Oblivion:Fast Travel

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Revision as of 01:31, 28 March 2022 by Ultrapotassium (talk | contribs) (→‎Time Simulation: fixed formatting)
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Fast Travel is a game mechanic where the player can move from one location to another, as long as the current cell allows for fast traveling. The goal of this page is to determine how time advances when fast traveling, as well as hunt for any erroneously programmed interior cells that allow for fast travel when they shouldn't.

Time Simulation

This is currently being researched. The information provided is all we currently know.

When fast traveling (or performing a Time Warp), the game advances time to simulate how long the player would have taken to travel that distance. There are several hypothesized variables in the calculation:

  • Distance between locations
  • Player Speed and Athletics
  • Player active effects to Speed and Athletics and their durations
  • Paralysis/negative fatigue

Notes:

  • If travel time is greater than 1 hour, it is rounded to a whole hour. it is unknown if this is rounded up, down, or to nearest.
  • The time taken is not linear with distance. Travelling from Chorrol to Anvil takes longer than imperial city to anvil, even though imperial city is further away as the crow flies.

I believe fast travel uses NPC pathing between locations to determine how long the path is, as this would explain why Chorrol to anvil is longer. Due to this, finding the exact formula for time taken between two places is probably infeasible, as it relies on the internal pathing data of Oblivion.

Fast Travel Interiors

Currently, the only known interior cells that can be fast traveled from are the purchasable houses the player can own. This may have been an intended mechanic by the developers. You can fast travel from this interior cells even if you haven't purchased the houses yet, this can be achieved Load Warping into the cell.

Although no others are currently known to exist, it is possible that there are other interior cells that actually do allow for fast travel due to a programming error.