Oblivion:Finding the Thieves Guild

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Revision as of 21:16, 2 June 2022 by Brian Bosch (talk | contribs) (Created page with "==Current Best Route== ''Quest stages are indicated in parentheses at the end of each step when they are updated. Keep in mind that these optimized steps are within the context of the 100% speedrun route, meaning that certain items and setups are sometimes assumed to have already been performed prior to the start of the quest.'' # Talk to NPC: #* ''↳ speech option that sets stage'' '''(10)''' # Perform action. '''(✔ 100)''' ==Bugs== Currently there are no known b...")
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Current Best Route

Quest stages are indicated in parentheses at the end of each step when they are updated. Keep in mind that these optimized steps are within the context of the 100% speedrun route, meaning that certain items and setups are sometimes assumed to have already been performed prior to the start of the quest.

  1. Talk to NPC:
    • ↳ speech option that sets stage (10)
  2. Perform action. (✔ 100)

Bugs

Currently there are no known bugs associated with this quest that affect the 100% route.

Route Logic Considerations

There are no significant route logic considerations for this quest.

Script Analysis

No script analysis has been done for this quest.

Quest Stages

Finding the Thieves Guild (TG00FindThievesGuild)
Stage Finish setstage Scripts Journal Entry
10 (The player is released from jail; start Myvryna searching for PC with mysterious note)
20 (Note is delivered; add "Mysterious Note" topic)
30 I was given a mysterious note by a mysterious Dark Elf. It offers greater wealth and less jail time. Maybe I should check it out. I have to wait until midnight, and then go to the Garden of Dareloth.
40 A beggar told me that if I want to find the Gray Fox, I should look for the Garden of Dareloth in the Waterfront District of the Imperial City around midnight. The Gray Fox is the only clue I have to the mysterious Thieves Guild.
100