All public logs

Jump to navigation Jump to search

Combined display of all available logs of PRCLive 100% Speedrun Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)
  • 09:05, 11 February 2022 MeemawHustlin talk contribs moved page File:Wiki 0x0y map.PNG to File:Map 0x0y.PNG
  • 09:03, 11 February 2022 MeemawHustlin talk contribs created page File:Wiki 0x0y map.PNG (A image of the Oblivion map, with the character at exactly 0, 0)
  • 09:03, 11 February 2022 MeemawHustlin talk contribs uploaded File:Wiki 0x0y map.PNG (A image of the Oblivion map, with the character at exactly 0, 0)
  • 08:56, 11 February 2022 MeemawHustlin talk contribs created page Oblivion:Malkoviching (Created page with "{{GlitchBox |title |category = Oblivion Gate |aka |image |videoLink |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby |datefound |archaeologist |archdate |source }} '''Malkoviching''' is a glitch where the player is spawned into the overworld at <code>0, 0</code> after closing a Decoupled Realm. ==Instructions== # Get into a Decoupled Realm via the Gate Decoupling glitch. # Close Realm via the Sigil Stone. Do not exit the realm's mai...")
  • 08:40, 11 February 2022 MeemawHustlin talk contribs created page Oblivion:Gate Relinking (Created page with "{{GlitchBox |title |category = Oblivion Gate |aka |image |videoLink |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby |datefound |archaeologist |archdate |source }} '''Gate Relinking''' is a glitch that allows you to connect a Decoupled Realm to another Oblivion Gate. ==Instructions== # Get into a Decoupled Realm via the Gate Decoupling glitch. # Exit the Realm via the main entrance. Do not close the gate. # You will now be at an exi...")
  • 08:32, 11 February 2022 MeemawHustlin talk contribs created page Oblivion:Gate Decoupling (Created page with "{{GlitchBox |title |category = Oblivion Gate |aka = Gate Delinking, Realm Cloning |image |videoLink |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby |datefound |archaeologist |archdate |source }} '''Gate Decoupling''' is a glitch that allows you to enter an Oblivion Realm that is not linked to a specific Oblivion Gate. ==Instructions== # Make a Quicksave outside of an Oblivion Gate. # Load warp the Quicksave into that Oblivion Gate. # You are now in a decoupled...")
  • 02:02, 27 January 2022 MeemawHustlin talk contribs created page File:Perma Key WebM.webm (A WebM of the Perma Key glitch being performed.)
  • 02:02, 27 January 2022 MeemawHustlin talk contribs uploaded File:Perma Key WebM.webm (A WebM of the Perma Key glitch being performed.)
  • 09:44, 26 January 2022 MeemawHustlin talk contribs created page Oblivion:Credits (Created page with "'''This list is not yet comprehensive. There are way too many people involved to be able to document them all at once, so this will be filled out as we gather all of the historical info we need.''' ==V4== ==V3== ==V2== ==V1== '''MeemawHustlin''' - Lead Router/Category Designer, Guide Materials Lead '''PRCLive Crew''' - Conceptualization/Inspiration ''Category requirements adapted from the '''[https://en.uesp.net/wiki/Oblivion:100%25_Completion UESP article].'''''")
  • 08:49, 26 January 2022 MeemawHustlin talk contribs created page Oblivion:Passive Player Speed (Created page with "One aspect of route logic that is important is to have a high amount of '''passive player speed'''. While methods like Potion Stacking or Spell Stacking can yield a high amount of movement speed, these setups often require extremely frequent and tedious refresh times that are only worth it for isolated sections of the route, such as Map Exploration. The goal is to have a high permanent...")
  • 09:36, 25 January 2022 MeemawHustlin talk contribs created page File:Perma Key.gif (A GIF showing the Perma Key glitch.)
  • 09:36, 25 January 2022 MeemawHustlin talk contribs uploaded File:Perma Key.gif (A GIF showing the Perma Key glitch.)
  • 06:59, 25 January 2022 MeemawHustlin talk contribs created page File:Save Clip.gif (A GIF showing how to save clip)
  • 06:59, 25 January 2022 MeemawHustlin talk contribs uploaded File:Save Clip.gif (A GIF showing how to save clip)
  • 06:39, 25 January 2022 MeemawHustlin talk contribs created page File:Item Launch.gif (A GIF showing the item launch glitch in action.)
  • 06:39, 25 January 2022 MeemawHustlin talk contribs uploaded File:Item Launch.gif (A GIF showing the item launch glitch in action.)
