User contributions for MeemawHustlin
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25 May 2023
- 09:2509:25, 25 May 2023 diff hist +119 Redguard:Glitches/Tech →Glitches
- 09:2309:23, 25 May 2023 diff hist +211 Redguard:Glitches/Tech No edit summary
24 May 2023
- 08:4308:43, 24 May 2023 diff hist +358 Redguard:Route Logic No edit summary current
- 08:4008:40, 24 May 2023 diff hist +2,276 N Redguard:Route Logic Created page with "Redguard's primary goal in 100% completion is to acquire as many quest journal entries as possible. These journal entries are tied to various actions, with each entry being able to be categorized as a certain type of logic node. == Dialogue == Dialogue nodes are journal entries that can only be achieved by talking directly to specific NPCs, sometimes at specific points in the progression of the story. Of the 136 possible journal entries in the game, '''109''' of them a..."
- 08:2308:23, 24 May 2023 diff hist +3 m Main Page →Redguard 100% Completion
- 08:2208:22, 24 May 2023 diff hist +93 Main Page →Redguard 100% Completion
23 May 2023
- 23:5123:51, 23 May 2023 diff hist +264 N Redguard:Glitch Hunting Created page with "Redguard had a significant amount of glitch hunting that was halted at the end of the Moist Redguard Speedrun Challenge, so the initial goal of this page is to transfer all of that pending research over here in case any of it could lead to significant discoveries." current
- 23:4923:49, 23 May 2023 diff hist −6 m Oblivion:Glitch Hunting No edit summary
- 23:4823:48, 23 May 2023 diff hist 0 m Help:Namespaces No edit summary current
- 23:4623:46, 23 May 2023 diff hist +1,775 N Redguard:Glitches/Tech Created page with "Between the UESP's existing article about glitches and the surge in glitch hunting research done through the Moist Redguard Speedrun Challenge, there are now tons of glitches in Redguard. The goal of this page is to compile technical and historical info for every glitch no matter how insignificant or obsolete it is. This process involves documenting glitches that are common knowledge, finding old videos/info about long-forgotten glitches, and discovering new glitches...."
- 23:0023:00, 23 May 2023 diff hist +220 Help:Namespaces No edit summary
- 22:5322:53, 23 May 2023 diff hist +44 m Main Page No edit summary
- 22:5322:53, 23 May 2023 diff hist +29 N PRCLore MeemawHustlin moved page PRCLore to PRCLive:PRCLore current Tag: New redirect
- 22:5322:53, 23 May 2023 diff hist 0 m PRCLive:PRCLore MeemawHustlin moved page PRCLore to PRCLive:PRCLore current
- 22:5222:52, 23 May 2023 diff hist −2 Help:Namespaces No edit summary
- 22:5222:52, 23 May 2023 diff hist +1,724 N Help:Namespaces Created page with "Our wiki is organized into a series of custom '''namespaces''' to separate articles by game and other miscellaneous info. The primary purpose of this is to allow each game to have identical article names to each other while still being clearly organized, such as a Glitches/Tech article, an NPC article with the same name across multiple games, etc. These custom namespaces allow users to search articles by specific game, and for editors to more easily keep wiki content org..."
- 22:2222:22, 23 May 2023 diff hist +302 Main Page No edit summary
- 22:2022:20, 23 May 2023 diff hist +1 m Oblivion:Factions →Overview current
- 22:1822:18, 23 May 2023 diff hist +52 N Elder Scrolls Anthology 100% MeemawHustlin moved page Elder Scrolls Anthology 100% to Anthology:Elder Scrolls Anthology 100%: New namespaces, new category. current Tag: New redirect
- 22:1822:18, 23 May 2023 diff hist 0 m Anthology:Elder Scrolls Anthology 100% MeemawHustlin moved page Elder Scrolls Anthology 100% to Anthology:Elder Scrolls Anthology 100%: New namespaces, new category.
1 March 2023
- 17:4617:46, 1 March 2023 diff hist +10 m Oblivion:Version 1 →Imperial City Market District current
- 17:4417:44, 1 March 2023 diff hist +498 PRCLive:PRCLore →Oblivion 100% Lore
- 17:3817:38, 1 March 2023 diff hist +26 m Oblivion:Version 1 →Tutorial
- 17:3417:34, 1 March 2023 diff hist +34 Oblivion:Credits →Wiki Documentation
- 17:3217:32, 1 March 2023 diff hist +1 m Anthology:Elder Scrolls Anthology 100% No edit summary
- 17:3117:31, 1 March 2023 diff hist 0 m Anthology:Elder Scrolls Anthology 100% →Requires Games
- 17:3017:30, 1 March 2023 diff hist +41 Anthology:Elder Scrolls Anthology 100% →Games
- 17:2817:28, 1 March 2023 diff hist +29 Anthology:Elder Scrolls Anthology 100% →Progress
- 17:2617:26, 1 March 2023 diff hist +1,683 Anthology:Elder Scrolls Anthology 100% No edit summary
- 17:0917:09, 1 March 2023 diff hist +3,029 N Anthology:Elder Scrolls Anthology 100% Created page with "The '''Elder Scrolls Anthology 100%''' speedrun is a stretch goal to design and execute 100% speedrun categories for every "Anthology" game in the Elder Scrolls franchise, as defined below. The intent is to perform every game's individual 100% run back to back in a single segment and optimize the time as far as possible. ==Games== There are several games in the Elder Scrolls franchise outside of the main games, so a set of criteria needs to be established to determine..."
