Oblivion:Glitches/Tech: Difference between revisions
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Glitches fall under several different categories: | Glitches fall under several different categories: | ||
* '''Duplication:''' Glitches that result in items being duplicated. | * '''Duplication:''' Glitches that result in items being duplicated. | ||
* '''Door Warping:''' Glitches that occur when the player interrupts the process of going through a door, allowing them to input additional actions before finishing going through the door. | * '''Door Warping:''' Glitches that occur when the player interrupts the process of going through a door, allowing them to input additional actions before finishing going through the door. | ||
* '''Global Flag:''' Glitches that cause an effect that is universal across all save files while only having to activate it on one file. | * '''Global Flag:''' Glitches that cause an effect that is universal across all save files while only having to activate it on one file. | ||
* '''Clipping:''' Glitches that result in the player moving out of bounds or moving through walls/obstacles. | * '''Clipping:''' Glitches that result in the player moving out of bounds or moving through walls/obstacles. | ||
* '''Hardware:''' Glitches that are specific to the hardware of a specific console/operating system. | |||
* '''Horse Behavior:''' Glitches related to how horses work. | |||
* '''Oblivion Gate:''' Glitches related to Oblivion Gate mechanics. | |||
* '''Player Stats:''' Glitches that allow the player to manipulate their level, skills, attributes, etc. This is different from glitches that speed up the manual farming of skills. | |||
* '''Graphical:''' Visual glitches. | |||
* '''Menu Float:''' Glitches that are built off of the [[Oblivion:Menu Float|Menu Float]] glitch. | |||
* '''Misc.:''' Glitches that fall under no clear category. This will be used less frequently as we organize the glitches further. | * '''Misc.:''' Glitches that fall under no clear category. This will be used less frequently as we organize the glitches further. | ||
{| class="mw-collapsible | {| class="mw-collapsible wikitable sortable" | ||
!| Glitch | !| Glitch | ||
!| Category | !| Category | ||
!| Description | !| Description | ||
|- | |- | ||
| | | [[Oblivion:Arrow Duping|Arrow Duping]] | ||
| Duplication | | Duplication | ||
| Items are duplicated by manipulating a stack of arrows. | | Items are duplicated by manipulating a stack of arrows. | ||
|- | |- | ||
| | | [[Oblivion:Scroll Duping|Scroll Duping]] | ||
| Duplication | | Duplication | ||
| Items are duplicated by manipulating a stack of scrolls. | | Items are duplicated by manipulating a stack of scrolls. | ||
|- | |- | ||
| | | [[Oblivion:Pickpocket Duping|Pickpocket Duping]] | ||
| Duplication | | Duplication | ||
| Zero-weight items are duped by attempting to reverse-pickpocket weighted items onto an NPC. | | Zero-weight items are duped by attempting to reverse-pickpocket weighted items onto an NPC. | ||
|- | |- | ||
| | | [[Oblivion:Skull of Corruption Duping|Skull of Corruption Duping]] | ||
| Duplication | | Duplication | ||
| Items are duplicated by killing a clone of an NPC using the Skull of Corruption. | | Items are duplicated by killing a clone of an NPC using the Skull of Corruption. | ||
|- | |- | ||
| | | [[Oblivion:Negative Inventory Duping|Negative Inventory Duping]] | ||
| Duplication | | Duplication | ||
| NPCs that are programmed to have a negative amount of an item by mistake will generate that item infinitely when pickpocketed. | | NPCs that are programmed to have a negative amount of an item by mistake will generate that item infinitely when pickpocketed. | ||
|- | |- | ||
| | | [[Oblivion:Stolen Arrow Duping|Stolen Arrow Duping]] | ||
| Duplication | | Duplication | ||
| A stack of stolen arrows can be duped infinitely by equipping/unequipping it. | | A stack of stolen arrows can be duped infinitely by equipping/unequipping it. | ||
|- | |- | ||
| | | [[Oblivion:Load Warping|Load Warping]] | ||
| Door Warping | | Door Warping | ||
| A different save file is loaded as you go through a door, placing that character on the other side of the door instead of the original one. | | A different save file is loaded as you go through a door, placing that character on the other side of the door instead of the original one. | ||
|- | |- | ||
| | | [[Oblivion:Saddling|Saddling]] | ||
| Door Warping | | Door Warping | ||
| A different save file of a character sitting down is loaded as you go through a door, placing that character on the other side of the door at the coordinates of the location it was sitting at. | | A different save file of a character sitting down is loaded as you go through a door, placing that character on the other side of the door at the coordinates of the location it was sitting at. | ||
|- | |- | ||
| | | [[Oblivion:Ragdoll Warping|Ragdoll Warping]] | ||
