Oblivion:Glitches/Tech
Oblivion has a massive amount of glitches and tech that have been discovered over the years, but this information has never been thoroughly cataloged in one place. The goal of this page is to compile technical and historical info for every glitch no matter how insignificant or obsolete it is.
This process involves documenting glitches that are common knowledge, finding old videos/info about long-forgotten glitches, and discovering new glitches.
Glitch Hunting
Full Article: Glitch Hunting
We have an ongoing project to discover new glitches through community collaboration. Theorized glitches and potential leads for solving how to perform those glitches are detailed in the full article. This project additionally explores the full potential of glitches that have already been discovered through proposed experiments to try out.
Glitches
Glitches fall under several different categories:
- Duplication: Glitches that result in items being duplicated.
- Door Warping: Glitches that occur when the player interrupts the process of going through a door, allowing them to input additional actions before finishing going through the door.
- Global Flag: Glitches that cause an effect that is universal across all save files while only having to activate it on one file.
- Clipping: Glitches that result in the player moving out of bounds or moving through walls/obstacles.
- Hardware: Glitches that are specific to the hardware of a specific console/operating system.
- Horse Behavior: Glitches related to how horses work.
- Player Stats: Glitches that allow the player to manipulate their level, skills, attributes, etc. This is different from glitches that speed up the manual farming of skills.
- Graphical Visual glitches.
- Misc.: Glitches that fall under no clear category. This will be used less frequently as we organize the glitches further.
Glitch | Category | Description |
---|---|---|
Arrow Duping | Duplication | Items are duplicated by manipulating a stack of arrows. |
Scroll Duping | Duplication | Items are duplicated by manipulating a stack of scrolls. |
Pickpocket Duping | Duplication | Zero-weight items are duped by attempting to reverse-pickpocket weighted items onto an NPC. |
Skull of Corruption Duping | Duplication | Items are duplicated by killing a clone of an NPC using the Skull of Corruption. |
Negative Inventory Duping | Duplication | NPCs that are programmed to have a negative amount of an item by mistake will generate that item infinitely when pickpocketed. |
Stolen Arrow Duping | Duplication | A stack of stolen arrows can be duped infinitely by equipping/unequipping it. |
Load Warping | Door Warping | A different save file is loaded as you go through a door, placing that character on the other side of the door instead of the original one. |
Saddling | Door Warping | A different save file of a character sitting down is loaded as you go through a door, placing that character on the other side of the door at the coordinates of the location it was sitting at. |
Ragdoll Warping | Door Warping | A different save file that is ragdolled is loaded as you go through a door, placing that character on the other side of the door and then immediately moving the player towards the ragdolled coordinates. |
Nude Warping | Door Warping | An outdoor save file is loaded as you go through a door into a new interior area, making all NPCs in the loaded room have all of their items unequipped in their inventory. |
Time Warping | Door Warping | A fast travel is executed as you go through a door, advancing time by the calculated fast travel time while still placing the player on the other side of the door. |
Perma Key | Global Flag | Another save file is loaded before closing the popup confirming a door was opened using a key, resulting in all players on all save files being able to open key doors without needing the key. |
Perma Un-Key | Global Flag | Another save file is loaded before closing the popup confirming a container was opened using a key, resulting in all players on all save files being unable to open any locked containers even if they have the key. |
Orc Drain Attribute Glitch | Global Flag | Starting on an Orc save file and then loading a save file of a diseased player results in that player having access to the Drain Attribute effect for spellmaking/enchanting. |
Save Clipping | Clipping | Loading a save file of a character that was running forward results in clipping through the wall. |
Void Warping | Clipping | Hitting an invisible plane while falling out of bounds results in the player being teleported back in bounds. |
TCL Glitch | Clipping | Fainting a horse while trying to mount it results in the player being able to clip through all world objects as if the TCL console command is active. |
Matumbro Clipping | Clipping | Reloading a save file again after a save clip has failed results in the player loading in out of bounds. |
PonderItem | Misc. | Delphine Jend has a mysterious glitched item in her inventory. |
Floating Paint Brush | Misc. | Paint brushes float when dropped and can be used as platforms. |
Crack Horse | Horse Behavior | A horse that is hit with a Wayshrine buff will always be granted a speed boost regardless of the intended effect. Horses buffed with speed moved extremely fast. |
