Oblivion:Attribute Allocation

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Revision as of 01:45, 13 January 2022 by MeemawHustlin (talk | contribs) (Created page with "'''Attribute Allocation''' is the optimization of assigning attribute values to the player as slowly and evenly as possible in order to be able to reach a higher overall player level. Different strategies are utilized depending on if DLC is installed. The Class Reset glitch obsoletes attribute allocation for the sake of the 100% speedrun due to allowing truly infinite player level-ups. A spreadsheet showing the optimal methods for optimizing att...")
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Attribute Allocation is the optimization of assigning attribute values to the player as slowly and evenly as possible in order to be able to reach a higher overall player level. Different strategies are utilized depending on if DLC is installed. The Class Reset glitch obsoletes attribute allocation for the sake of the 100% speedrun due to allowing truly infinite player level-ups.

A spreadsheet showing the optimal methods for optimizing attribute allocation can be found here.

Vanilla Max Character Level

DLC Max Character Level

For 100%

In the context of the 100% speedrun, originally attribute allocation was necessary for maximizing character level in order to be able to purchase more training. The more training purchased, the less time spent farming skills, greatly reducing the length of The Great Skill Grind. Attribute allocation provided a significant time save in V3, despite the fact that it was not fully optimal in its implementation at that point.

Now that Class Reset allows for resetting Luck to 50 repeatedly, technically the character level has no practical maximum anymore, only the max integer value of the player level. Class Reset has also fundamentally changed how the skill grind is achieved, meaning that attribute allocation is no longer utilized in the route.