| Door Warping | | Door Warping | ||
| A different save file that is ragdolled is loaded as you go through a door, placing that character on the other side of the door and then immediately moving the player towards the ragdolled coordinates. | | A different save file that is ragdolled is loaded as you go through a door, placing that character on the other side of the door and then immediately moving the player towards the ragdolled coordinates. | ||
|- | |- | ||
| | | [[Oblivion:Nude Warping|Nude Warping]] | ||
| Door Warping | | Door Warping | ||
| An outdoor save file is loaded as you go through a door into a new interior area, making all NPCs in the loaded room have all of their items unequipped in their inventory. | | An outdoor save file is loaded as you go through a door into a new interior area, making all NPCs in the loaded room have all of their items unequipped in their inventory. | ||
|- | |- | ||
| | | [[Oblivion:Time Warping|Time Warping]] | ||
| Door Warping | | Door Warping | ||
| A fast travel is executed as you go through a door, advancing time by the calculated fast travel time while still placing the player on the other side of the door. | | A fast travel is executed as you go through a door, advancing time by the calculated fast travel time while still placing the player on the other side of the door. | ||
|- | |- | ||
| | | [[Oblivion:Perma Key|Perma Key]] | ||
| Global Flag | | Global Flag | ||
| Another save file is loaded before closing the popup confirming a door was opened using a key, resulting in all players on all save files being able to open key doors without needing the key. | | Another save file is loaded before closing the popup confirming a door was opened using a key, resulting in all players on all save files being able to open key doors without needing the key. | ||
|- | |- | ||
| | | [[Oblivion:Perma Un-Key|Perma Un-Key]] | ||
| Global Flag | | Global Flag | ||
| Another save file is loaded before closing the popup confirming a container was opened using a key, resulting in all players on all save files being unable to open any locked containers even if they have the key. | | Another save file is loaded before closing the popup confirming a container was opened using a key, resulting in all players on all save files being unable to open any locked containers even if they have the key. | ||
|- | |- | ||
| | | [[Oblivion:Orc Drain Attribute Glitch|Orc Drain Attribute Glitch]] | ||
| Global Flag | | Global Flag | ||
| Starting on an Orc save file and then loading a save file of a diseased player results in that player having access to the Drain Attribute effect for spellmaking/enchanting. | | Starting on an Orc save file and then loading a save file of a diseased player results in that player having access to the Drain Attribute effect for spellmaking/enchanting. | ||
|- | |- | ||
| | | [[Oblivion:Save Clipping|Save Clipping]] | ||
| Clipping | | Clipping | ||
| Loading a save file of a character that was running forward results in clipping through the wall. | | Loading a save file of a character that was running forward results in clipping through the wall. | ||
|- | |- | ||
| | | [[Oblivion:Void Warping|Void Warping]] | ||
| Clipping | | Clipping | ||
| Hitting an invisible plane while falling out of bounds results in the player being teleported back in bounds. | | Hitting an invisible plane while falling out of bounds results in the player being teleported back in bounds. | ||
|- | |- | ||
| | | [[Oblivion:TCL Glitch|TCL Glitch]] | ||
| Clipping | | Clipping | ||
| Fainting a horse while trying to mount it results in the player being able to clip through all world objects as if the TCL console command is active. | | Fainting a horse while trying to mount it results in the player being able to clip through all world objects as if the TCL console command is active. | ||
|- | |- | ||
| | | [[Oblivion:Matumbro Clipping|Matumbro Clipping]] | ||
| Clipping | | Clipping | ||
| Reloading a save file again after a save clip has failed results in the player loading in out of bounds. | | Reloading a save file again after a save clip has failed results in the player loading in out of bounds. | ||
|- | |- | ||
| | | [[Oblivion:PonderItem|PonderItem]] | ||
| Misc. | | Misc. | ||
| Delphine Jend has a mysterious glitched item in her inventory. | | Delphine Jend has a mysterious glitched item in her inventory. | ||
|- | |- | ||
| | | [[Oblivion:Floating Paint Brush|Floating Paint Brush]] | ||
| Misc. | | Misc. | ||
| Paint brushes float when dropped and can be used as platforms. | | Paint brushes float when dropped and can be used as platforms. | ||
|- | |- | ||
| | | [[Oblivion:Crack Horse|Crack Horse]] | ||
| | | Horse Behavior | ||
| A horse that is hit with a Wayshrine buff will always be granted a speed boost regardless of the intended effect. Horses buffed with speed moved extremely fast. | | A horse that is hit with a Wayshrine buff will always be granted a speed boost regardless of the intended effect. Horses buffed with speed moved extremely fast. | ||
