User contributions for MeemawHustlin
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25 January 2022
- 06:4306:43, 25 January 2022 diff hist +67 Oblivion:Item Launching →Additional Notes current
- 06:4006:40, 25 January 2022 diff hist +148 Oblivion:Item Launching No edit summary
- 06:3906:39, 25 January 2022 diff hist +61 N File:Item Launch.gif A GIF showing the item launch glitch in action. current
- 06:3606:36, 25 January 2022 diff hist +104 Oblivion:Item Launching No edit summary
- 06:3006:30, 25 January 2022 diff hist +2,462 N Oblivion:Item Launching Created page with "{{GlitchBox |title |category = Misc. |aka = Wrist Iron Launch |image |videoLink |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby = MeemawHustlin |datefound = 1/24/2021 |archaeologist = N/A |archdate = N/A |source = https://www.youtube.com/watch?v=G0LKk72KPRQ }} '''Item Launching''' is a glitch where items gets placed below the player in a state where they are overlapping, which forces them apart and moves the player in the process, launching them a considerable d..."
- 06:0606:06, 25 January 2022 diff hist +22 Oblivion:Scroll Duping No edit summary
- 06:0506:05, 25 January 2022 diff hist +62 N File:Scroll Dupe GIF.gif A gif showing how to dupe an item using scrolls. current
- 03:0403:04, 25 January 2022 diff hist +80 Oblivion:Skill Underflowing No edit summary
- 02:5802:58, 25 January 2022 diff hist −59 Oblivion talk:Skill Underflowing Blanked the page current Tag: Blanking
- 02:5602:56, 25 January 2022 diff hist +12 Oblivion:Perma Key No edit summary
- 02:5602:56, 25 January 2022 diff hist +24 Oblivion:Skill Underflowing No edit summary
- 02:5502:55, 25 January 2022 diff hist +2 Oblivion:Class Reset No edit summary
- 02:5402:54, 25 January 2022 diff hist +54 Oblivion:Skill Underflowing No edit summary
- 02:5102:51, 25 January 2022 diff hist +390 N Oblivion:Skill Underflowing Created page with "{{GlitchBox |title |category = Player Stats |aka = Underflowing |image |videoLink |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby = MeemawHustlin |datefound |archaeologist |archdate |source }} '''Skill Underflowing''' is a glitch that allows the player to reduce a skill's base value below zero, resulting in the integer value underflowing back to the maximum integer value of 255."
- 02:4002:40, 25 January 2022 diff hist +33 Oblivion:Glitch Hunting No edit summary
- 02:4002:40, 25 January 2022 diff hist −3,032 Oblivion:Glitch Hunting No edit summary
- 02:3902:39, 25 January 2022 diff hist +3,331 N Oblivion talk:Glitch Hunting Created page with "This discussion page is reserved to act as an archive of glitch hunting projects that have been resolved, either through finding a direct solution or a workaround to the problem proposed. ==Fixing the Wait Timer Bug== '''This has not been solved, but a separate workaround has been achieved.''' ''See here: Class Reset'' When you skip the tutorial exit via load warping, you gain access to the use of the Class Reset Glitch but lose the ability to..." current
- 02:3702:37, 25 January 2022 diff hist +21 Oblivion:Class Reset →Additional Info
- 02:3002:30, 25 January 2022 diff hist +117 Oblivion:Class Reset No edit summary
- 02:2802:28, 25 January 2022 diff hist +11 Oblivion:Class Reset →Repeatable Sewer Reset
- 02:2702:27, 25 January 2022 diff hist −3 m Oblivion:Class Reset →Wait Timer Bug
- 02:2202:22, 25 January 2022 diff hist +2,054 Oblivion:Class Reset →Mechanics
- 02:0702:07, 25 January 2022 diff hist +1,264 Oblivion:Class Reset →Mechanics
- 01:5801:58, 25 January 2022 diff hist −89 Oblivion:Class Reset →Mechanics
- 01:5301:53, 25 January 2022 diff hist +15 Oblivion:Class Reset →Instructions
- 01:5201:52, 25 January 2022 diff hist +2,265 Oblivion:Class Reset No edit summary
- 01:4201:42, 25 January 2022 diff hist +4 Oblivion:Glitch Hunting →Fixing the Wait Timer Bug
- 01:4101:41, 25 January 2022 diff hist +125 Oblivion:Glitch Hunting →Fixing the Wait Timer Bug
23 January 2022
- 10:5410:54, 23 January 2022 diff hist +271 Oblivion:Interactive Webpage Project →Interactive Map/Nirnroute
22 January 2022
- 05:5805:58, 22 January 2022 diff hist +7 Oblivion:Glitch Hunting No edit summary
19 January 2022
- 04:0004:00, 19 January 2022 diff hist +157 Oblivion:Glitch Hunting →Leads
- 03:5503:55, 19 January 2022 diff hist +385 Oblivion:Glitch Hunting →Leads
- 03:5103:51, 19 January 2022 diff hist +176 Oblivion:Glitch Hunting →Resources
18 January 2022
- 02:0402:04, 18 January 2022 diff hist +255 Oblivion:Interactive Webpage Project →Interactive Map/Nirnroute
- 02:0202:02, 18 January 2022 diff hist +169 N File:Cyrodiil resized upscaled.png This is the standardized map image that will be used for any map related projects for Oblivion 100%. It is a scaled up version of the original in-game map. current
- 01:5601:56, 18 January 2022 diff hist +33 Oblivion:Project Progress →Webpage Development
- 01:5501:55, 18 January 2022 diff hist +1 m Oblivion:Project Progress →Rule Revision
- 01:5501:55, 18 January 2022 diff hist +233 Oblivion:Project Progress →In Progress
- 01:5201:52, 18 January 2022 diff hist −81 Oblivion:Interactive Webpage Project →Calculators
- 01:5101:51, 18 January 2022 diff hist +103 Oblivion:Interactive Webpage Project →Calculators
- 01:5001:50, 18 January 2022 diff hist +1,924 Oblivion:Interactive Webpage Project →Interactive Map
- 01:3601:36, 18 January 2022 diff hist +1,252 N Oblivion:Interactive Webpage Project Created page with "==Project Goals== ==Interactive Map== One major aspect of improving routing materials is to design an interactive map. Previously, we have used a customized map that we check off using image editing software. This becomes incredibly inefficient, especially considering that random Oblivion Gates needs to be checked off in a different way, resulting in a lot of switching tools/colors, having to remember to save the file frequently, etc. Current Tasks: * Need to Compl..."
- 01:2401:24, 18 January 2022 diff hist +1,002 N Oblivion:Project Progress Created page with "The Oblivion 100% Completion Speedrun is currently in the process of being improved a fourth time. The V3 route is the current completed route. This page shows the ongoing projects involved in making the V4 route/materials and their current progress. ==Version 4 Project Tasks== ===In Progress=== ====Webpage Development==== This is the largest task of V4, overhauling the entire route materials system to be an interactive webpage instead of a series of static Google Do..."
17 January 2022
- 08:0708:07, 17 January 2022 diff hist +9 Oblivion:Spell Stacking →Poisons
- 08:0608:06, 17 January 2022 diff hist +650 Oblivion:Spell Stacking →Methods
- 07:4407:44, 17 January 2022 diff hist +172 Oblivion:Spell Stacking →Basics
- 00:2900:29, 17 January 2022 diff hist +352 Oblivion:Spell Stacking →Methods
- 00:1600:16, 17 January 2022 diff hist −1 Oblivion:Spell Stacking →Exponential Scaling