All public logs
Jump to navigation
Jump to search
Combined display of all available logs of PRCLive 100% Speedrun Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 09:12, 12 February 2022 MeemawHustlin talk contribs created page Oblivion:Main Quest (Created page with "Here are all of the quests for the Main Quest. Note that the order of the quests is not guaranteed and could depend on the order you complete certain objectives, but this is the general order the 100% speedrun typically completes them in. * '''Tutorial''' * '''Deliver the Amulet''' * '''Find the Heir''' * '''Breaking the Siege of Kvatch''' * '''Ob...")
- 01:24, 12 February 2022 MeemawHustlin talk contribs created page Oblivion:Quests (Created page with "==Overview== For 100% Completion, we need max out all of the finite statistics in the Accomplishments Tab, which includes the "Quests Completed" statistic. Additionally, there are a few quests that either have no end to them or interrupt other 100% objectives, so these are done up to their final possible journal entry or before losing other 100% objectives. There is also a single quest that cannot be started without losing a faction rank, so that quest is ignored entire...")
- 10:37, 11 February 2022 MeemawHustlin talk contribs created page Oblivion:Schrödinger's Ogre (Created page with "{{GlitchBox |title |category = Misc. |aka = Soulbound Ogre |image |videoLink |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby |datefound |archaeologist |archdate |source }} '''Schrödinger's Ogre''' is a glitch where the player can use Wabbajack on their horse to turn it into an Ogre (or a few of the other creatures listed below) and then go through a door right as it is transforming back, causing the Ogre to remain along with the original horse. Killing the Ogr...")
- 09:53, 11 February 2022 MeemawHustlin talk contribs created page Category:Oblivion Glitches (Created page with "'''This category contains all of the glitches for Oblivion, organized by sub-categories for different types of glitches.'''")
- 09:51, 11 February 2022 MeemawHustlin talk contribs created page Category:Oblivion Gate Glitches (Created page with "'''Oblivion Gate Glitches''' is a sub-category of Oblivion Glitches containing all glitches that are related to the behavior of Oblivion Gates and their mechanics. Category:Oblivion Glitches")
- 09:37, 11 February 2022 MeemawHustlin talk contribs created page File:Deadportal.jpg (A screenshot showing the message that an Oblivion Gate cannot be exited.)
- 09:37, 11 February 2022 MeemawHustlin talk contribs uploaded File:Deadportal.jpg (A screenshot showing the message that an Oblivion Gate cannot be exited.)
- 09:06, 11 February 2022 MeemawHustlin talk contribs created page File:Malkovich exit.jpg (A screenshot showing the 0, 0 spawn location in the Oblivion overworld.)
- 09:06, 11 February 2022 MeemawHustlin talk contribs uploaded File:Malkovich exit.jpg (A screenshot showing the 0, 0 spawn location in the Oblivion overworld.)
- 09:05, 11 February 2022 MeemawHustlin talk contribs moved page File:Wiki 0x0y map.PNG to File:Map 0x0y.PNG
- 09:03, 11 February 2022 MeemawHustlin talk contribs created page File:Wiki 0x0y map.PNG (A image of the Oblivion map, with the character at exactly 0, 0)
- 09:03, 11 February 2022 MeemawHustlin talk contribs uploaded File:Wiki 0x0y map.PNG (A image of the Oblivion map, with the character at exactly 0, 0)
- 08:56, 11 February 2022 MeemawHustlin talk contribs created page Oblivion:Malkoviching (Created page with "{{GlitchBox |title |category = Oblivion Gate |aka |image |videoLink |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby |datefound |archaeologist |archdate |source }} '''Malkoviching''' is a glitch where the player is spawned into the overworld at <code>0, 0</code> after closing a Decoupled Realm. ==Instructions== # Get into a Decoupled Realm via the Gate Decoupling glitch. # Close Realm via the Sigil Stone. Do not exit the realm's mai...")
