Oblivion:Thieves Guild: Difference between revisions
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* '''[[Oblivion:Finding the Thieves Guild|Finding the Thieves Guild]]''' | * '''[[Oblivion:Finding the Thieves Guild|Finding the Thieves Guild]]''' | ||
* '''[[Oblivion:May the Best Thief Win|May the Best Thief Win]]''' + '''Blood Price''' | * '''[[Oblivion:May the Best Thief Win|May the Best Thief Win]]''' + '''[[Oblivion:Blood Price (May the Best Thief Win)|Blood Price]]''' | ||
===Fencing Quest=== | ===Fencing Quest=== |
Latest revision as of 17:35, 3 June 2022
Here are all of the quests for the Thieves Guild. Note that due to the Blood Price exploit, each quest with a valid Blood Price counts as two completed quests. Blood Price information for each relevant quest is noted in its article.
Initiation Quests
Fencing Quest
- Independent Thievery — A quest that is started after joining, but does not officially complete until the end of the questline.
Post-Initiation Quests
Armand
S'Krivva
- Ahdarji's Heirloom + Blood Price
- Misdirection + Blood Price
- Lost Histories + Blood Price
- Taking Care of Lex + Blood Price