Redguard:Glitches/Tech

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Revision as of 23:46, 23 May 2023 by MeemawHustlin (talk | contribs) (Created page with "Between the UESP's existing article about glitches and the surge in glitch hunting research done through the Moist Redguard Speedrun Challenge, there are now tons of glitches in Redguard. The goal of this page is to compile technical and historical info for every glitch no matter how insignificant or obsolete it is. This process involves documenting glitches that are common knowledge, finding old videos/info about long-forgotten glitches, and discovering new glitches....")
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Between the UESP's existing article about glitches and the surge in glitch hunting research done through the Moist Redguard Speedrun Challenge, there are now tons of glitches in Redguard. The goal of this page is to compile technical and historical info for every glitch no matter how insignificant or obsolete it is.

This process involves documenting glitches that are common knowledge, finding old videos/info about long-forgotten glitches, and discovering new glitches.

Glitch Hunting

Full Article: Glitch Hunting

We have an ongoing project to discover new glitches through community collaboration. Theorized glitches and potential leads for solving how to perform those glitches are detailed in the full article. This project additionally explores the full potential of glitches that have already been discovered through proposed experiments to try out.

Glitches

Glitches fall under several different categories:

  • Movement: Glitches that exploit Redguard's messy controls.
  • Clipping: Glitches that result in the player moving out of bounds or moving through walls/obstacles.
  • Hardware: Glitches that are specific to the hardware of a specific DOSBox configuration or physical copy of the game.
  • Graphical: Visual glitches.
  • Misc.: Glitches that fall under no clear category. This will be used less frequently as we organize the glitches further.
Glitch Category Description
Sheath Glide Clipping You can slide forward while sheathing/unsheathing your sword, ignoring some collision.
Double Jump Movement You can jump again while already in the air.