Oblivion:Fast Travel: Difference between revisions
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==Fast Travel Interiors== | ==Fast Travel Interiors== | ||
Although | Currently, the only known interior cells that can be fast traveled from are the purchasable houses the player can own. This may have been an intended mechanic by the developers. | ||
Although no others are currently known to exist, it is possible that there are other interior cells that actually do allow for fast travel due to a programming error. |
Revision as of 23:43, 14 January 2022
Fast Travel is a game mechanic where the player can move from one location to another, as long as the current cell allows for fast traveling. The goal of this page is to determine how time advances when fast traveling, as well as hunt for any erroneously programmed interior cells that allow for fast travel when they shouldn't.
Time Simulation
This is currently being researched. The information provided is all we currently know.
When fast traveling (or performing a Time Warp), the game advances time to simulate how long the player would have taken to travel that distance. There are several hypothesized variables in the calculation:
- Distance between locations
- Player Speed and Athleics
- Player active effects to Speed and Athletics and their durations
- Paralysis/negative fatigue
It has been confirmed that the primary factor is the distance between two locations. 50,000 units of distance equates to 1 hour of fast travel time, rounded down. There is a point where the time is increased based on Speed and Athletics values that will halve this calculated time, but the exact threshold is unknown. There appears to be another threshold where the time is halved again, and so on.
Fast Travel Interiors
Currently, the only known interior cells that can be fast traveled from are the purchasable houses the player can own. This may have been an intended mechanic by the developers.
Although no others are currently known to exist, it is possible that there are other interior cells that actually do allow for fast travel due to a programming error.