fall off of a ledge without jumping. # Spam <code>Jump</code> and <code>Forward</code> just before landing. # I...")
  • 22:06, 27 May 2023 MeemawHustlin talk contribs created page Redguard:Walk Slide (Created page with "{{GlitchBox |title |category = Movement |aka = |image = |videoLink = |caption |foundby = Johnny30ak |datefound = 5/3/2023 |archaeologist = N/A |archdate = N/A |source = https://clips.twitch.tv/ImpossibleGrotesqueSandstormTwitchRaid-GYcwYwmikBLqUc3A }} '''Walk Sliding''' is a movement glitch that briefly allows the player to slide forward, executing a buffered jump at the end of the slide. This slide moves uphill faster than normal running, although the effect is very s...")
  • 21:55, 27 May 2023 MeemawHustlin talk contribs created page Redguard:Resurrection (Created page with "{{GlitchBox |title |category = Movement |aka = |image = |videoLink = |caption |foundby = SabulineHorizon, winston |datefound = 5/3/2023 |archaeologist = N/A |archdate = N/A |source = https://youtu.be/IbZCKZ0fu4c }} '''Resurrection''' is a glitch that revives the player as they are dying, resulting in having 0 HP and being able to climb slopes that normally would make you slide down them. ==Instructions== # Die from an enemy attack, fall damage, etc. Ideally, you sho...")
  • 21:19, 27 May 2023 MeemawHustlin talk contribs created page Redguard:Moonwalk (Created page with "{{GlitchBox |title |category = Movement |aka = |image = |videoLink = |caption |foundby = MeemawHustlin |datefound = 5/25/2023 |archaeologist = N/A |archdate = N/A |source = }} '''Moonwalking''' is a movement glitch that briefly allows the player to slide forward with the backwards walking animation. Currently, this glitch appears to be useless. ==Instructions== # Tap <code>Backwards</code> and then immediately press <code>Forward</code> + <code>Jump</code>. # If tim...")
  • 21:13, 27 May 2023 MeemawHustlin talk contribs created page Redguard:Object Push Clip (Created page with "{{GlitchBox |title |category = Clipping |aka = Push Clip |image = |videoLink = |caption |foundby = PandAchex |datefound = 5/3/2023 |archaeologist = N/A |archdate = N/A |source = https://discord.com/channels/991439898303279105/1103419426444935319 }} '''Object Push Clipping''' is a glitch that allows you to clip through walls and objects due to the glitchy hitboxes of objects while the player has their sword out. ==Instructions== # Take out your sword and move into a t...")
  • 20:56, 27 May 2023 MeemawHustlin talk contribs created page Redguard:Enemy Push Clip (Created page with "{{GlitchBox |title |category = Clipping |aka = Enemy Clip |image = |videoLink = |caption |foundby = zach |datefound = 5/3/2023 |archaeologist = N/A |archdate = N/A |source = https://clips.twitch.tv/EmpathicEnticingMoonWoofer-0TjKCzETgtuzwwOX }} '''Enemy Push Clipping''' is a glitch that allows you to clip through walls and objects by getting pushed by an enemy's thrust attack. This clipping method is one of the most effective and allows for massive sequence breaks, at...")
  • 12:00, 25 May 2023 MeemawHustlin talk contribs created page Redguard:Overview (Created page with "'''The requirements for this category are a work in progress. The content presented in this article currently shows the proposed category requirements, which are subject to change.''' == Requirements == The Redguard 100% Completion Speedrun could be defined by three main criteria that must be '''simultaneously''' be achieved by the end of the run: # End the run with your log containing the most possible '''non-custom''' entries possible. #: ''These can be viewed by pr...")
  • 08:40, 24 May 2023 MeemawHustlin talk contribs created page Redguard:Route Logic (Created page with "Redguard's primary goal in 100% completion is to acquire as many quest journal entries as possible. These journal entries are tied to various actions, with each entry being able to be categorized as a certain type of logic node. == Dialogue == Dialogue nodes are journal entries that can only be achieved by talking directly to specific NPCs, sometimes at specific points in the progression of the story. Of the 136 possible journal entries in the game, '''109''' of them a...")
  • 23:51, 23 May 2023 MeemawHustlin talk contribs created page Redguard:Glitch Hunting (Created page with "Redguard had a significant amount of glitch hunting that was halted at the end of the Moist Redguard Speedrun Challenge, so the initial goal of this page is to transfer all of that pending research over here in case any of it could lead to significant discoveries.")
  • 23:46, 23 May 2023 MeemawHustlin talk contribs created page Redguard:Glitches/Tech (Created page with "Between the UESP's existing article about glitches and the surge in glitch hunting research done through the Moist Redguard Speedrun Challenge, there are now tons of glitches in Redguard. The goal of this page is to compile technical and historical info for every glitch no matter how insignificant or obsolete it is. This process involves documenting glitches that are common knowledge, finding old videos/info about long-forgotten glitches, and discovering new glitches....")
