Oblivion:Glitches/Tech: Difference between revisions

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!| Description
!| Description
|-
|-
| {{Ob|Arrow Duping}}
| [[Oblivion:Arrow Duping|Arrow Duping]]
| Duplication
| Duplication
| Items are duplicated by manipulating a stack of arrows.
| Items are duplicated by manipulating a stack of arrows.
|-
|-
| {{Ob|Scroll Duping}}
| [[Oblivion:Scroll Duping|Scroll Duping]]
| Duplication
| Duplication
| Items are duplicated by manipulating a stack of scrolls.
| Items are duplicated by manipulating a stack of scrolls.
|-
|-
| {{Ob|Pickpocket Duping}}
| [[Oblivion:Pickpocket Duping|Pickpocket Duping]]
| Duplication
| Duplication
| Zero-weight items are duped by attempting to reverse-pickpocket weighted items onto an NPC.
| Zero-weight items are duped by attempting to reverse-pickpocket weighted items onto an NPC.
|-
|-
| {{Ob|Skull of Corruption Duping}}
| [[Oblivion:Skull of Corruption Duping|Skull of Corruption Duping]]
| Duplication
| Duplication
| Items are duplicated by killing a clone of an NPC using the Skull of Corruption.
| Items are duplicated by killing a clone of an NPC using the Skull of Corruption.
|-
|-
| {{Ob|Negative Inventory Duping}}
| [[Oblivion:Negative Inventory Duping|Negative Inventory Duping]]
| Duplication
| Duplication
| NPCs that are programmed to have a negative amount of an item by mistake will generate that item infinitely when pickpocketed.
| NPCs that are programmed to have a negative amount of an item by mistake will generate that item infinitely when pickpocketed.
|-
|-
| {{Ob|Stolen Arrow Duping}}
| [[Oblivion:Stolen Arrow Duping|Stolen Arrow Duping]]
| Duplication
| Duplication
| A stack of stolen arrows can be duped infinitely by equipping/unequipping it.
| A stack of stolen arrows can be duped infinitely by equipping/unequipping it.
|-
|-
| {{Ob|Load Warping}}
| [[Oblivion:Load Warping|Load Warping]]
| Door Warping
| Door Warping
| A different save file is loaded as you go through a door, placing that character on the other side of the door instead of the original one.
| A different save file is loaded as you go through a door, placing that character on the other side of the door instead of the original one.
|-
|-
| {{Ob|Saddling}}
| [[Oblivion:Saddling|Saddling]]
| Door Warping
| Door Warping
| A different save file of a character sitting down is loaded as you go through a door, placing that character on the other side of the door at the coordinates of the location it was sitting at.
| A different save file of a character sitting down is loaded as you go through a door, placing that character on the other side of the door at the coordinates of the location it was sitting at.
|-
|-
| {{Ob|Ragdoll Warping}}
| [[Oblivion:Ragdoll Warping|Ragdoll Warping]]
| Door Warping
| Door Warping
| A different save file that is ragdolled is loaded as you go through a door, placing that character on the other side of the door and then immediately moving the player towards the ragdolled coordinates.
| A different save file that is ragdolled is loaded as you go through a door, placing that character on the other side of the door and then immediately moving the player towards the ragdolled coordinates.
|-
|-
| {{Ob|Nude Warping}}
| [[Oblivion:Nude Warping|Nude Warping]]
| Door Warping
| Door Warping
| An outdoor save file is loaded as you go through a door into a new interior area, making all NPCs in the loaded room have all of their items unequipped in their inventory.
| An outdoor save file is loaded as you go through a door into a new interior area, making all NPCs in the loaded room have all of their items unequipped in their inventory.
|-
|-
| {{Ob|Time Warping}}
| [[Oblivion:Time Warping|Time Warping]]
| Door Warping
| Door Warping
| A fast travel is executed as you go through a door, advancing time by the calculated fast travel time while still placing the player on the other side of the door.
| A fast travel is executed as you go through a door, advancing time by the calculated fast travel time while still placing the player on the other side of the door.
|-
|-
| {{Ob|Perma Key}}
| [[Oblivion:Perma Key|Perma Key]]
| Global Flag
| Global Flag
| Another save file is loaded before closing the popup confirming a door was opened using a key, resulting in all players on all save files being able to open key doors without needing the key.
| Another save file is loaded before closing the popup confirming a door was opened using a key, resulting in all players on all save files being able to open key doors without needing the key.