Class Reset | Player Stats | By load warping past the sewer exit/Baurus during the tutorial, the player can change their class/birthsign/race/gender later, resulting in all skill scaling up based on character level. |
Water Levitation | Misc. | Exiting water while jumping can cause the player to be stuck in a falling animation while gliding around on land. |
Shrine Interruption | Misc. | Some Daedric Shrines can be interrupted between making an offering and starting the first cutscene, allowing the player to fast travel away, drop the offered items without losing them, and more. |
Boost Jump | Misc. | The player can jump significantly higher than intended when jumping off certain surfaces at high speeds. |
QSQL De-Aggro | Misc. | Quicksaving/quickloading outside of a dungeon has a chance to despawn enemies in the dungeon, allowing you to fast travel away without fighting first. |
Yield Glitch | Misc. | By yielding to a guard and then exiting the room before they talk to you, you can eliminate guard aggro without going to jail or paying the fine despite still having a bounty. |
Instant Yield Glitch | Misc. | By yielding to a guard and opening the inventory on the same frame, you can fast travel away to eliminate guard aggro without going to jail or paying the fine despite still having a bounty. |
Perma Enchanting | Player Stats | By unequipping an enchanted item via a scripted event or by duping a copy of the equipped item, the player can keep the enchantment of the item while no longer wearing it. |
Potion Stacking | Misc. | You can drink more than the intended amount of potions by making potions with specific effects, and by drinking potions in a specific order from the hotkey and inventory screen. |
Infinite Level-Up Glitch | Player Stats | You can force any character to level up by loading a save file while sleeping on another save file that is about to level up. |
Perma Arena Gate Lowering Glitch | Misc. | You can keep the Arena gate lowered between fights via a very specific set of actions. |
Paint Brush Jar Physics | Misc. | Paint Brush Jars have no physics limiting their rotation, allowing for infinitely tilting jars. |
Ayleid Crown of Lindai Glitch | Misc. | The broken Ayleid Crown of Lindai can be infinitely repaired. |
Phantom Quest Items | Misc. | In situations where your inventory is removed via a script, such as going to jail, hotkeyed quest items can still be used. |
Perma Bound Items | Misc. | Bound items can be unequipped and dropped, making them permanent items that can be used after the conjuration effect wears off. |
Skill Underflowing | Player Stats | Skills can be reduced to a negative value using the Class Reset Glitch, allowing for underflowing those skills to the maximum value of 255. |
Inorganic Nirnroot | Misc. | Nirnroot duped with the Skull of Corruption has a different item ID than "organic" Nirnroot, allowing both to be used as separate ingredients in alchemy. |
Audio Source Glitch | Hardware | On some PCs running Windows, you can skip/shorten most dialog and cutscenes by disabling the audio source the game is outputting to. |
Final Cutscene Skip | Hardware | Depending on your operating system/hardware, you can skip the final cutscene after finishing the Main Quest by pressing Alt + Tab. |
Natural Clipping | Clipping | Any situation where a wall can be clipped through because the game developers forgot to put an actual collision surface. This page contains a list of all known locations. |
Shadowmere Potions | Horse Behavior | Shadowmere can be knocked unconscious and given potions, which she will drink under certain circumstances. This can be manipulated to make Shadowmere recursively drink an entire stack of potions. |
Bleeding Silver Pitcher | Misc. | A specific version of the Silver Pitcher bleeds when attacked with any weapon except for fists and bows. |
Early Arcane University Access | Misc. | Finishing the Main Quest will inexplicably unlock the Praxographical Center, Mystic Archives, and Chironasium at the Arcane University even if you are not in the Mages Guild. |
Cutscene Overlapping | Misc. | By load warping between certain cutscenes, you can regain the ability to control the character during them. |
Punch Clipping | Clipping | The momentum of a charged attack is used to execute a Save Clip. |
Dodge Clipping | Clipping | The momentum of an Acrobatics dodge is used to execute a wall clip. |
Easy Pickpocketing | Misc. | An NPC can be pickpocketing successfully every time by paralyzing them just before attempting to pickpocket. |
Gate Relinking | Misc. | An Oblivion Realm connected to one gate is relinked to a new gate. |
Item Launching | Misc. | Items can be dropped below the player in a small space, forcing the objects to shoot out and boost the player a large distance. |
Animation Blocking | Misc. | Holding block with certain weapons while casting/attacking will cancel the end of the animation, allowing the action to be performed faster than normal. |
Camera Behind Face | Graphical | Zooming into first person while getting out of a chair makes the camera be inside the player's head, allowing you to see the inside of your face. |