Oblivion:The Wayward Knight

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Current Best Route

Quest stages are indicated in parentheses at the end of each step when they are updated. Keep in mind that these optimized steps are within the context of the 100% speedrun route, meaning that certain items and setups are sometimes assumed to have already been performed prior to the start of the quest.

  1. Talk to NPC:
    • ↳ speech option that sets stage (10)
  2. Perform action. (✔ 100)

Bugs

Currently there are no known bugs associated with this quest that affect the 100% route.

Route Logic Considerations

There are no significant route logic considerations for this quest.

Script Analysis

No script analysis has been done for this quest.

Quest Stages

The Wayward Knight (MS13)
Stage Finish setstage Scripts Journal Entry
10 Count Indarys of Cheydinhal has mentioned the opening of what they suspect to be a gate to the realm of Oblivion just outside the city walls. The guards seem on alert and tensions appear to be running high. He said if I wanted to help, I should make my way through the west gates of Cheydinhal and speak to the guards there. (If the player hears about the gate from the count) or

One of the townspeople in Cheydinhal has mentioned the opening of what they suspect to be a gate to the realm of Oblivion just outside the city walls. The city guards seem on alert and tensions appear to be running high. I should make my way through the west gates of Cheydinhal to investigate. (If the player hears about it from somebody else)

13 I've come upon an Oblivion Gate dominating the landscape outside the walls of Cheydinhal. A few Cheydinhal guards seem to be patrolling its perimeter. I should approach one of them and see if I can render any assistance.
15 I've stepped through the Oblivion Gate outside of Cheydinhal and now find myself in the dreaded plane of Oblivion itself. I should proceed carefully, as unknown dangers await me here.
20 I've met Amminus Gregori at an Oblivion Gate that has appeared outside of Cheydinhal. He said that a group of Knights led by the Count of Cheydinhal's son, Farwil Indarys, went inside to close the Gate. That was almost two days ago. The Count has posted a generous reward for the closing of the Oblivion Gate and information on Farwil's whereabouts. I should question him to learn more.
30 Amminus told me that Farwil heads up a group of soldiers calling themselves "The Knights of the Thorn". This group seems to be a splinter faction of the town guard that maintains a lodge just outside the city. From the Amminus's snide comments, it doesn't sound like they're appreciated.
40 Amminus told me that the only way to close the Oblivion Gate is to locate the Sigil Stone that resides within. Once the stone is in hand, the Gate will cease to exist. I'll have to keep this in mind when I venture through.
45 I've stepped through the Oblivion Gate outside of Cheydinhal and now find myself in the dreaded plane of Oblivion itself. My only chance to destroy the gate and return home would be obtaining the Sigil Stone in this plane's citadel. I should make my way there now.
50 I've located Farwil and one other survivor of his group. They look wounded and shaken. I should speak to them to learn what's happened here. (If the player has heard about Farwil's attempt to close the gate) or

I've located a Dunmer and a Breton in the Oblivion plane. They look wounded and shaken. I should speak to them to learn what's happened here. (If the player entered the gate without hearing about the knights)

60 Farwil told me that all of the Knights of the Thorn have been killed except himself and Bremman Senyan. They died trying to get inside the citadel to obtain the Sigil Stone. He's now ordered me to go into the Citadel and recover the Sigil Stone, and says he'll not leave this place until that task is done. (If the player has heard about Farwil's attempt to close the gate) or

The Dumner has identified himself as Farwil Indarys, son of the Count of Cheydinhal and a "Knight of the Thorn". He told me that all his companions have been killed except himself and Bremman Senyan. They died trying to get inside the citadel to obtain the Sigil Stone. He's now ordered me to go into the Citadel and recover the Sigil Stone, and says he'll not leave this place until that task is done. (If the player entered the gate without hearing about the knights)

70 Farwil has been slain. I should take his signet ring from his body to the Count of Cheydinhal as proof of his son's demise.
80 After I touched the Sigil Stone, I appeared outside of Oblivion and back on Tamriel. The gate has been destroyed. I should report my actions to Amminus Gregori as soon as possible. (If Farwil dies during the quest) or

After I touched the Sigil Stone, I found myself outside of Oblivion and back on Tamriel. The gate is now nowhere to be found. I should now speak with Farwil. (If Farwil is still alive)

90 Farwil thanked me in his odd way, and told me to go speak to his father, the Count of Cheydinhal. I should do so. Also, he's bestowed upon me the "honor" of being a Knight of the Thorn. To humor him, I courteously accepted.
95 Amminus Gregori has told me that Count Indarys wishes to speak to me personally. I should head to Castle Cheydinhal now.
100 I've spoken to Count Indarys. He was pleased that the Oblivion Gate outside his city was closed, and ecstatic that his son was still alive. To reward my actions, he presented me with a fine sword named Thornblade.
105 I've spoken to Count Indarys. He was pleased that the Oblivion Gate outside his city was closed, and ecstatic that his son was still alive. To reward my actions, he presented me with a fine weapon named the Staff of Indarys.
110 I've spoken to Count Indarys. He was pleased that the Oblivion Gate outside his city was closed, but heartbroken about his son's death. Still, he was generous enough to reward me in gold.
115 I've spoken to Count Indarys. He was pleased that the Oblivion Gate outside his city was closed, but heartbroken about his son's death. Still, he was generous enough to reward me with 200 gold. When I tried to present him with Farwil's signet ring, he relented and allowed me to keep it as a memento of my journey with Farwil.
150 Farwil has died by my hands. Count Indarys will be extremely upset that this has transpired. I fear I may have ruined the good deed my quest represented.
200 With the banishment of Mehrunes Dagon to Oblivion and end of the Oblivion Crisis, the gate at Cheydinhal has been destroyed. Farwil and the few surviving Knights of the Thorn were fortunately returned to Tamriel when this occurred. (If the player had either left the gate after talking to Farwil or had heard that he had entered the gate) or

With the banishment of Mehrunes Dagon to Oblivion and end of the Oblivion Crisis, the gate at Cheydinhal has been destroyed. (The player has never met or heard of Farwil)