Oblivion:Goblin Trouble

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Revision as of 04:20, 2 June 2022 by Brian Bosch (talk | contribs) (Created page with "==Current Best Route== ''Quest stages are indicated in parentheses at the end of each step when they are updated. Keep in mind that these optimized steps are within the context of the 100% speedrun route, meaning that certain items and setups are sometimes assumed to have already been performed prior to the start of the quest.'' # Talk to NPC: #* ''↳ speech option that sets stage'' '''(10)''' # Perform action. '''(✔ 100)''' ==Bugs== Currently there are no known b...")
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Current Best Route

Quest stages are indicated in parentheses at the end of each step when they are updated. Keep in mind that these optimized steps are within the context of the 100% speedrun route, meaning that certain items and setups are sometimes assumed to have already been performed prior to the start of the quest.

  1. Talk to NPC:
    • ↳ speech option that sets stage (10)
  2. Perform action. (✔ 100)

Bugs

Currently there are no known bugs associated with this quest that affect the 100% route.

Route Logic Considerations

There are no significant route logic considerations for this quest.

Script Analysis

No script analysis has been done for this quest.

Quest Stages

Goblin Trouble (MS46)
Stage Finish setstage Scripts Journal Entry
10 I met Barthel Gernand on the road southeast of the Imperial City. He and his family wish to build a settlement at Cropsford, but have been unable to do so thanks to marauding goblins. I should talk to Mirisa about how to clear the goblins from the settlement site.
20 Mirisa says that the goblins at Cropsford are war parties from Cracked Wood Cave, on their way to attack a rival tribe at Timberscar Cave. She's not sure, but usually goblin wars are caused by one tribe stealing the Totem Head from another. then

Mirisa suggested two ways to deal with the goblins at Cropsford. One is to recover the Totem Head from the goblins in Timberscar Cave, which would stop the war between the two tribes and leave Cropsford in peace. The other way to keep the goblins away from Cropsford is to kill the shaman of the Cracked Wood Cave tribe, which should effectively destroy the tribe and stop their war parties from attacking Cropsford.

25 Since I already took the Tribal Totem from the goblins at Timberscar Cave, I should let Barthel Gernand know that it is safe to begin building the settlement at Cropsford. (If the player had already stolen the totem from Timberscar Cave) or

Since I already killed the shaman from the Cracked Wood Cave goblin tribe, I should let Barthel Gernand know that it is safe to begin building the settlement at Cropsford. (If the player had already killed the shaman in Cracked Wood Cave)

30 I have killed the shaman of the Cracked Wood Cave goblin tribe. I need to let Barthel Gernand know it's safe to begin building the settlement at Cropsford.
40 I have taken the Totem Head from the goblins at Timberscar Cave. I should return to Mirisa and ask her what to do next. (If the player hadn't already talked to Mirisa)
41 I need to bring the Totem Head to Mirisa, so she can be sure that the goblin threat to Cropsford is ended.
45 Mirisa said that I ended the war just by taking the head from Timberscar Cave. I should tell Barthel Gernand that it's safe for him and his family to return to Cropsford.
50 Barthel Gernand thanked me profusely for ending the goblin threat to Cropsford. He promised me a hero's welcome in Cropsford once they have had a chance to establish the settlement.
100