|- | |- | ||
| | | [[Oblivion:Class Reset|Class Reset]] | ||
| | | Player Stats | ||
| By load warping past the sewer exit/Baurus during the tutorial, the player can change their class/birthsign/race/gender later, resulting in all skill scaling up based on character level. | | By load warping past the sewer exit/Baurus during the tutorial, the player can change their class/birthsign/race/gender later, resulting in all skill scaling up based on character level. | ||
|- | |- | ||
| | | [[Oblivion: Water Levitation|Water Levitation]] | ||
| Misc. | | Misc. | ||
| Exiting water while jumping can cause the player to be stuck in a falling animation while gliding around on land. | | Exiting water while jumping can cause the player to be stuck in a falling animation while gliding around on land. | ||
|- | |- | ||
| | | [[Oblivion:Shrine Interruption|Shrine Interruption]] | ||
| Misc. | | Misc. | ||
| Some Daedric Shrines can be interrupted between making an offering and starting the first cutscene, allowing the player to fast travel away, drop the offered items without losing them, and more. | | Some Daedric Shrines can be interrupted between making an offering and starting the first cutscene, allowing the player to fast travel away, drop the offered items without losing them, and more. | ||
|- | |- | ||
| | | [[Oblivion:Boost Jump|Boost Jump]] | ||
| Misc. | | Misc. | ||
| The player can jump significantly higher than intended when jumping off certain surfaces at high speeds. | | The player can jump significantly higher than intended when jumping off certain surfaces at high speeds. | ||
|- | |- | ||
| | | [[Oblivion:QSQL De-Aggro|QSQL De-Aggro]] | ||
| Misc. | | Misc. | ||
| Quicksaving/quickloading outside of a dungeon has a chance to despawn enemies in the dungeon, allowing you to fast travel away without fighting first. | | Quicksaving/quickloading outside of a dungeon has a chance to despawn enemies in the dungeon, allowing you to fast travel away without fighting first. | ||
|- | |- | ||
| | | [[Oblivion:Yield Glitch|Yield Glitch]] | ||
| Misc. | | Misc. | ||
| By yielding to a guard and | | By yielding to a guard and then exiting the room (or fast traveling instantly) before they talk to you, you can eliminate guard aggro without going to jail or paying the fine despite still having a bounty. | ||
|- | |- | ||
| | | [[Oblivion:Perma Enchanting|Perma Enchanting]] | ||
| | | Player Stats | ||
| By unequipping an enchanted item via a scripted event or by duping a copy of the equipped item, the player can keep the enchantment of the item while no longer wearing it. | | By unequipping an enchanted item via a scripted event or by duping a copy of the equipped item, the player can keep the enchantment of the item while no longer wearing it. | ||
|- | |- | ||
| | | [[Oblivion:Potion Stacking|Potion Stacking]] | ||
| Misc. | | Misc. | ||
| You can drink more than the intended amount of potions by making potions with specific effects, and by drinking potions in a specific order from the hotkey and inventory screen. | | You can drink more than the intended amount of potions by making potions with specific effects, and by drinking potions in a specific order from the hotkey and inventory screen. | ||
|- | |- | ||
| | | [[Oblivion:Infinite Level-Up Glitch|Infinite Level-Up Glitch]] | ||
| | | Player Stats | ||
| You can force any character to level up by loading a save file while sleeping on another save file that is about to level up. | | You can force any character to level up by loading a save file while sleeping on another save file that is about to level up. | ||
|- | |- | ||
| | | [[Oblivion:Perma Arena Gate Lowering Glitch|Perma Arena Gate Lowering Glitch]] | ||
| Misc. | | Misc. | ||
| You can keep the Arena gate lowered between fights via a very specific set of actions. | | You can keep the Arena gate lowered between fights via a very specific set of actions. | ||
|- | |- | ||
| | | [[Oblivion:Paint Brush Jar Physics|Paint Brush Jar Physics]] | ||
| Misc. | | Misc. | ||
| Paint Brush Jars have no physics limiting their rotation, allowing for infinitely tilting jars. | | Paint Brush Jars have no physics limiting their rotation, allowing for infinitely tilting jars. | ||
|- | |- | ||
| | | [[Oblivion:Ayleid Crown of Lindai Glitch|Ayleid Crown of Lindai Glitch]] | ||
| Misc. | | Misc. | ||
| The broken Ayleid Crown of Lindai can be infinitely repaired. | | The broken Ayleid Crown of Lindai can be infinitely repaired. | ||
|- | |- | ||
| | | [[Oblivion:Phantom Quest Items|Phantom Quest Items]] | ||
| Misc. | | Misc. | ||
| In situations where your inventory is removed via a script, such as going to jail, hotkeyed quest items can still be used. | | In situations where your inventory is removed via a script, such as going to jail, hotkeyed quest items can still be used. | ||