- 08:40, 11 February 2022 MeemawHustlin talk contribs created page Oblivion:Gate Relinking (Created page with "{{GlitchBox |title |category = Oblivion Gate |aka |image |videoLink |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby |datefound |archaeologist |archdate |source }} '''Gate Relinking''' is a glitch that allows you to connect a Decoupled Realm to another Oblivion Gate. ==Instructions== # Get into a Decoupled Realm via the Gate Decoupling glitch. # Exit the Realm via the main entrance. Do not close the gate. # You will now be at an exi...")
- 08:32, 11 February 2022 MeemawHustlin talk contribs created page Oblivion:Gate Decoupling (Created page with "{{GlitchBox |title |category = Oblivion Gate |aka = Gate Delinking, Realm Cloning |image |videoLink |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby |datefound |archaeologist |archdate |source }} '''Gate Decoupling''' is a glitch that allows you to enter an Oblivion Realm that is not linked to a specific Oblivion Gate. ==Instructions== # Make a Quicksave outside of an Oblivion Gate. # Load warp the Quicksave into that Oblivion Gate. # You are now in a decoupled...")
- 02:02, 27 January 2022 MeemawHustlin talk contribs created page File:Perma Key WebM.webm (A WebM of the Perma Key glitch being performed.)
- 02:02, 27 January 2022 MeemawHustlin talk contribs uploaded File:Perma Key WebM.webm (A WebM of the Perma Key glitch being performed.)
- 09:44, 26 January 2022 MeemawHustlin talk contribs created page Oblivion:Credits (Created page with "'''This list is not yet comprehensive. There are way too many people involved to be able to document them all at once, so this will be filled out as we gather all of the historical info we need.''' ==V4== ==V3== ==V2== ==V1== '''MeemawHustlin''' - Lead Router/Category Designer, Guide Materials Lead '''PRCLive Crew''' - Conceptualization/Inspiration ''Category requirements adapted from the '''[https://en.uesp.net/wiki/Oblivion:100%25_Completion UESP article].'''''")
- 08:49, 26 January 2022 MeemawHustlin talk contribs created page Oblivion:Passive Player Speed (Created page with "One aspect of route logic that is important is to have a high amount of '''passive player speed'''. While methods like Potion Stacking or Spell Stacking can yield a high amount of movement speed, these setups often require extremely frequent and tedious refresh times that are only worth it for isolated sections of the route, such as Map Exploration. The goal is to have a high permanent...")
- 23:05, 25 January 2022 User account Whathuh talk contribs was created
- 09:36, 25 January 2022 MeemawHustlin talk contribs created page File:Perma Key.gif (A GIF showing the Perma Key glitch.)
- 09:36, 25 January 2022 MeemawHustlin talk contribs uploaded File:Perma Key.gif (A GIF showing the Perma Key glitch.)
- 06:59, 25 January 2022 MeemawHustlin talk contribs created page File:Save Clip.gif (A GIF showing how to save clip)
- 06:59, 25 January 2022 MeemawHustlin talk contribs uploaded File:Save Clip.gif (A GIF showing how to save clip)
- 06:39, 25 January 2022 MeemawHustlin talk contribs created page File:Item Launch.gif (A GIF showing the item launch glitch in action.)
- 06:39, 25 January 2022 MeemawHustlin talk contribs uploaded File:Item Launch.gif (A GIF showing the item launch glitch in action.)
- 06:30, 25 January 2022 MeemawHustlin talk contribs created page Oblivion:Item Launching (Created page with "{{GlitchBox |title |category = Misc. |aka = Wrist Iron Launch |image |videoLink |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby = MeemawHustlin |datefound = 1/24/2021 |archaeologist = N/A |archdate = N/A |source = https://www.youtube.com/watch?v=G0LKk72KPRQ }} '''Item Launching''' is a glitch where items gets placed below the player in a state where they are overlapping, which forces them apart and moves the player in the process, launching them a considerable d...")
