Oblivion:Player Superposition
Player Superposition
Category: Menu Float
Also Known As: Astral Projection
Version Compatibility
v1.0 | v1.1.511 | v1.20214 | v1.2.0416 |
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? | ? | ? | ✔ |
Required DLC Images will go here.
Details
Found By: | Haskell |
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Date Found: | 2/17/2023 |
Archaeologist: | N/A |
Date Recovered: | N/A |
Original Source: | Link |
Player Superposition is an extremely complex glitch where the player can desync their first-person body and third-person camera player locations, with the first-person body having the ability to interact with objects and be displaced upon entering new cells based on the third-person camera's location, and the third-person camera being able to move around and manipulate this displacement. Toggling the camera views shows the perspective of the body/camera.
Instructions
- Acquire a sigil stone and open your inventory screen so that the sigil stone is visible, then close the inventory.
- Activate the Menu Float glitch by fast traveling and pressing F2 just before the loading screen appears. This will float your inventory above the gameplay with the sigil stone visible.
- Optionally start moving or standing still near interactable objects, such as a door or chair. Whichever option you choose will determine the behavior of the glitch as noted below.
- Pull up the wait timer and mash the up or down arrow keys. If timed right, an item in your floating inventory should highlight.
- Use the arrow keys to freely navigate to the sigil stone and activate it. Close the popup that appears, then close the wait timer.
- The player's first and third-person camera are now desynced from each other. There are several aspects to how the first-person body and third-person camera work:
- Change from first to third-person using middle mouse click to see the different versions of your character.
- The first-person body is visible but cannot move or be affected by gravity. It can only look around and interact.
- The third-person camera is invisible and will constantly be moving at whatever speed the player was moving at while the glitch was being activated.
- This behavior is persistent even after spell/potion effects wear off.
- If you weren't moving when you activated the sigil stone, the third-person camera will also not move.
- If the first-person body enters another cell via a door, the first-person body keep its coordinates from the previous cell, but in the new cell, while the third-person camera is placed at the normal door coordinates.
- This can be exploited to then interact with other objects in this new location as the first-person body, such as containers or even another door to repeat the displacement again.
- Using the inventory normally will end the glitch, synchronizing the player back to the position of the third-person camera, with controls behaving as normal again.
Additional Notes
- Using Q to auto run makes it much easier to perform the moving third-person camera setup.
- You can quickly start/stop a Chair Clip setup to force the player to synchronize at the position of the first-person body instead of the third-person camera if there is a chair nearby.
- Using the console command button will allow you to interact with your floating inventory as well, but in a speedrun this would be considered cheating as per the rules.
- Setting up this glitch while moving and then activating a Daedric Shrine will allow you to freely move around while the cutscene plays. This could be useful in finding ways of skipping or minimizing the time loss of Cutscenes.
- If you get teleported to another cell via getting arrested or a scripted sequence, your first-person position will still be displaced, meaning you could stand anywhere you want prior to one of these scripted teleports occurring to manipulate where your first-person body will be.
Mechanics
This glitch requires further research to fully understand its mechanics. Some information in this section is currently speculation.
Related Glitches
- The Menu Float is required to set this glitch up.