Oblivion:Version 1

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Revision as of 04:57, 21 September 2022 by MeemawHustlin (talk | contribs) (Created page with "'''Version 1''' of the Oblivion 100% Speedrun was conceptualized and routed throughout the Summer of 2017 by MeemawHustlin, and performed by PRCLive starting July 21st, 2017. A final time of '''79:17:32''' was achieved. This run is notable for being the first ever single-segment 100% speedrun of Oblivion, as well as the first run to achieve 100% completion without the use of mods or console commands. Version 1 is infamous for utilizing very few time saving glitches, as w...")
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Version 1 of the Oblivion 100% Speedrun was conceptualized and routed throughout the Summer of 2017 by MeemawHustlin, and performed by PRCLive starting July 21st, 2017. A final time of 79:17:32 was achieved. This run is notable for being the first ever single-segment 100% speedrun of Oblivion, as well as the first run to achieve 100% completion without the use of mods or console commands. Version 1 is infamous for utilizing very few time saving glitches, as well as having poor Route Communication, making the run extremely punishing. The Version 1 run was performed without fully testing the run beforehand.

The original guide was completed on July 8th, 2017, with an updated version being made to account for errors in route logic discovered during the run.

Requirements

Version 1 was experimental in nature, with the requirements containing many things that were eventually deemed subjective or unverifiable in later route revisions. The following requirements vary from the current category definition:

  • 199 Quests Completed instead of 208 due to the Blood Price exploit not being discovered yet.
  • Shadowmere and Prior Maborel's Paint Horse being part of the Horses Owned requirement despite not being counted in the stats page.
  • Initially 368 Places Found was listed until it was discovered mid-run that Weynon Priory was erroneously counted as discoverable. The requirement was changed to 367 upon realizing this.
  • Grand Champion of the Arena was listed, but Max Faction Ranks was not in the requirements despite being automatically obtained.
  • Defeat All Unique Enemies was required, which included seven enemies:
    • Uderfrykte Matron
    • Erandur-Vangaril
    • Ghost of Perennia Draconis
    • Spectral Mud Crab
    • Giant Slaughterfish
    • The Rat in Lazare Milvan's House, which is uniquely high leveled.
    • Giant Mud Crab
  • 7 Non-Journal Quests were included, using the names and descriptions from the UESP:
    • Attack on Fort Sutch
    • The Forgotten Chests of Pale Pass
    • The Horror of Dive Rock
    • Black Bow Bandits
    • Lich of Lost Boy Cavern
    • The Unbeaten Path
    • Illegal Cargo
  • Unlocking Master Training for every skill was required, meaning that Trainers could not be murdered to complete their Master Training quest.

Splits

Character Build

Since skill farming largely had to be performed manually, the character build was entirely focused on optimizing the amount of training that could be acquired in addition to minimizing the more tedious skill grinds. The Male Imperial was deemed to be the most optimal due to having

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