|-
|-
| {{Ob|Perma Un-Key}}
| [[Oblivion:Perma Un-Key|Perma Un-Key]]
| Global Flag
| Global Flag
| Another save file is loaded before closing the popup confirming a container was opened using a key, resulting in all players on all save files being unable to open any locked containers even if they have the key.
| Another save file is loaded before closing the popup confirming a container was opened using a key, resulting in all players on all save files being unable to open any locked containers even if they have the key.
|-
|-
| {{Ob|Orc Drain Attribute Glitch}}
| [[Oblivion:Orc Drain Attribute Glitch|Orc Drain Attribute Glitch]]
| Global Flag
| Global Flag
| Starting on an Orc save file and then loading a save file of a diseased player results in that player having access to the Drain Attribute effect for spellmaking/enchanting.
| Starting on an Orc save file and then loading a save file of a diseased player results in that player having access to the Drain Attribute effect for spellmaking/enchanting.
|-
|-
| {{Ob|Save Clipping}}
| [[Oblivion:Save Clipping|Save Clipping]]
| Clipping
| Clipping
| Loading a save file of a character that was running forward results in clipping through the wall.
| Loading a save file of a character that was running forward results in clipping through the wall.
|-
|-
| {{Ob|Void Warping}}
| [[Oblivion:Void Warping|Void Warping]]
| Clipping
| Clipping
| Hitting an invisible plane while falling out of bounds results in the player being teleported back in bounds.
| Hitting an invisible plane while falling out of bounds results in the player being teleported back in bounds.
|-
|-
| {{Ob|TCL Glitch}}
| [[Oblivion:TCL Glitch|TCL Glitch]]
| Clipping
| Clipping
| Fainting a horse while trying to mount it results in the player being able to clip through all world objects as if the TCL console command is active.
| Fainting a horse while trying to mount it results in the player being able to clip through all world objects as if the TCL console command is active.
|-
|-
| {{Ob|Matumbro Clipping}}
| [[Oblivion:Matumbro Clipping|Matumbro Clipping]]
| Clipping
| Clipping
| Reloading a save file again after a save clip has failed results in the player loading in out of bounds.
| Reloading a save file again after a save clip has failed results in the player loading in out of bounds.
|-
|-
| {{Ob|PonderItem}}
| [[Oblivion:PonderItem|PonderItem]]
| Misc.
| Misc.
| Delphine Jend has a mysterious glitched item in her inventory.
| Delphine Jend has a mysterious glitched item in her inventory.
|-
|-
| {{Ob|Floating Paint Brush}}
| [[Oblivion:Floating Paint Brush|Floating Paint Brush]]
| Misc.
| Misc.
| Paint brushes float when dropped and can be used as platforms.
| Paint brushes float when dropped and can be used as platforms.
|-
|-
| {{Ob|Crack Horse}}
| [[Oblivion:Crack Horse|Crack Horse]]
| Horse Behavior
| Horse Behavior
| A horse that is hit with a Wayshrine buff will always be granted a speed boost regardless of the intended effect. Horses buffed with speed moved extremely fast.
| A horse that is hit with a Wayshrine buff will always be granted a speed boost regardless of the intended effect. Horses buffed with speed moved extremely fast.
|-
|-
| {{Ob|Class Reset}}
| [[Oblivion:Class Reset|Class Reset]]
| Player Stats
| Player Stats
| By load warping past the sewer exit/Baurus during the tutorial, the player can change their class/birthsign/race/gender later, resulting in all skill scaling up based on character level.
| By load warping past the sewer exit/Baurus during the tutorial, the player can change their class/birthsign/race/gender later, resulting in all skill scaling up based on character level.
|-
|-
| {{Ob|Water Levitation}}
| [[Oblivion: Water Levitation|Water Levitation]]
| Misc.
| Misc.
| Exiting water while jumping can cause the player to be stuck in a falling animation while gliding around on land.
| Exiting water while jumping can cause the player to be stuck in a falling animation while gliding around on land.
|-
|-
| {{Ob|Shrine Interruption}}
| [[Oblivion:Shrine Interruption|Shrine Interruption]]
| Misc.
| Misc.
| Some Daedric Shrines can be interrupted between making an offering and starting the first cutscene, allowing the player to fast travel away, drop the offered items without losing them, and more.
| Some Daedric Shrines can be interrupted between making an offering and starting the first cutscene, allowing the player to fast travel away, drop the offered items without losing them, and more.
