Oblivion:Glitches/Tech: Difference between revisions
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| Door Warping | | Door Warping | ||
| A fast travel is executed as you go through a door, advancing time by the calculated fast travel time while still placing the player on the other side of the door. | | A fast travel is executed as you go through a door, advancing time by the calculated fast travel time while still placing the player on the other side of the door. | ||
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| {{Ob|Perma Key}} | |||
| Global Flag | |||
| Another save file is loaded before closing the popup confirming a door was opened using a key, resulting in all players on all save files being able to open key doors without needing the key. | |||
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| {{Ob|Perma Un-Key}} | |||
| Global Flag | |||
| Another save file is loaded before closing the popup confirming a container was opened using a key, resulting in all players on all save files being unable to open any locked containers even if they have the key. | |||
|- | |||
| {{Ob|Orc Drain Attribute Glitch}} | |||
| Global Flag | |||
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Revision as of 20:57, 14 November 2021
Oblivion has a massive amount of glitches and tech that have been discovered over the years, but this information has never been thoroughly cataloged in one place. The goal of this page is to compile technical and historical info for every glitch no matter how insignificant or obsolete it is.
This process involves documenting glitches that are common knowledge, finding old videos/info about long-forgotten glitches, and discovering new glitches.
Glitch Hunting
Full Article: Glitch Hunting
We have an ongoing project to discover new glitches through community collaboration. Theorized glitches and potential leads for solving how to perform those glitches are detailed in the full article. This project additionally explores the full potential of glitches that have already been discovered through proposed experiments to try out.
Glitches
Glitches fall under several different categories:
- Duplication: Glitches that result in items being duplicated.
- Door Warping: Glitches that occur when the player interrupts the process of going through a door, allowing them to input additional actions before finishing going through the door.
- Global Flag: Glitches that cause an effect that is universal across all save files while only having to activate it on one file.
- Clipping: Glitches that result in the player moving out of bounds or moving through walls/obstacles.
- Misc.: Glitches that fall under no clear category. This will be used less frequently as we organize the glitches further.
Glitch | Category | Description |
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Duplication | Items are duplicated by manipulating a stack of arrows. |
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Duplication | Items are duplicated by manipulating a stack of scrolls. |
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Duplication | Zero-weight items are duped by attempting to reverse-pickpocket weighted items onto an NPC. |
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Duplication | Items are duplicated by killing a clone of an NPC using the Skull of Corruption. |
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Duplication | NPCs that are programmed to have a negative amount of an item by mistake will generate that item infinitely when pickpocketed. |
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Duplication | A stack of stolen arrows can be duped infinitely by equipping/unequipping it. |
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Door Warping | A different save file is loaded as you go through a door, placing that character on the other side of the door instead of the original one. |
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Door Warping | A different save file of a character sitting down is loaded as you go through a door, placing that character on the other side of the door at the coordinates of the location it was sitting at. |
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Door Warping | A different save file that is ragdolled is loaded as you go through a door, placing that character on the other side of the door and then immediately moving the player towards the ragdolled coordinates. |
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Door Warping | An outdoor save file is loaded as you go through a door into a new interior area, making all NPCs in the loaded room have all of their items unequipped in their inventory. |
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Door Warping | A fast travel is executed as you go through a door, advancing time by the calculated fast travel time while still placing the player on the other side of the door. |
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Global Flag | Another save file is loaded before closing the popup confirming a door was opened using a key, resulting in all players on all save files being able to open key doors without needing the key. |
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Global Flag | Another save file is loaded before closing the popup confirming a container was opened using a key, resulting in all players on all save files being unable to open any locked containers even if they have the key. |
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Global Flag |