  • 06:30, 25 January 2022 MeemawHustlin talk contribs created page Oblivion:Item Launching (Created page with "{{GlitchBox |title |category = Misc. |aka = Wrist Iron Launch |image |videoLink |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby = MeemawHustlin |datefound = 1/24/2021 |archaeologist = N/A |archdate = N/A |source = https://www.youtube.com/watch?v=G0LKk72KPRQ }} '''Item Launching''' is a glitch where items gets placed below the player in a state where they are overlapping, which forces them apart and moves the player in the process, launching them a considerable d...")
  • 06:05, 25 January 2022 MeemawHustlin talk contribs created page File:Scroll Dupe GIF.gif (A gif showing how to dupe an item using scrolls.)
  • 06:05, 25 January 2022 MeemawHustlin talk contribs uploaded File:Scroll Dupe GIF.gif (A gif showing how to dupe an item using scrolls.)
  • 02:51, 25 January 2022 MeemawHustlin talk contribs created page Oblivion:Skill Underflowing (Created page with "{{GlitchBox |title |category = Player Stats |aka = Underflowing |image |videoLink |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby = MeemawHustlin |datefound |archaeologist |archdate |source }} '''Skill Underflowing''' is a glitch that allows the player to reduce a skill's base value below zero, resulting in the integer value underflowing back to the maximum integer value of 255.")
  • 02:39, 25 January 2022 MeemawHustlin talk contribs created page Talk:Oblivion:Glitch Hunting (Created page with "This discussion page is reserved to act as an archive of glitch hunting projects that have been resolved, either through finding a direct solution or a workaround to the problem proposed. ==Fixing the Wait Timer Bug== '''This has not been solved, but a separate workaround has been achieved.''' ''See here: Class Reset'' When you skip the tutorial exit via load warping, you gain access to the use of the Class Reset Glitch but lose the ability to...")
  • 02:02, 18 January 2022 MeemawHustlin talk contribs created page File:Cyrodiil resized upscaled.png (This is the standardized map image that will be used for any map related projects for Oblivion 100%. It is a scaled up version of the original in-game map.)
  • 02:02, 18 January 2022 MeemawHustlin talk contribs uploaded File:Cyrodiil resized upscaled.png (This is the standardized map image that will be used for any map related projects for Oblivion 100%. It is a scaled up version of the original in-game map.)
  • 01:36, 18 January 2022 MeemawHustlin talk contribs created page Oblivion:Interactive Webpage Project (Created page with "==Project Goals== ==Interactive Map== One major aspect of improving routing materials is to design an interactive map. Previously, we have used a customized map that we check off using image editing software. This becomes incredibly inefficient, especially considering that random Oblivion Gates needs to be checked off in a different way, resulting in a lot of switching tools/colors, having to remember to save the file frequently, etc. Current Tasks: * Need to Compl...")
  • 01:24, 18 January 2022 MeemawHustlin talk contribs created page Oblivion:Project Progress (Created page with "The Oblivion 100% Completion Speedrun is currently in the process of being improved a fourth time. The V3 route is the current completed route. This page shows the ongoing projects involved in making the V4 route/materials and their current progress. ==Version 4 Project Tasks== ===In Progress=== ====Webpage Development==== This is the largest task of V4, overhauling the entire route materials system to be an interactive webpage instead of a series of static Google Do...")
  • 03:03, 13 January 2022 MeemawHustlin talk contribs created page Oblivion:Loot Bag (Created page with "'''Loot bags''' are items that spawn in a room when too many items have been dropped, resulting in the items in the room being transferred to the bag to reduce lag. ==Uses== It was theorized that loot bags could be exploited to transfer quest items into an accessible container for the player to acquire. This would work on several items such as the Armor of Tiber Septim, or other lose items. Theoretically this would be faster than navigating through a dungeon to find th...")
  • 02:38, 13 January 2022 MeemawHustlin talk contribs created page Oblivion:Fast Travel (Created page with "'''Fast Travel''' is a game mechanic where the player can move from one location to another, as long as the current cell allows for fast traveling. The goal of this page is to determine how time advances when fast traveling, as well as hunt for any erroneously programmed interior cells that allow for fast travel when they shouldn't. ==Time Simulation== ''This is currently being researched. The information provided is all we currently know.'' When fast traveling (or pe...")