|-
|-
| {{Ob|Boost Jump}}
| [[Oblivion:Boost Jump|Boost Jump]]
| Misc.
| Misc.
| The player can jump significantly higher than intended when jumping off certain surfaces at high speeds.
| The player can jump significantly higher than intended when jumping off certain surfaces at high speeds.
|-
|-
| {{Ob|QSQL De-Aggro}}
| [[Oblivion:QSQL De-Aggro|QSQL De-Aggro]]
| Misc.
| Misc.
| Quicksaving/quickloading outside of a dungeon has a chance to despawn enemies in the dungeon, allowing you to fast travel away without fighting first.
| Quicksaving/quickloading outside of a dungeon has a chance to despawn enemies in the dungeon, allowing you to fast travel away without fighting first.
|-
|-
| {{Ob|Yield Glitch}}
| [[Oblivion:Yield Glitch|Yield Glitch]]
| Misc.
| Misc.
| By yielding to a guard and then exiting the room before they talk to you, you can eliminate guard aggro without going to jail or paying the fine despite still having a bounty.
| By yielding to a guard and then exiting the room before they talk to you, you can eliminate guard aggro without going to jail or paying the fine despite still having a bounty.
|-
|-
| {{Ob|Instant Yield Glitch}}
| [[Oblivion:Instant Yield Glitch|Instant Yield Glitch]]
| Misc.
| Misc.
| By yielding to a guard and opening the inventory on the same frame, you can fast travel away to eliminate guard aggro without going to jail or paying the fine despite still having a bounty.
| By yielding to a guard and opening the inventory on the same frame, you can fast travel away to eliminate guard aggro without going to jail or paying the fine despite still having a bounty.
|-
|-
| {{Ob|Perma Enchanting}}
| [[Oblivion:Perma Enchanting|Perma Enchanting]]
| Player Stats
| Player Stats
| By unequipping an enchanted item via a scripted event or by duping a copy of the equipped item, the player can keep the enchantment of the item while no longer wearing it.
| By unequipping an enchanted item via a scripted event or by duping a copy of the equipped item, the player can keep the enchantment of the item while no longer wearing it.
|-
|-
| {{Ob|Potion Stacking}}
| [[Oblivion:Potion Stacking|Potion Stacking]]
| Misc.
| Misc.
| You can drink more than the intended amount of potions by making potions with specific effects, and by drinking potions in a specific order from the hotkey and inventory screen.
| You can drink more than the intended amount of potions by making potions with specific effects, and by drinking potions in a specific order from the hotkey and inventory screen.
|-
|-
| {{Ob|Infinite Level-Up Glitch}}
| [[Oblivion:Infinite Level-Up Glitch|Infinite Level-Up Glitch]]
| Player Stats
| Player Stats
| You can force any character to level up by loading a save file while sleeping on another save file that is about to level up.
| You can force any character to level up by loading a save file while sleeping on another save file that is about to level up.
|-
|-
| {{Ob|Perma Arena Gate Lowering Glitch}}
| [[Oblivion:Perma Arena Gate Lowering Glitch|Perma Arena Gate Lowering Glitch]]
| Misc.
| Misc.
| You can keep the Arena gate lowered between fights via a very specific set of actions.
| You can keep the Arena gate lowered between fights via a very specific set of actions.
|-
|-
| {{Ob|Paint Brush Jar Physics}}
| [[Oblivion:Paint Brush Jar Physics|Paint Brush Jar Physics]]
| Misc.
| Misc.
| Paint Brush Jars have no physics limiting their rotation, allowing for infinitely tilting jars.
| Paint Brush Jars have no physics limiting their rotation, allowing for infinitely tilting jars.
|-
|-
| {{Ob|Ayleid Crown of Lindai Glitch}}
| [[Oblivion:Ayleid Crown of Lindai Glitch|Ayleid Crown of Lindai Glitch]]
| Misc.
| Misc.
| The broken Ayleid Crown of Lindai can be infinitely repaired.
| The broken Ayleid Crown of Lindai can be infinitely repaired.
|-
|-
| {{Ob|Phantom Quest Items}}
| [[Oblivion:Phantom Quest Items|Phantom Quest Items]]
| Misc.
| Misc.
| In situations where your inventory is removed via a script, such as going to jail, hotkeyed quest items can still be used.
| In situations where your inventory is removed via a script, such as going to jail, hotkeyed quest items can still be used.
|-
|-
| {{Ob|Perma Bound Items}}
| [[Oblivion:Perma Bound Items|Perma Bound Items]]
| Misc.