- 06:05, 25 January 2022 MeemawHustlin talk contribs created page File:Scroll Dupe GIF.gif (A gif showing how to dupe an item using scrolls.)
- 06:05, 25 January 2022 MeemawHustlin talk contribs uploaded File:Scroll Dupe GIF.gif (A gif showing how to dupe an item using scrolls.)
- 02:51, 25 January 2022 MeemawHustlin talk contribs created page Oblivion:Skill Underflowing (Created page with "{{GlitchBox |title |category = Player Stats |aka = Underflowing |image |videoLink |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby = MeemawHustlin |datefound |archaeologist |archdate |source }} '''Skill Underflowing''' is a glitch that allows the player to reduce a skill's base value below zero, resulting in the integer value underflowing back to the maximum integer value of 255.")
- 02:39, 25 January 2022 MeemawHustlin talk contribs created page Talk:Oblivion:Glitch Hunting (Created page with "This discussion page is reserved to act as an archive of glitch hunting projects that have been resolved, either through finding a direct solution or a workaround to the problem proposed. ==Fixing the Wait Timer Bug== '''This has not been solved, but a separate workaround has been achieved.''' ''See here: Class Reset'' When you skip the tutorial exit via load warping, you gain access to the use of the Class Reset Glitch but lose the ability to...")
- 00:42, 21 January 2022 Brian Bosch talk contribs created page Oblivion:Useful Spell Stacks (Created page with "=Spell Stacking for Map Exploration V3= Link to the demonstration video: [https://youtu.be/noBHMbuDCFo | [ v3 ] Spell Stacking for Map Exploration] =Spell Stacking for Map Exploration V4= Link to the demonstration video: [https://youtu.be/yBle1rNNhfk | [ v4 ] Spell Stacking for Map Exploration] =Spell Stacking for Map Exploration V5= Link to the demonstration video: [https://youtu.be/7ArJWCtaA7Y | [ v5 ] Spell Stacking for Map Exploration] =Spell Stacking for Damage B...")
- 21:24, 20 January 2022 Brian Bosch talk contribs uploaded a new version of File:Spell Stacking.png
- 21:23, 20 January 2022 Brian Bosch talk contribs created page File:Spell Stacking.png
- 21:23, 20 January 2022 Brian Bosch talk contribs uploaded File:Spell Stacking.png
- 17:45, 20 January 2022 Brian Bosch talk contribs created page Oblivion:Nude Warping (created the page)
- 03:52, 19 January 2022 Ultrapotassium talk contribs created page Oblivion:Arrow Duping (Create arrow dupe page, mention that it's patched out.)
- 02:02, 18 January 2022 MeemawHustlin talk contribs created page File:Cyrodiil resized upscaled.png (This is the standardized map image that will be used for any map related projects for Oblivion 100%. It is a scaled up version of the original in-game map.)
- 02:02, 18 January 2022 MeemawHustlin talk contribs uploaded File:Cyrodiil resized upscaled.png (This is the standardized map image that will be used for any map related projects for Oblivion 100%. It is a scaled up version of the original in-game map.)
- 01:36, 18 January 2022 MeemawHustlin talk contribs created page Oblivion:Interactive Webpage Project (Created page with "==Project Goals== ==Interactive Map== One major aspect of improving routing materials is to design an interactive map. Previously, we have used a customized map that we check off using image editing software. This becomes incredibly inefficient, especially considering that random Oblivion Gates needs to be checked off in a different way, resulting in a lot of switching tools/colors, having to remember to save the file frequently, etc. Current Tasks: * Need to Compl...")
- 01:24, 18 January 2022 MeemawHustlin talk contribs created page Oblivion:Project Progress (Created page with "The Oblivion 100% Completion Speedrun is currently in the process of being improved a fourth time. The V3 route is the current completed route. This page shows the ongoing projects involved in making the V4 route/materials and their current progress. ==Version 4 Project Tasks== ===In Progress=== ====Webpage Development==== This is the largest task of V4, overhauling the entire route materials system to be an interactive webpage instead of a series of static Google Do...")