  • 02:12, 13 January 2022 MeemawHustlin talk contribs created page Oblivion:Time Warping (Created page with "{{GlitchBox |title |category = Door Warping |aka |image |videoLink |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby = Brian Bosch |datefound = 9/24/2021 |archaeologist |archdate |source = https://discordapp.com/channels/330252789374779393/338176166051708929/891099364058103818 }} '''Time Warping''' is a glitch where the player can advance time the equivalent of a simulated fast travel while passing through a door without being moved to the fast travel location....")
  • 01:45, 13 January 2022 MeemawHustlin talk contribs created page Oblivion:Attribute Allocation (Created page with "'''Attribute Allocation''' is the optimization of assigning attribute values to the player as slowly and evenly as possible in order to be able to reach a higher overall player level. Different strategies are utilized depending on if DLC is installed. The Class Reset glitch obsoletes attribute allocation for the sake of the 100% speedrun due to allowing truly infinite player level-ups. A spreadsheet showing the optimal methods for optimizing att...")
  • 01:12, 13 January 2022 MeemawHustlin talk contribs created page Oblivion:Camera Behind Face (Created page with "{{GlitchBox |title |category = Graphical |aka |image = Camera_behind_face.jpg |videoLink |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby = karsto |datefound = 12/04/2021 |archaeologist |archdate |source = https://discordapp.com/channels/330252789374779393/338888743253573663/916641783612583947 }} The '''Camera Behind Face''' glitch is a bug where the camera can get repositioned behind the player's face, allowing you to see the inside of their head. ==Instructio...")
  • 01:08, 13 January 2022 MeemawHustlin talk contribs created page File:Camera behind face.jpg (A screenshot from MeemawHustlin, showing karsto's glitch where the camera is stuck in the player's head.)
  • 01:08, 13 January 2022 MeemawHustlin talk contribs uploaded File:Camera behind face.jpg (A screenshot from MeemawHustlin, showing karsto's glitch where the camera is stuck in the player's head.)
  • 00:17, 13 January 2022 MeemawHustlin talk contribs created page Talk:Oblivion:Skill Underflowing (Created page with "source: https://www.twitch.tv/videos/1157672222?t=01h27m25s")
  • 23:04, 12 January 2022 MeemawHustlin talk contribs created page Oblivion:Class Reset (Created page with "{{GlitchBox |title |category = Player Stats |aka = Sewer Reset, Baurus Reset |image |videoLink |caption |v1 = ✔ |v115 = ? |v12 = ? |v121 = ✔ |foundby = Fevus |datefound = 9/23/2021 |archaeologist |archdate |source = https://discordapp.com/channels/330252789374779393/338176166051708929/890574528563003482 }} '''Class Reset''' is a glitch that results in the player's skills and attributes being reset whenever they alter their character build. The values of each reset s...")
  • 01:18, 22 December 2021 MeemawHustlin talk contribs created page Oblivion:Nirnroot Cataloging Project (Created page with "==Nirnroot Photos== Photos from the original Pocket Handbook lacked any standards, but generally followed the idea of showing one photo of the plant from a distance (the view you would see if following the route), and one photo up close. The photos are riddled with inconsistencies in lighting, angle, distance, etc. and need to be updated to more clearly communicate where each plant is visually. The standards are currently being developed, with the following criteria be...")
  • 01:59, 14 December 2021 MeemawHustlin talk contribs created page Oblivion:Infinite Level-Up Glitch (Created page with "The '''Infinite Level-Up Glitch''' is a glitch that allows you to force a character on any save file to level up, regardless of if that character had enough major skill increases to level up normally. ==Instructions== # Load a save file of a character that is currently able to level up, and is near a bed. # Sleep in the bed. # As soon as the timer advances by at least 1 hour, press escape to bring up the pause menu. # Load any other save file. The file you load will b...")
  • 23:58, 13 December 2021 MeemawHustlin talk contribs created page Oblivion:The Great Skill Grind (Created page with " ==Overview== For 100% Completion, the Master Skills stat needs to be at 21, indicating that all 21 skills have reached a base value of 100 or greater. The Great Skill Grind has historically been one of the most tedious and time-consuming portions of the 100% speedrun, requiring an extensive variety of tech of strategies to tackle it correctly. There are several options for reaching 100+ in a skill: * '''Manually farming a skill''' — This is the most obvious option....")
