Oblivion:An Unexpected Voyage

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Current Best Route

Quest stages are indicated in parentheses at the end of each step when they are updated. Keep in mind that these optimized steps are within the context of the 100% speedrun route, meaning that certain items and setups are sometimes assumed to have already been performed prior to the start of the quest.

  1. Talk to NPC:
    • ↳ speech option that sets stage (10)
  2. Perform action. (✔ 100)

Bugs

Currently there are no known bugs associated with this quest that affect the 100% route.

Route Logic Considerations

There are no significant route logic considerations for this quest.

Script Analysis

No script analysis has been done for this quest.

Quest Stages

An Unexpected Voyage (MS31)
Stage Finish setstage Scripts Journal Entry
10 I've awakened to find that the Bloated Float has somehow put to sea with myself on board. I need to find the owner and discover what's happened.
20 I've killed a thief named Lynch. Apparently, he's a member of some group calling themselves the "Blackwater Brigands". They must have hijacked the Bloated Float and put her out to sea! It appears that Lynch has locked the Bloated Float's bouncer in the Storage Room. I should search his body and see if there's a key to free him.
30 I've found the Bloated Float's bouncer, Graman gro-Marad, locked in a supply room. he confirmed that the ship has been hijacked and that the owner, Ormil, was also taken. Graman told me that if I can get him to the ship's wheel on the top deck, he could take the Bloated Float back to the Imperial City. I should now make my way up to the Tavern Deck.
40 I've killed a second thief, this one a Dark Elf named Minx. Seems like these thieves are using strange code names. The only useful bit of advice I discovered is that their leader seems to be named Selene. I should search her belongings for anything of use, then make my way to the top deck and secure the ship's wheel for Graman.
50 I've slain yet another thief, this one a large Nord named Wrath. He was guarding the ship's wheel. He mentioned that they hijacked the Bloated Float to recover something called the "Golden Galleon". I should now get Graman and tell him that the path to the ship's wheel is safe.
60 Graman said he wouldn't sail the ship while the Bloated Float's owner, Ormil, is still in danger. I need to rescue Ormil in the captain's cabin to get the ship underway.
70 After discussing the futility of her plan, Selene has agreed to hand back the control of the Bloated Float to Ormil. I should speak to Ormil to find out what he wishes me to do with her.
75 Ormil has instructed me to escort Selene to the room next to mine on the inn deck where she'll be locked in until we arrive at port. I should do so before the Bloated Float can get underway.
78 Selene is now safely locked inside a room on the inn deck. I should return to Ormil and let him know, so we can finally get this ship home.
80 I've decided to kill Selene. Now that she's dead, I should speak to Ormil.
90 Ormil has explained that the treasure the thieves were looking for was just a publicity stunt he created to drum up more business for the tavern. He never expected to have the Bloated Float hijacked as a result of that stunt. He then suggested I get some sleep again for the voyage back to the Imperial City. I should do so to stay out of their way.
95 The Bloated Float has arrived back at the Imperial City. I should speak with Ormil before I disembark.
100 Ormil presented me with a bag of gold, and explained to me that the Imperial City guard had been looking for Selene, and there was a reward for her capture.