Oblivion:Fighters Guild

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Here are all of the quests for the Fighters Guild. Note that several of them can be completed in any order at certain points in the questline. Each individual list of quests beneath a city section must be done in that order, but when given options, those options can be completed non-linearly as if they were two separate questlines. For example, you could do A Rat Problem, then The Desolate Mine, the go back and do The Unfortunate Shopkeeper during Phase 1.

Initiation

There is an expulsion quest that can be done at any point after joining the Fighters Guild, but cannot be completed fully due losing your faction rank. It must be advanced before finishing the rest of the questline, as you cannot be expelled afterwards.

Phase 1

Option 1: Anvil

Option 2: Cheydinhal

Chorrol

Phase 2

Option 1: Anvil

Option 2: Cheydinhal

Chorrol

Phase 3

Option 1: Anvil

Option 2: Cheydinhal

Chorrol

Phase 4

Option 1: Anvil

Option 2: Cheydinhal

Chorrol