|- | |- | ||
| | | [[Oblivion:Perma Bound Items|Perma Bound Items]] | ||
| Misc. | | Misc. | ||
| Bound items can be unequipped and dropped, making them permanent items that can be used after the conjuration effect wears off. | | Bound items can be unequipped and dropped, making them permanent items that can be used after the conjuration effect wears off. | ||
|- | |- | ||
| | | [[Oblivion:Skill Underflowing|Skill Underflowing]] | ||
| | | Player Stats | ||
| Skills can be reduced to a negative value using the Class Reset Glitch, allowing for underflowing those skills to the maximum value of 255. | | Skills can be reduced to a negative value using the Class Reset Glitch, allowing for underflowing those skills to the maximum value of 255. | ||
|- | |- | ||
| | | [[Oblivion:Corrupted Nirnroot|Corrupted Nirnroot]] | ||
| Misc. | | Misc. | ||
| Nirnroot duped with the Skull of Corruption has a different item ID than "organic" Nirnroot, allowing both to be used as separate ingredients in alchemy. | | Nirnroot duped with the Skull of Corruption has a different item ID than "organic" Nirnroot, allowing both to be used as separate ingredients in alchemy. | ||
|- | |- | ||
| | | [[Oblivion:Audio Source Glitch|Audio Source Glitch]] | ||
| | | Hardware | ||
| On some PCs running Windows, you can skip/shorten most dialog and cutscenes by disabling the audio source the game is outputting to. | | On some PCs running Windows, you can skip/shorten most dialog and cutscenes by disabling the audio source the game is outputting to. | ||
|- | |- | ||
| | | [[Oblivion:Final Cutscene Skip|Final Cutscene Skip]] | ||
| | | Hardware | ||
| Depending on your operating system/hardware, you can skip the final cutscene after finishing the Main Quest by pressing Alt + Tab. | | Depending on your operating system/hardware, you can skip the final cutscene after finishing the Main Quest by pressing Alt + Tab. | ||
|- | |- | ||
| | | [[Oblivion:Natural Clipping|Natural Clipping]] | ||
| Clipping | | Clipping | ||
| Any situation where a wall can be clipped through because the game developers forgot to put an actual collision surface. This page contains a list of all known locations. | | Any situation where a wall can be clipped through because the game developers forgot to put an actual collision surface. This page contains a list of all known locations. | ||
|} | |- | ||
| [[Oblivion:Recursive Shadowmere Potions|Recursive Shadowmere Potions]] | |||
| Horse Behavior | |||
| Shadowmere can be knocked unconscious and given potions, which she will drink under certain circumstances. This can be manipulated to make Shadowmere recursively drink an entire stack of potions. | |||
|- | |||
| [[Oblivion:Bleeding Silver Pitcher|Bleeding Silver Pitcher]] | |||
| Misc. | |||
| A specific version of the Silver Pitcher bleeds when attacked with any weapon except for fists and bows. | |||
|- | |||
| [[Oblivion:Early Arcane University Access|Early Arcane University Access]] | |||
| Misc. | |||
| Finishing the Main Quest will inexplicably unlock the Praxographical Center, Mystic Archives, and Chironasium at the Arcane University even if you are not in the Mages Guild. | |||
|- | |||
| [[Oblivion:Cutscene Overlapping|Cutscene Overlapping]] | |||
| Misc. | |||
| By load warping between certain cutscenes, you can regain the ability to control the character during them. | |||
|- | |||
| [[Oblivion:Punch Clipping|Punch Clipping]] | |||
| Clipping | |||
| The momentum of a charged attack is used to execute a Save Clip. | |||
|- | |||
| [[Oblivion:Dodge Clipping|Dodge Clipping]] | |||
| Clipping | |||
| The momentum of an Acrobatics dodge is used to execute a wall clip. | |||
|- | |||
| [[Oblivion:Easy Pickpocketing|Easy Pickpocketing]] | |||
| Misc. | |||
| An NPC can be pickpocketing successfully every time by paralyzing them just before attempting to pickpocket. Alternatively, essential NPCs can be knocked unconscious and pickpocketed upon waking up for the same effect. | |||
|- | |||
| [[Oblivion:Gate Decoupling|Gate Decoupling]] | |||
| Oblivion Gate | |||
| An Oblivion Realm is disconnected from its original Oblivion Gate. | |||
|- | |||
| [[Oblivion:Gate Relinking|Gate Relinking]] | |||
| Oblivion Gate | |||
| A decoupled Oblivion Realm is relinked to a new gate. | |||
|- | |||
| [[Oblivion:Malkoviching|Malkoviching]] | |||
| Oblivion Gate | |||
| A decoupled Oblivion Realm is closed via the Sigil Stone, resulting in the player being teleported to the center of the overworld map. | |||
|- | |||
| [[Oblivion:Instant Gate Closing|Instant Gate Closing]] | |||
| Oblivion Gate | |||
| Load warping into an already closed Sigil Room results in the current Oblivion Realm closing. | |||
|- | |||
| [[Oblivion:Item Launching|Item Launching]] | |||
| Misc. | |||
| Items can be dropped below the player in a small space, forcing the objects to shoot out and boost the player a large distance. | |||
|- | |||