  • 22:53, 23 May 2023 MeemawHustlin talk contribs moved page PRCLore to PRCLive:PRCLore
  • 22:52, 23 May 2023 MeemawHustlin talk contribs created page Help:Namespaces (Created page with "Our wiki is organized into a series of custom '''namespaces''' to separate articles by game and other miscellaneous info. The primary purpose of this is to allow each game to have identical article names to each other while still being clearly organized, such as a Glitches/Tech article, an NPC article with the same name across multiple games, etc. These custom namespaces allow users to search articles by specific game, and for editors to more easily keep wiki content org...")
  • 22:18, 23 May 2023 MeemawHustlin talk contribs moved page Elder Scrolls Anthology 100% to Anthology:Elder Scrolls Anthology 100% (New namespaces, new category.)
  • 11:28, 1 May 2023 User account GyratingPony talk contribs was created
  • 11:27, 1 May 2023 User account Gyrating pony talk contribs was created
  • 18:08, 27 April 2023 HonorableButtthead talk contribs created page Oblivion:Perma Bound Items (Created page with "{{GlitchBox |title |category = Misc. |aka = Permanent Bound Weapons |image = |videoLink = |caption |v1 = ✔ |v115 = ? |v12 = ? |v121 = ✔ |foundby |datefound |archaeologist |archdate |source }} Bound items can be unequipped and dropped, making them permanent items that can be used after the conjuration effect wears off. ==Instructions== # Cast a spell with or otherwise (such as through a rune stone) obtain the bound item desired as an active effect. # Damage the bou...")
  • 11:19, 27 March 2023 User account CallumStella talk contribs was created
  • 03:40, 26 March 2023 User account RigobertoStyles talk contribs was created
  • 17:09, 1 March 2023 MeemawHustlin talk contribs created page Elder Scrolls Anthology 100% (Created page with "The '''Elder Scrolls Anthology 100%''' speedrun is a stretch goal to design and execute 100% speedrun categories for every "Anthology" game in the Elder Scrolls franchise, as defined below. The intent is to perform every game's individual 100% run back to back in a single segment and optimize the time as far as possible. ==Games== There are several games in the Elder Scrolls franchise outside of the main games, so a set of criteria needs to be established to determine...")
  • 18:29, 26 February 2023 Protoshy talk contribs moved page File:20230226132410 1.jpg to File:Protoshy Profile IMG 1.jpg (Proper title)
  • 18:28, 26 February 2023 Protoshy talk contribs created page File:20230226132410 1.jpg
  • 18:28, 26 February 2023 Protoshy talk contribs uploaded File:20230226132410 1.jpg
  • 17:29, 26 February 2023 Protoshy talk contribs created page File:Menu Float Dupe GIF.gif
  • 17:29, 26 February 2023 Protoshy talk contribs uploaded File:Menu Float Dupe GIF.gif
  • 17:04, 26 February 2023 Protoshy talk contribs created page Oblivion:Menu Float Dupe (Created page with "{{GlitchBox |title |category = Duplication |aka = |image = Scroll_Dupe_GIF.gif |videoLink = https://youtu.be/4rWjNjUDb4M?t=45 |caption |v1 = ✔ |v115 = ? |v12 = ? |v121 = ✔ |foundby = Protoshy |datefound = 02/20/2023 |archaeologist = N/A |archdate = N/A |source = https://discord.com/channels/330252789374779393/892473620989898805/1077419222017249280 }} '''Menu Float Dupe''' is a glitch that allows you to duplicate an item while transferring it betwee...")
  • 09:57, 24 February 2023 MeemawHustlin talk contribs created page Oblivion:Recursive Shadowmere Potions (Created page with "{{GlitchBox |title |category = Horse Behavior |aka = |image = |videoLink = |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby = PRCLive |datefound = 9/14/2021 |archaeologist = N/A |archdate = N/A |source = https://www.twitch.tv/videos/1149220918?t=1h33m45s }} '''Recursive Shadowmere Potions''' is a glitched ==Instructions== '''This setup does not require this specific potion, but it is the only one that has been tested. This potion was crafting using only a Nov...")
  • 16:13, 23 February 2023 MeemawHustlin talk contribs created page Talk:Oblivion:Version 4 (Created page with "Need to find a good way to extensively document the intricacies of the route logic. Here are some misc. notes. == Logic Node Heirarchy == This is a general breakdown, not all objectives perfectly fit into this categorization. There are several descriptors for objectives that change as the route logic evolves based on completion state: * '''Available''' objectives have no prerequisites to complete them. These are typically small tasks like getting a skill book sitting...")
  • 03:16, 23 February 2023 HonorableButtthead talk contribs created page Oblivion:Crack Horse (Created page with "{{GlitchBox |title |category = Horse Behavior |aka = Horse Wayshrine Glitch, Fast Horse Glitch |image = |videoLink = |caption |v1 = ✔ |v115 = ? |v12 = ? |v121 = ✔ |foundby |datefound |archaeologist |archdate |source }} A horse that is hit with a Wayshrine buff will always be granted a speed boost regardless of the intended effect of that Wayshrine. ==Instructions== # Position a horse near any Wayshrine such that the horse will be between the player and the center...")
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