- 16:3816:38, 1 March 2023 diff hist +154 Main Page →Miscellaneous
- 06:1506:15, 1 March 2023 diff hist +24 Oblivion talk:Version 4 →Breakdown current
24 February 2023
- 09:5709:57, 24 February 2023 diff hist +106 Oblivion:Recursive Shadowmere Potions No edit summary current
- 09:5709:57, 24 February 2023 diff hist +1,624 N Oblivion:Recursive Shadowmere Potions Created page with "{{GlitchBox |title |category = Horse Behavior |aka = |image = |videoLink = |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby = PRCLive |datefound = 9/14/2021 |archaeologist = N/A |archdate = N/A |source = https://www.twitch.tv/videos/1149220918?t=1h33m45s }} '''Recursive Shadowmere Potions''' is a glitched ==Instructions== '''This setup does not require this specific potion, but it is the only one that has been tested. This potion was crafting using only a Nov..."
- 09:4509:45, 24 February 2023 diff hist +20 Oblivion:Glitches/Tech No edit summary
- 07:5107:51, 24 February 2023 diff hist +24 m Oblivion:Chair Clipping No edit summary
23 February 2023
- 16:3416:34, 23 February 2023 diff hist +233 Oblivion talk:Version 4 No edit summary
- 16:1516:15, 23 February 2023 diff hist +9 m Oblivion talk:Version 4 No edit summary
- 16:1416:14, 23 February 2023 diff hist +63 Oblivion talk:Version 4 →Logic Node Heirarchy
- 16:1316:13, 23 February 2023 diff hist +2,161 N Oblivion talk:Version 4 Created page with "Need to find a good way to extensively document the intricacies of the route logic. Here are some misc. notes. == Logic Node Heirarchy == This is a general breakdown, not all objectives perfectly fit into this categorization. There are several descriptors for objectives that change as the route logic evolves based on completion state: * '''Available''' objectives have no prerequisites to complete them. These are typically small tasks like getting a skill book sitting..."
21 February 2023
- 15:3515:35, 21 February 2023 diff hist −138 Oblivion:Tools/Resources Oblivion commands site seems to not exist anymore current
20 February 2023
- 12:5712:57, 20 February 2023 diff hist +1,727 Help:Oblivion Save/ESM/ESP Reader →Setting up the ESM/ESP Reader current
- 12:2412:24, 20 February 2023 diff hist +277 Help:Oblivion Save/ESM/ESP Reader →Setting up the Save File Reader
- 09:2309:23, 20 February 2023 diff hist +1,312 N Oblivion:Instant Gate Closing Created page with "{{GlitchBox |title |category = Oblivion Gate |aka = Instant Gate Glitch |image = |videoLink = |caption |v1 = ? |v115 = ? |v12 = ? |v121 = ✔ |foundby |datefound |archaeologist |archdate |source }} '''Instant Gate Closing''' is a glitch that allows the player to close any Oblivion Gate by just entering it without having to actually traverse the realm and grab the sigil stone. ==Instructions== # Make a save outside of the sigil room for the Kvatch Oblivion Gate. Close..." current
- 09:1709:17, 20 February 2023 diff hist +449 Oblivion:Glitches/Tech No edit summary
- 09:0909:09, 20 February 2023 diff hist +13 m Oblivion:Player Superposition No edit summary
- 09:0909:09, 20 February 2023 diff hist +13 m Oblivion:Glitches/Tech No edit summary
- 08:5108:51, 20 February 2023 diff hist +274 N Oblivion talk:Glitches/Tech Created page with "I'm thinking of making all of the movement speed based save clip info be compiled into the main save clip article to reduce redundancy. We could just have a section in the mechanics that explains the alternate ways of generate sudden movement speed to perform the Save Clip." current
- 08:5008:50, 20 February 2023 diff hist +28 m Oblivion:Save Clipping No edit summary current
- 08:4908:49, 20 February 2023 diff hist +39 m Oblivion:Punch Clipping No edit summary current