| [[Oblivion:Animation Cancelling|Animation Cancelling]] | |||
| Misc. | |||
| Holding block with certain weapons while casting/attacking will cancel the end of the animation, allowing the action to be performed faster than normal. | |||
|- | |||
| [[Oblivion:Camera Behind Face|Camera Behind Face]] | |||
| Graphical | |||
| Zooming into first person while getting out of a chair makes the camera be inside the player's head, allowing you to see the inside of your face. | |||
|- | |||
| [[Oblivion:Popup Overlapping|Popup Overlapping]] | |||
| Misc. | |||
| By opening the pause menu while a popup is open, you can go into the various options menus and select their yes/no options, resulting in that choice being applied to the original popup as well. | |||
|- | |||
| [[Oblivion:Early Dialog|Early Dialog]] | |||
| Misc. | |||
| During the zoom in animation on an NPC, you can use the arrows and enter to select/advance dialog options, including exiting dialog or entering the Speechcraft minigame. If skipped fast enough, the zoom out animation is skipped entirely. | |||
|- | |||
| [[Oblivion:Schrödinger's Ogre|Schrödinger's Ogre]] | |||
| Misc. | |||
| Using Wabbajack on your horse to turn it into an Ogre and then going through a door right as it is transforming back can cause the Ogre to remain along with the original horse. Killing the Ogre teleports the horse to its coordinates. | |||
|- | |||
| [[Oblivion:Paradise Seizure Screen|Paradise Seizure Screen]] | |||
| Graphical | |||
| Saddling into Paradise and then loading the resulting Autosave file causes a seizure-inducing graphical effect. | |||
|- | |||
| [[Oblivion:Wait Timer Clicking|Wait Timer Clicking]] | |||
| Misc. | |||
| Clicking on the slider while the Wait Timer is counting down allows you to move the timer position and value. This appears to have no effect on the wait timer's functionality, as the timer moves back to the correct position each time it updates. | |||
|- | |||
| [[Oblivion:Stack Refresh|Stack Refresh]] | |||
| Duplication | |||
| Hotkeying a stack of multiple copies of an item and then unequipping the weapon/armor that is damaged/out of charge will merge it back into the main stack, resulting in it being restored to match the other items in the stack. | |||
|- | |||
| [[Oblivion:Stolen Flag|Stolen Flag]] | |||
| Misc. | |||
| An item that is not stolen can be made to have the stolen flag by manipulating a stolen container in a specific way. | |||
|- | |||
| [[Oblivion:Menu Float|Menu Float]] | |||
| Menu Float | |||
| Fast traveling and hitting a function key to bring up another menu just before the loading screen makes that menu float above the gameplay. | |||
|- | |||
| [[Oblivion:Player Superposition|Player Superposition]] | |||
| Menu Float/Door Warping | |||
| Activating a sigil stone in a floated inventory screen results in the first and third person character getting desynced, effectively allowing the player to be in two places at once. | |||
|- | |||
| [[Oblivion:Chair Clipping|Chair Clipping]] | |||
| Menu Float/Clipping | |||
| Using [[Oblivion:Player Superposition|Player Superposition]] with a moving third-person camera and then sitting the first-person body in a chair results in the player avoiding all collision and moving in a constant direction until the glitch is deactivated. | |||
|- | |||
| [[Oblivion:Negative Stats|Negative Stats]] | |||
| Player Stats | |||
| Fortifying a stat and draining it at the same time with spells will result in the stat being negative if the fortify effect wears off before the drain effect. | |||
|- | |||
| [[Oblivion:Infinite Sigil Stone Fame|Infinite Sigil Stone Fame]] | |||
| Oblivion Gate | |||
| A glitched sigil room can be accessed that allows the player to repeatedly grab the stone without exiting the room, rewarding infinite Fame. | |||
|- | |||
| [[Oblivion:Infinite Gate Closing|Infinite Gate Closing]] | |||
| Oblivion Gate | |||
| An Oblivion Gate that has already been closed can be repeatedly [[Oblivion:Load Warping|Load Warped]] back into to close it infinite times. | |||
|- | |||
| [[Oblivion:Jailtime Followers|Jailtime Followers]] | |||
| Misc. | |||
| By casting a Command Humanoid/Creature spell on an NPC and then going to jail or paying a fine, that NPC will appear outside the prison when you are released. | |||
|- | |||
| [[Oblivion:Horse Mode|Horse Mode]] | |||
| Horse Behavior | |||
| Strange behavior by stemming from both riding a horse and not sitting on it. | |||
|- | |||
| [[Oblivion:Menu Float Dupe|Menu Float Dupe]] | |||
| Duplication | |||
| A subglitch of the [[Oblivion:Menu Float|Menu Float]] glitch. Items are duplicated by manipulating the inventory and a container simultaneously. | |||
|- | |||
| [[Oblivion:Self-Resurrection|Self-Resurrection]] | |||
| Misc. | |||
| Casting the Staff of Worms on an NPC with 100% Spell Reflection and then dying before the projectile hits them will cause the player to reanimate (and soft-lock) themselves. | |||
