Oblivion:QSQL De-Aggro

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Revision as of 22:27, 1 December 2021 by MeemawHustlin (talk | contribs) (Created page with "{{GlitchBox |title |category = Misc. |aka |image |videoLink |caption |v1 = ✔ |v115 = ? |v12 = ? |v121 = ✔ |foundby |datefound |archaeologist |archdate |source }} '''QSQL De-Aggro''' (which stands for ''Quicksave Quickload De-Aggro'') is a glitch where the player can despawn hostile enemies in an adjacent cell by quicksaving and quickloading to unload the other cell. This allows the player to more quickly fast travel away from dungeons since they do not have to kill...")
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QSQL De-Aggro

Category: Misc.



Version Compatibility
v1.0 v1.1.511 v1.20214 v1.2.0416
? ?

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Details
Found By:
Date Found:
Archaeologist:
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QSQL De-Aggro (which stands for Quicksave Quickload De-Aggro) is a glitch where the player can despawn hostile enemies in an adjacent cell by quicksaving and quickloading to unload the other cell. This allows the player to more quickly fast travel away from dungeons since they do not have to kill all the nearby enemies first.

Instructions

  1. Exit a dungeon with hostile enemies in it.
  2. Immediately quick save and quick load.
  3. The enemies will have a chance of despawning and no longer being aggro.
  4. Fast travel to where you need to go.

Additional Notes

  • This glitch is slightly luck dependent. There is no guarantee that it will work.
  • This glitch will only be useful if there are no enemies outside of the dungeon preventing you from fast travelling anyway.

Mechanics

CatPiss.png This glitch requires further research to fully understand its mechanics. Some information in this section is currently speculation.

This glitch appears to work due to enemies being unloaded when you quicksave and quickload. The game keeps track of enemies in cells you've just left, but by reloading, the game seems to deallocate the memory tracking those enemies, removing their aggro in the process. It is unknown why this does not work consistently.