| Misc.
| Bound items can be unequipped and dropped, making them permanent items that can be used after the conjuration effect wears off.
| Bound items can be unequipped and dropped, making them permanent items that can be used after the conjuration effect wears off.
|-
|-
| {{Ob|Skill Underflowing}}
| [[Oblivion:Skill Underflowing|Skill Underflowing]]
| Player Stats
| Player Stats
| Skills can be reduced to a negative value using the Class Reset Glitch, allowing for underflowing those skills to the maximum value of 255.
| Skills can be reduced to a negative value using the Class Reset Glitch, allowing for underflowing those skills to the maximum value of 255.
|-
|-
| {{Ob|Inorganic Nirnroot}}
| [[Oblivion:Inorganic Nirnroot|Inorganic Nirnroot]]
| Misc.
| Misc.
| Nirnroot duped with the Skull of Corruption has a different item ID than "organic" Nirnroot, allowing both to be used as separate ingredients in alchemy.
| Nirnroot duped with the Skull of Corruption has a different item ID than "organic" Nirnroot, allowing both to be used as separate ingredients in alchemy.
|-
|-
| {{Ob|Audio Source Glitch}}
| [[Oblivion:Audio Source Glitch|Audio Source Glitch]]
| Hardware
| Hardware
| On some PCs running Windows, you can skip/shorten most dialog and cutscenes by disabling the audio source the game is outputting to.
| On some PCs running Windows, you can skip/shorten most dialog and cutscenes by disabling the audio source the game is outputting to.
|-
|-
| {{Ob|Final Cutscene Skip}}
| [[Oblivion:Final Cutscene Skip|Final Cutscene Skip]]
| Hardware
| Hardware
| Depending on your operating system/hardware, you can skip the final cutscene after finishing the Main Quest by pressing Alt + Tab.
| Depending on your operating system/hardware, you can skip the final cutscene after finishing the Main Quest by pressing Alt + Tab.
|-
|-
| {{Ob|Natural Clipping}}
| [[Oblivion:Natural Clipping|Natural Clipping]]
| Clipping
| Clipping
| Any situation where a wall can be clipped through because the game developers forgot to put an actual collision surface. This page contains a list of all known locations.
| Any situation where a wall can be clipped through because the game developers forgot to put an actual collision surface. This page contains a list of all known locations.
|-
|-
| {{Ob|Shadowmere Potions}}
| [[Oblivion:Shadowmere Potions|Shadowmere Potions]]
| Horse Behavior
| Horse Behavior
| Shadowmere can be knocked unconscious and given potions, which she will drink under certain circumstances. This can be manipulated to make Shadowmere recursively drink an entire stack of potions.
| Shadowmere can be knocked unconscious and given potions, which she will drink under certain circumstances. This can be manipulated to make Shadowmere recursively drink an entire stack of potions.
|-
|-
| {{Ob|Bleeding Silver Pitcher}}
| [[Oblivion:Bleeding Silver Pitcher|Bleeding Silver Pitcher]]
| Misc.
| Misc.
| A specific version of the Silver Pitcher bleeds when attacked with any weapon except for fists and bows.
| A specific version of the Silver Pitcher bleeds when attacked with any weapon except for fists and bows.
|-
|-
| {{Ob|Early Arcane University Access}}
| [[Oblivion:Early Arcane University Access|Early Arcane University Access]]
| Misc.
| Misc.
| Finishing the Main Quest will inexplicably unlock the Praxographical Center, Mystic Archives, and Chironasium at the Arcane University even if you are not in the Mages Guild.
| Finishing the Main Quest will inexplicably unlock the Praxographical Center, Mystic Archives, and Chironasium at the Arcane University even if you are not in the Mages Guild.
|-
|-
| {{Ob|Cutscene Overlapping}}
| [[Oblivion:Cutscene Overlapping|Cutscene Overlapping]]
| Misc.
| Misc.
| By load warping between certain cutscenes, you can regain the ability to control the character during them.
| By load warping between certain cutscenes, you can regain the ability to control the character during them.
|-
|-
| {{Ob|Punch Clipping}}
| [[Oblivion:Punch Clipping|Punch Clipping]]
| Clipping
| Clipping
| The momentum of a charged attack is used to execute a Save Clip.
| The momentum of a charged attack is used to execute a Save Clip.
|-
|-
| {{Ob|Dodge Clipping}}
| [[Oblivion:Dodge Clipping|Dodge Clipping]]
| Clipping
| Clipping
| The momentum of an Acrobatics dodge is used to execute a Save Clip or a natural clip.
