Oblivion:Quicksave Activation Transfer

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Quicksave Activation Transfer

Category: Misc

QuAT demo.gif


Version Compatibility
v1.0 v1.1.511 v1.20214 v1.2.0416
? ? ?

Required DLC Images will go here.

Details
Found By: Protoshy
Date Found: 03/14/2025
Archaeologist: N/A
Date Recovered: N/A
Original Source: Link

Quicksave Activation Transfer, or QuAT, is a glitch where activating an object before loading a quicksave can activate that object in the new save. This can be used to do some actions at a distance like opening containers or even talking to NPCs in unloaded cells. Virtually every single object that can be interacted with can be used, to varying effect.

Instructions

  1. Like load warping, most useful applications of this glitch will require setting up a donor save in advance, with the object you wish to interact with later located nearby.
  2. Create a quicksave, usually F5.
  3. Load your donor save
  4. Simultaneously activate the object, usually space, and load your quicksave, usually F9.
  5. If done correctly, the glitch should now be activated.

Additional Notes

  • This glitch can be performed without a donor save by simply skipping steps 1 and 3. Naturally this further limits your options and the usefulness of the glitch.
  • Importantly, this glitch seems to be solely capable of inducing a REMOTE ACTIVATION, the effects of this activation seem to be based entirely on the status of the quicksave, not the donor save. For instance a dead NPC in the quicksave will be looted if they are alive and talked to in the donor save.


Mechanics

CatPiss.png This glitch requires further research to fully understand its mechanics. Some information in this section is currently speculation.

  • Can be used to activate certain objects through cells in a quicksave by activating the object the frame the save is loaded.
  • Can be used to activate seemingly any object at a distance as long as it is in the same cell as the quicksave.
  • Horses crash the game, not surprising when activating through cells.
  • Beds can be slept in through unloaded cells.
  • NPCs can be talked to or stolen from through unloaded cells.
    • Persuasion minigame will crash to desktop.
    • Merchants will not have access to items that are not in their merchant chest (i.e. in display cases or placed around the shop).
    • Whether the NPC is talked to or stolen from depends on the crouch state of the quicksave save, not the donor.
  • Spellmaking altars but not enchanting altars can be activated through cells.
  • Containers cannot be activated through cells.
  • Dropped items cannot be activated through cells.
  • Wanted posters cannot be activated through cells
  • Doors can be activated through cells, making a kind of useless, impromptu loadwarp.
  • Sigil stones can be activated through cells, adding the stone to your inventory and keeping the the gate open until the Sigillum Sanguis is reentered, at which point the gate closes immediately, placing the player back outside.
  • Daedric statues can be activated through unloaded cells. This could potentially allow for multiple daedric cutscenes to play simultaneously, however…
  • When quickloading causes the game to do a loading screen, QuAT does not seem to work at all.
  • When activating something within the cell, it acts more like a long range activation than anything else. You’ll teleport to a chair or horse, your camera will zoom to talk to an NPC, and unfortunately you will still pick up items when adding them to your inventory

Related Glitches

  • Maybe nothing.