|- | |||
| [[Oblivion:Main Menu Escaping|Main Menu Escaping]] | |||
| Misc. | |||
| Starting a new game from the main menu and then immediately cancelling it by selecting Options/Credits has several strange effects. | |||
|- | |||
|-} | |||
[[Category:Oblivion Glitches]] |
Latest revision as of 13:31, 10 August 2023
Oblivion has a massive amount of glitches and tech that have been discovered over the years, but this information has never been thoroughly cataloged in one place. The goal of this page is to compile technical and historical info for every glitch no matter how insignificant or obsolete it is.
This process involves documenting glitches that are common knowledge, finding old videos/info about long-forgotten glitches, and discovering new glitches.
Glitch Hunting
Full Article: Glitch Hunting
We have an ongoing project to discover new glitches through community collaboration. Theorized glitches and potential leads for solving how to perform those glitches are detailed in the full article. This project additionally explores the full potential of glitches that have already been discovered through proposed experiments to try out.
Glitches
Glitches fall under several different categories:
- Duplication: Glitches that result in items being duplicated.
- Door Warping: Glitches that occur when the player interrupts the process of going through a door, allowing them to input additional actions before finishing going through the door.
- Global Flag: Glitches that cause an effect that is universal across all save files while only having to activate it on one file.
- Clipping: Glitches that result in the player moving out of bounds or moving through walls/obstacles.
- Hardware: Glitches that are specific to the hardware of a specific console/operating system.
- Horse Behavior: Glitches related to how horses work.
- Oblivion Gate: Glitches related to Oblivion Gate mechanics.
- Player Stats: Glitches that allow the player to manipulate their level, skills, attributes, etc. This is different from glitches that speed up the manual farming of skills.
- Graphical: Visual glitches.
- Menu Float: Glitches that are built off of the Menu Float glitch.
- Misc.: Glitches that fall under no clear category. This will be used less frequently as we organize the glitches further.
Glitch | Category | Description |
---|---|---|
Arrow Duping | Duplication | Items are duplicated by manipulating a stack of arrows. |
Scroll Duping | Duplication | Items are duplicated by manipulating a stack of scrolls. |
Pickpocket Duping | Duplication | Zero-weight items are duped by attempting to reverse-pickpocket weighted items onto an NPC. |
Skull of Corruption Duping | Duplication | Items are duplicated by killing a clone of an NPC using the Skull of Corruption. |
Negative Inventory Duping | Duplication | NPCs that are programmed to have a negative amount of an item by mistake will generate that item infinitely when pickpocketed. |
Stolen Arrow Duping | Duplication | A stack of stolen arrows can be duped infinitely by equipping/unequipping it. |
Load Warping | Door Warping | A different save file is loaded as you go through a door, placing that character on the other side of the door instead of the original one. |
Saddling | Door Warping | A different save file of a character sitting down is loaded as you go through a door, placing that character on the other side of the door at the coordinates of the location it was sitting at. |
Ragdoll Warping | Door Warping | A different save file that is ragdolled is loaded as you go through a door, placing that character on the other side of the door and then immediately moving the player towards the ragdolled coordinates. |
Nude Warping | Door Warping | An outdoor save file is loaded as you go through a door into a new interior area, making all NPCs in the loaded room have all of their items unequipped in their inventory. |
Time Warping | Door Warping | A fast travel is executed as you go through a door, advancing time by the calculated fast travel time while still placing the player on the other side of the door. |
Perma Key | Global Flag | Another save file is loaded before closing the popup confirming a door was opened using a key, resulting in all players on all save files being able to open key doors without needing the key. |
Perma Un-Key | Global Flag | Another save file is loaded before closing the popup confirming a container was opened using a key, resulting in all players on all save files being unable to open any locked containers even if they have the key. |
Orc Drain Attribute Glitch | Global Flag | Starting on an Orc save file and then loading a save file of a diseased player results in that player having access to the Drain Attribute effect for spellmaking/enchanting. |
Save Clipping | Clipping | Loading a save file of a character that was running forward results in clipping through the wall. |