  • 21:59, 13 December 2021 MeemawHustlin talk contribs changed group membership for Ultrapotassium from (none) to ElderScribe
  • 21:59, 13 December 2021 MeemawHustlin talk contribs changed group membership for Brian Bosch from (none) to ElderScribe
  • 21:57, 13 December 2021 MeemawHustlin talk contribs changed group membership for Brian Bosch from bureaucrat (temporary, until 21:56, 14 December 2021) to (none) (testing permissions)
  • 21:56, 13 December 2021 MeemawHustlin talk contribs changed group membership for Brian Bosch from (none) to bureaucrat (temporary, until 21:56, 14 December 2021) (testing permissions)
  • 23:21, 1 December 2021 MeemawHustlin talk contribs created page Oblivion:Spell Stacking (Created page with "'''Spell Stacking''' is a game mechanic that allows you to use Weakness to Magic to recursively boost the magnitude of spells with negative effects on subsequent spell casts, including Weakness to Magic itself. This allows for casting spells with incredibly large magnitudes relatively easily, enabling the player or a desired target to reach absurdly high stat values. While spell stacking is a game mechanic, the player's ability to apply it to themselves is not. In the la...")
  • 22:53, 1 December 2021 MeemawHustlin talk contribs created page Oblivion:Game Mechanics (Created page with "Not to be confused with Glitches, '''Game Mechanics''' are intended aspects of gameplay that can be exploited using intended user actions. The end result of exploiting these mechanics likely was not intended in some cases. ==Spell Stacking== ''Full Article: Spell Stacking'' Spell Stacking is a mechanic where the player can use Weakness to Magic to recursively boost the magnitude of negative effects on subsequent sp...")
  • 22:40, 1 December 2021 MeemawHustlin talk contribs created page Oblivion:Save Clipping (Created page with "{{GlitchBox |title |category = Clipping |aka = Clipping, Wall Clipping |image |videoLink = https://youtu.be/qtgGttAuMfs |caption |v1 = ✔ |v115 = ? |v12 = ? |v121 = ✔ |foundby |datefound |archaeologist |archdate |source }} '''Save Clipping''' is a glitch where the player can clip through walls to get out of bounds by moving past a wall before it loads in. This allows for massive sequence break potential in quests. ==Instructions== # Run into a wall, and quicksave wh...")
  • 22:27, 1 December 2021 MeemawHustlin talk contribs created page Oblivion:QSQL De-Aggro (Created page with "{{GlitchBox |title |category = Misc. |aka |image |videoLink |caption |v1 = ✔ |v115 = ? |v12 = ? |v121 = ✔ |foundby |datefound |archaeologist |archdate |source }} '''QSQL De-Aggro''' (which stands for ''Quicksave Quickload De-Aggro'') is a glitch where the player can despawn hostile enemies in an adjacent cell by quicksaving and quickloading to unload the other cell. This allows the player to more quickly fast travel away from dungeons since they do not have to kill...")
  • 21:59, 1 December 2021 MeemawHustlin talk contribs created page Oblivion:Tools/Resources (Created page with "===Resources=== These are external websites unaffiliated with PRCLive that provide useful additional information about the game: * '''[https://en.uesp.net/wiki/Oblivion:Oblivion The Unofficial Elder Scrolls Pages]''' — The largest wiki of information about Oblivion, which is used extensively when referencing general game info for routing purposes. Lacks a comprehensive list of glitches and speedrun tech/info, but has pretty much all other info you would ever need. *...")
  • 21:42, 1 December 2021 MeemawHustlin talk contribs created page Talk:Oblivion:Perma Key (Created page with "While MeemawHustlin was the person who discovered how to set up the Perma Key glitch, a reddit user skirtsformen accidentally activated the glitch on 9/5/2020 without knowing what it was and [https://www.reddit.com/r/oblivion/comments/in4d9r/pc_can_go_through_locked_door_without_the/ asked about how to recreate it].")
  • 20:48, 1 December 2021 MeemawHustlin talk contribs created page Template:GlitchResearchBox (Created page with "<div style="margin: 0px 10%; padding: 10px; border-style: solid; border-width: 1px; border-color: #ffcc00; background: #ffffe6; "> 50px|link= '''This glitch requires further research to fully understand its mechanics.''' Some information in this section is currently speculation. </div>")
  • 20:45, 1 December 2021 MeemawHustlin talk contribs created page File:CatPiss.png (An image used on PRCLive's stream to indicate a Donator's Choice wheel spin prize.)
  • 20:45, 1 December 2021 MeemawHustlin talk contribs uploaded File:CatPiss.png (An image used on PRCLive's stream to indicate a Donator's Choice wheel spin prize.)
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)