Oblivion:Useful Spell Stacks
Revision as of 00:55, 21 January 2022 by Brian Bosch (talk | contribs)
Speed and Health Boosts for Map Exploration
Setup 1
Link to the demonstration video: here
Setup 2
Link to the demonstration video: here
Setup 3
Link to the demonstration video: here
Iron Dagger (Enchanted. Duped. Hotkeyed): - Fortify Magicka 100p 3s Strike - Weakness to Magic 100p 3s Strike
Spell 1: - Summon Skeleton 11s.
Spell 2: - Reflect Spell 100p 3s Touch. - Fortify Magicka 100p 2s Self.
Spell 3
- Fortify Speed 7p 120s Touch.
- Fortify Athletics 7p 120s Touch.
- Fortify Health 22p 120s Touch.
- Weakness to Magic 100p 4s Touch.
- Reflect Spell 12p 11s Self.
Spell Chain
The Spell Chain Order is as follows:
- Spell 1 - Spell 2 - Strike - Strike - Spell 3 - Strike - Strike - Spell 2 - Strike - Strike - Spell 3 - Strike - Strike - Spell 2 - Strike - Strike - Spell 3.
In Short:
- 1 - 2 - St - St - 3 - St - St - 2 - St - St - 3 - St - St - 2 - St - St - 3.
Skill Level Requirements
- Mysticism Level 75.
Mean Time Spent
- Approximately 11 seconds.
Other considerations
The difficulty slider is set to the highest to be able to hit the skeleton 10 times with the dagger and not kill it. The difficulty slider can be lowered adding a Drain Blade/Strength effect into the setup.
Damage Boost for Combat
Setup 1
Link to the demonstration video: here
Spell Stacking for AoE Damage Boost V1
Link to the demonstration video: here
AoE Spell Stacking for Map Exploration V1
Link to the demonstration video: here
AoE Spell Stacking for AoE Damage Boost V1
Link to the demonstration video: here