Oblivion:Chair Clipping
Revision as of 03:08, 19 February 2023 by MeemawHustlin (talk | contribs)
Chair Clipping
Category: Menu Float/Clipping
Version Compatibility
v1.0 | v1.1.511 | v1.20214 | v1.2.0416 |
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? | ? | ? | ✔ |
Required DLC Images will go here.
Details
Found By: | Haskell |
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Date Found: | 2/17/2023 |
Archaeologist: | N/A |
Date Recovered: | N/A |
Original Source: | Link |
Chair Clipping is a glitch built off of Player Superposition, where if the third-person camera is moving while the first-person body sits in a chair, the player resynchronize and start moving in a direction, completely avoiding collision with all objects and walls until the player disables the Menu Float. This allows the player to easily get out of bounds in any area that has a chair nearby.
Instructions
- Activate Player Superposition while running into a chair.
- Sit in the chair. The first and third-person will synchronize and start clipping through all objects and walls at a fixed direction and speed.
- Open/close your inventory to deactivate the Menu Float when you want to stop moving.
- You are now sitting down, so get out of the fake chair to resume normal control of your character.
Additional Notes
Mechanics
This glitch requires further research to fully understand its mechanics. Some information in this section is currently speculation.
It is currently unknown exactly how the direction and speed of the clipping path are determined.