| The momentum of an Acrobatics dodge is used to execute a wall clip.
|-  
|-  
| {{Ob|Easy Pickpocketing}}
| [[Oblivion:Easy Pickpocketing|Easy Pickpocketing]]
| Misc.
| Misc.
| An NPC can be pickpocketing successfully every time by paralyzing them just before attempting to pickpocket.
| An NPC can be pickpocketing successfully every time by paralyzing them just before attempting to pickpocket.
|-
|-
| {{Ob|Gate Relinking}}
| [[Oblivion:Gate Relinking|Gate Relinking]]
| Misc.
| Misc.
| An Oblivion Realm connected to one gate is relinked to a new gate.
| An Oblivion Realm connected to one gate is relinked to a new gate.
|}
|}

Revision as of 21:03, 1 December 2021

Oblivion has a massive amount of glitches and tech that have been discovered over the years, but this information has never been thoroughly cataloged in one place. The goal of this page is to compile technical and historical info for every glitch no matter how insignificant or obsolete it is.

This process involves documenting glitches that are common knowledge, finding old videos/info about long-forgotten glitches, and discovering new glitches.

Glitch Hunting

Full Article: Glitch Hunting

We have an ongoing project to discover new glitches through community collaboration. Theorized glitches and potential leads for solving how to perform those glitches are detailed in the full article. This project additionally explores the full potential of glitches that have already been discovered through proposed experiments to try out.

Glitches

Glitches fall under several different categories:

  • Duplication: Glitches that result in items being duplicated.
  • Door Warping: Glitches that occur when the player interrupts the process of going through a door, allowing them to input additional actions before finishing going through the door.
  • Global Flag: Glitches that cause an effect that is universal across all save files while only having to activate it on one file.
  • Clipping: Glitches that result in the player moving out of bounds or moving through walls/obstacles.
  • Hardware: Glitches that are specific to the hardware of a specific console/operating system.
  • Horse Behavior: Glitches related to how horses work.
  • Player Stats: Glitches that allow the player to manipulate their level, skills, attributes, etc. This is different from glitches that speed up the manual farming of skills.
  • Misc.: Glitches that fall under no clear category. This will be used less frequently as we organize the glitches further.
Glitch Category Description
Arrow Duping Duplication Items are duplicated by manipulating a stack of arrows.
Scroll Duping Duplication Items are duplicated by manipulating a stack of scrolls.
Pickpocket Duping Duplication Zero-weight items are duped by attempting to reverse-pickpocket weighted items onto an NPC.
Skull of Corruption Duping Duplication Items are duplicated by killing a clone of an NPC using the Skull of Corruption.
Negative Inventory Duping Duplication NPCs that are programmed to have a negative amount of an item by mistake will generate that item infinitely when pickpocketed.
Stolen Arrow Duping Duplication A stack of stolen arrows can be duped infinitely by equipping/unequipping it.
Load Warping Door Warping A different save file is loaded as you go through a door, placing that character on the other side of the door instead of the original one.
Saddling Door Warping A different save file of a character sitting down is loaded as you go through a door, placing that character on the other side of the door at the coordinates of the location it was sitting at.
Ragdoll Warping Door Warping A different save file that is ragdolled is loaded as you go through a door, placing that character on the other side of the door and then immediately moving the player towards the ragdolled coordinates.
Nude Warping Door Warping An outdoor save file is loaded as you go through a door into a new interior area, making all NPCs in the loaded room have all of their items unequipped in their inventory.
Time Warping Door Warping A fast travel is executed as you go through a door, advancing time by the calculated fast travel time while still placing the player on the other side of the door.
Perma Key Global Flag Another save file is loaded before closing the popup confirming a door was opened using a key, resulting in all players on all save files being able to open key doors without needing the key.
Perma Un-Key Global Flag Another save file is loaded before closing the popup confirming a container was opened using a key, resulting in all players on all save files being unable to open any locked containers even if they have the key.
Orc Drain Attribute Glitch Global Flag Starting on an Orc save file and then loading a save file of a diseased player results in that player having access to the Drain Attribute effect for spellmaking/enchanting.
Save Clipping Clipping Loading a save file of a character that was running forward results in clipping through the wall.
Void Warping Clipping Hitting an invisible plane while falling out of bounds results in the player being teleported back in bounds.