- 03:03, 13 January 2022 MeemawHustlin talk contribs created page Oblivion:Loot Bag (Created page with "'''Loot bags''' are items that spawn in a room when too many items have been dropped, resulting in the items in the room being transferred to the bag to reduce lag. ==Uses== It was theorized that loot bags could be exploited to transfer quest items into an accessible container for the player to acquire. This would work on several items such as the Armor of Tiber Septim, or other lose items. Theoretically this would be faster than navigating through a dungeon to find th...")
- 02:38, 13 January 2022 MeemawHustlin talk contribs created page Oblivion:Fast Travel (Created page with "'''Fast Travel''' is a game mechanic where the player can move from one location to another, as long as the current cell allows for fast traveling. The goal of this page is to determine how time advances when fast traveling, as well as hunt for any erroneously programmed interior cells that allow for fast travel when they shouldn't. ==Time Simulation== ''This is currently being researched. The information provided is all we currently know.'' When fast traveling (or pe...")
- 02:12, 13 January 2022 MeemawHustlin talk contribs created page Oblivion:Time Warping (Created page with "{{GlitchBox |title |category = Door Warping |aka |image |videoLink |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby = Brian Bosch |datefound = 9/24/2021 |archaeologist |archdate |source = https://discordapp.com/channels/330252789374779393/338176166051708929/891099364058103818 }} '''Time Warping''' is a glitch where the player can advance time the equivalent of a simulated fast travel while passing through a door without being moved to the fast travel location....")
- 01:45, 13 January 2022 MeemawHustlin talk contribs created page Oblivion:Attribute Allocation (Created page with "'''Attribute Allocation''' is the optimization of assigning attribute values to the player as slowly and evenly as possible in order to be able to reach a higher overall player level. Different strategies are utilized depending on if DLC is installed. The Class Reset glitch obsoletes attribute allocation for the sake of the 100% speedrun due to allowing truly infinite player level-ups. A spreadsheet showing the optimal methods for optimizing att...")
- 01:12, 13 January 2022 MeemawHustlin talk contribs created page Oblivion:Camera Behind Face (Created page with "{{GlitchBox |title |category = Graphical |aka |image = Camera_behind_face.jpg |videoLink |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby = karsto |datefound = 12/04/2021 |archaeologist |archdate |source = https://discordapp.com/channels/330252789374779393/338888743253573663/916641783612583947 }} The '''Camera Behind Face''' glitch is a bug where the camera can get repositioned behind the player's face, allowing you to see the inside of their head. ==Instructio...")
- 01:08, 13 January 2022 MeemawHustlin talk contribs created page File:Camera behind face.jpg (A screenshot from MeemawHustlin, showing karsto's glitch where the camera is stuck in the player's head.)
- 01:08, 13 January 2022 MeemawHustlin talk contribs uploaded File:Camera behind face.jpg (A screenshot from MeemawHustlin, showing karsto's glitch where the camera is stuck in the player's head.)
- 00:17, 13 January 2022 MeemawHustlin talk contribs created page Talk:Oblivion:Skill Underflowing (Created page with "source: https://www.twitch.tv/videos/1157672222?t=01h27m25s")
- 23:04, 12 January 2022 MeemawHustlin talk contribs created page Oblivion:Class Reset (Created page with "{{GlitchBox |title |category = Player Stats |aka = Sewer Reset, Baurus Reset |image |videoLink |caption |v1 = ✔ |v115 = ? |v12 = ? |v121 = ✔ |foundby = Fevus |datefound = 9/23/2021 |archaeologist |archdate |source = https://discordapp.com/channels/330252789374779393/338176166051708929/890574528563003482 }} '''Class Reset''' is a glitch that results in the player's skills and attributes being reset whenever they alter their character build. The values of each reset s...")