Void Warping | Clipping | Hitting an invisible plane while falling out of bounds results in the player being teleported back in bounds. |
TCL Glitch | Clipping | Fainting a horse while trying to mount it results in the player being able to clip through all world objects as if the TCL console command is active. |
Matumbro Clipping | Clipping | Reloading a save file again after a save clip has failed results in the player loading in out of bounds. |
PonderItem | Misc. | Delphine Jend has a mysterious glitched item in her inventory. |
Floating Paint Brush | Misc. | Paint brushes float when dropped and can be used as platforms. |
Crack Horse | Horse Behavior | A horse that is hit with a Wayshrine buff will always be granted a speed boost regardless of the intended effect. Horses buffed with speed moved extremely fast. |
Class Reset | Player Stats | By load warping past the sewer exit/Baurus during the tutorial, the player can change their class/birthsign/race/gender later, resulting in all skill scaling up based on character level. |
Water Levitation | Misc. | Exiting water while jumping can cause the player to be stuck in a falling animation while gliding around on land. |
Shrine Interruption | Misc. | Some Daedric Shrines can be interrupted between making an offering and starting the first cutscene, allowing the player to fast travel away, drop the offered items without losing them, and more. |
Boost Jump | Misc. | The player can jump significantly higher than intended when jumping off certain surfaces at high speeds. |
QSQL De-Aggro | Misc. | Quicksaving/quickloading outside of a dungeon has a chance to despawn enemies in the dungeon, allowing you to fast travel away without fighting first. |
Yield Glitch | Misc. | By yielding to a guard and then exiting the room (or fast traveling instantly) before they talk to you, you can eliminate guard aggro without going to jail or paying the fine despite still having a bounty. |
Perma Enchanting | Player Stats | By unequipping an enchanted item via a scripted event or by duping a copy of the equipped item, the player can keep the enchantment of the item while no longer wearing it. |
Potion Stacking | Misc. | You can drink more than the intended amount of potions by making potions with specific effects, and by drinking potions in a specific order from the hotkey and inventory screen. |
Infinite Level-Up Glitch | Player Stats | You can force any character to level up by loading a save file while sleeping on another save file that is about to level up. |
Perma Arena Gate Lowering Glitch | Misc. | You can keep the Arena gate lowered between fights via a very specific set of actions. |
Paint Brush Jar Physics | Misc. | Paint Brush Jars have no physics limiting their rotation, allowing for infinitely tilting jars. |
Ayleid Crown of Lindai Glitch | Misc. | The broken Ayleid Crown of Lindai can be infinitely repaired. |
Phantom Quest Items | Misc. | In situations where your inventory is removed via a script, such as going to jail, hotkeyed quest items can still be used. |
Perma Bound Items | Misc. | Bound items can be unequipped and dropped, making them permanent items that can be used after the conjuration effect wears off. |
Skill Underflowing | Player Stats | Skills can be reduced to a negative value using the Class Reset Glitch, allowing for underflowing those skills to the maximum value of 255. |
Corrupted Nirnroot | Misc. | Nirnroot duped with the Skull of Corruption has a different item ID than "organic" Nirnroot, allowing both to be used as separate ingredients in alchemy. |
Audio Source Glitch | Hardware | On some PCs running Windows, you can skip/shorten most dialog and cutscenes by disabling the audio source the game is outputting to. |
Final Cutscene Skip | Hardware | Depending on your operating system/hardware, you can skip the final cutscene after finishing the Main Quest by pressing Alt + Tab. |
Natural Clipping | Clipping | Any situation where a wall can be clipped through because the game developers forgot to put an actual collision surface. This page contains a list of all known locations. |
Recursive Shadowmere Potions | Horse Behavior | Shadowmere can be knocked unconscious and given potions, which she will drink under certain circumstances. This can be manipulated to make Shadowmere recursively drink an entire stack of potions. |
Bleeding Silver Pitcher | Misc. | A specific version of the Silver Pitcher bleeds when attacked with any weapon except for fists and bows. |
Early Arcane University Access | Misc. | Finishing the Main Quest will inexplicably unlock the Praxographical Center, Mystic Archives, and Chironasium at the Arcane University even if you are not in the Mages Guild. |
Cutscene Overlapping | Misc. | By load warping between certain cutscenes, you can regain the ability to control the character during them. |
Punch Clipping | Clipping | The momentum of a charged attack is used to execute a Save Clip. |