TCL Glitch Clipping Fainting a horse while trying to mount it results in the player being able to clip through all world objects as if the TCL console command is active.
Matumbro Clipping Clipping Reloading a save file again after a save clip has failed results in the player loading in out of bounds.
PonderItem Misc. Delphine Jend has a mysterious glitched item in her inventory.
Floating Paint Brush Misc. Paint brushes float when dropped and can be used as platforms.
Crack Horse Horse Behavior A horse that is hit with a Wayshrine buff will always be granted a speed boost regardless of the intended effect. Horses buffed with speed moved extremely fast.
Class Reset Player Stats By load warping past the sewer exit/Baurus during the tutorial, the player can change their class/birthsign/race/gender later, resulting in all skill scaling up based on character level.
Water Levitation Misc. Exiting water while jumping can cause the player to be stuck in a falling animation while gliding around on land.
Shrine Interruption Misc. Some Daedric Shrines can be interrupted between making an offering and starting the first cutscene, allowing the player to fast travel away, drop the offered items without losing them, and more.
Boost Jump Misc. The player can jump significantly higher than intended when jumping off certain surfaces at high speeds.
QSQL De-Aggro Misc. Quicksaving/quickloading outside of a dungeon has a chance to despawn enemies in the dungeon, allowing you to fast travel away without fighting first.
Yield Glitch Misc. By yielding to a guard and then exiting the room before they talk to you, you can eliminate guard aggro without going to jail or paying the fine despite still having a bounty.
Instant Yield Glitch Misc. By yielding to a guard and opening the inventory on the same frame, you can fast travel away to eliminate guard aggro without going to jail or paying the fine despite still having a bounty.
Perma Enchanting Player Stats By unequipping an enchanted item via a scripted event or by duping a copy of the equipped item, the player can keep the enchantment of the item while no longer wearing it.
Potion Stacking Misc. You can drink more than the intended amount of potions by making potions with specific effects, and by drinking potions in a specific order from the hotkey and inventory screen.
Infinite Level-Up Glitch Player Stats You can force any character to level up by loading a save file while sleeping on another save file that is about to level up.
Perma Arena Gate Lowering Glitch Misc. You can keep the Arena gate lowered between fights via a very specific set of actions.
Paint Brush Jar Physics Misc. Paint Brush Jars have no physics limiting their rotation, allowing for infinitely tilting jars.
Ayleid Crown of Lindai Glitch Misc. The broken Ayleid Crown of Lindai can be infinitely repaired.
Phantom Quest Items Misc. In situations where your inventory is removed via a script, such as going to jail, hotkeyed quest items can still be used.
Perma Bound Items Misc. Bound items can be unequipped and dropped, making them permanent items that can be used after the conjuration effect wears off.
Skill Underflowing Player Stats Skills can be reduced to a negative value using the Class Reset Glitch, allowing for underflowing those skills to the maximum value of 255.
Inorganic Nirnroot Misc. Nirnroot duped with the Skull of Corruption has a different item ID than "organic" Nirnroot, allowing both to be used as separate ingredients in alchemy.
Audio Source Glitch Hardware On some PCs running Windows, you can skip/shorten most dialog and cutscenes by disabling the audio source the game is outputting to.
Final Cutscene Skip Hardware Depending on your operating system/hardware, you can skip the final cutscene after finishing the Main Quest by pressing Alt + Tab.
Natural Clipping Clipping Any situation where a wall can be clipped through because the game developers forgot to put an actual collision surface. This page contains a list of all known locations.
Shadowmere Potions Horse Behavior Shadowmere can be knocked unconscious and given potions, which she will drink under certain circumstances. This can be manipulated to make Shadowmere recursively drink an entire stack of potions.
Bleeding Silver Pitcher Misc. A specific version of the Silver Pitcher bleeds when attacked with any weapon except for fists and bows.
Early Arcane University Access Misc. Finishing the Main Quest will inexplicably unlock the Praxographical Center, Mystic Archives, and Chironasium at the Arcane University even if you are not in the Mages Guild.
Cutscene Overlapping Misc. By load warping between certain cutscenes, you can regain the ability to control the character during them.
Punch Clipping Clipping The momentum of a charged attack is used to execute a Save Clip.
Dodge Clipping Clipping The momentum of an Acrobatics dodge is used to execute a wall clip.
Easy Pickpocketing Misc. An NPC can be pickpocketing successfully every time by paralyzing them just before attempting to pickpocket.
Gate Relinking Misc. An Oblivion Realm connected to one gate is relinked to a new gate.