Dodge Clipping | Clipping | The momentum of an Acrobatics dodge is used to execute a wall clip. |
Easy Pickpocketing | Misc. | An NPC can be pickpocketing successfully every time by paralyzing them just before attempting to pickpocket. Alternatively, essential NPCs can be knocked unconscious and pickpocketed upon waking up for the same effect. |
Gate Decoupling | Oblivion Gate | An Oblivion Realm is disconnected from its original Oblivion Gate. |
Gate Relinking | Oblivion Gate | A decoupled Oblivion Realm is relinked to a new gate. |
Malkoviching | Oblivion Gate | A decoupled Oblivion Realm is closed via the Sigil Stone, resulting in the player being teleported to the center of the overworld map. |
Instant Gate Closing | Oblivion Gate | Load warping into an already closed Sigil Room results in the current Oblivion Realm closing. |
Item Launching | Misc. | Items can be dropped below the player in a small space, forcing the objects to shoot out and boost the player a large distance. |
Animation Cancelling | Misc. | Holding block with certain weapons while casting/attacking will cancel the end of the animation, allowing the action to be performed faster than normal. |
Camera Behind Face | Graphical | Zooming into first person while getting out of a chair makes the camera be inside the player's head, allowing you to see the inside of your face. |
Popup Overlapping | Misc. | By opening the pause menu while a popup is open, you can go into the various options menus and select their yes/no options, resulting in that choice being applied to the original popup as well. |
Early Dialog | Misc. | During the zoom in animation on an NPC, you can use the arrows and enter to select/advance dialog options, including exiting dialog or entering the Speechcraft minigame. If skipped fast enough, the zoom out animation is skipped entirely. |
Schrödinger's Ogre | Misc. | Using Wabbajack on your horse to turn it into an Ogre and then going through a door right as it is transforming back can cause the Ogre to remain along with the original horse. Killing the Ogre teleports the horse to its coordinates. |
Paradise Seizure Screen | Graphical | Saddling into Paradise and then loading the resulting Autosave file causes a seizure-inducing graphical effect. |
Wait Timer Clicking | Misc. | Clicking on the slider while the Wait Timer is counting down allows you to move the timer position and value. This appears to have no effect on the wait timer's functionality, as the timer moves back to the correct position each time it updates. |
Stack Refresh | Duplication | Hotkeying a stack of multiple copies of an item and then unequipping the weapon/armor that is damaged/out of charge will merge it back into the main stack, resulting in it being restored to match the other items in the stack. |
Stolen Flag | Misc. | An item that is not stolen can be made to have the stolen flag by manipulating a stolen container in a specific way. |
Menu Float | Menu Float | Fast traveling and hitting a function key to bring up another menu just before the loading screen makes that menu float above the gameplay. |
Player Superposition | Menu Float/Door Warping | Activating a sigil stone in a floated inventory screen results in the first and third person character getting desynced, effectively allowing the player to be in two places at once. |
Chair Clipping | Menu Float/Clipping | Using Player Superposition with a moving third-person camera and then sitting the first-person body in a chair results in the player avoiding all collision and moving in a constant direction until the glitch is deactivated. |
Negative Stats | Player Stats | Fortifying a stat and draining it at the same time with spells will result in the stat being negative if the fortify effect wears off before the drain effect. |
Infinite Sigil Stone Fame | Oblivion Gate | A glitched sigil room can be accessed that allows the player to repeatedly grab the stone without exiting the room, rewarding infinite Fame. |
Infinite Gate Closing | Oblivion Gate | An Oblivion Gate that has already been closed can be repeatedly Load Warped back into to close it infinite times. |
Jailtime Followers | Misc. | By casting a Command Humanoid/Creature spell on an NPC and then going to jail or paying a fine, that NPC will appear outside the prison when you are released. |
Horse Mode | Horse Behavior | Strange behavior by stemming from both riding a horse and not sitting on it. |
Menu Float Dupe | Duplication | A subglitch of the Menu Float glitch. Items are duplicated by manipulating the inventory and a container simultaneously. |
Self-Resurrection | Misc. | Casting the Staff of Worms on an NPC with 100% Spell Reflection and then dying before the projectile hits them will cause the player to reanimate (and soft-lock) themselves. |
Main Menu Escaping | Misc. | Starting a new game from the main menu and then immediately cancelling it by selecting Options/Credits has several strange effects. |