Oblivion:Finding the Thieves Guild: Difference between revisions

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(Created page with "==Current Best Route== ''Quest stages are indicated in parentheses at the end of each step when they are updated. Keep in mind that these optimized steps are within the context of the 100% speedrun route, meaning that certain items and setups are sometimes assumed to have already been performed prior to the start of the quest.'' # Talk to NPC: #* ''↳ speech option that sets stage'' '''(10)''' # Perform action. '''(✔ 100)''' ==Bugs== Currently there are no known b...")
 
 
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''Quest stages are indicated in parentheses at the end of each step when they are updated. Keep in mind that these optimized steps are within the context of the 100% speedrun route, meaning that certain items and setups are sometimes assumed to have already been performed prior to the start of the quest.''
''Quest stages are indicated in parentheses at the end of each step when they are updated. Keep in mind that these optimized steps are within the context of the 100% speedrun route, meaning that certain items and setups are sometimes assumed to have already been performed prior to the start of the quest.''


# Talk to NPC:
# Fast travel to the Imperial City Waterfront District.
#* ''↳ speech option that sets stage'' '''(10)'''
# Read the wanted poster on the side of the archway behind you.
# Perform action. '''(✔ 100)'''
# Go through the archway and hug the right wall until you get to the Garden of Dareloth just over the stone fence.
# Wait until midnight, then talk to Puny Ancus, who is a beggar sleeping in a bed near the shack.
#: Bribe to max disposition.
#: ↳ ''Gray Fox.''
#: ''Yes, I want to work with him.'' '''(40)'''
# Talk to Armand Christophe, who is nearby holding a torch.
#: ↳ ''Gray Fox.''
#: ↳ ''Join the Thieves Guild.'' '''(✔ 100)'''


==Bugs==
==Bugs==


Currently there are no known bugs associated with this quest that affect the 100% route.
* This quest has a unique and significant bug. If you talk to go straight to Armand and bribe him to get into the Thieves Guild instead of getting a recommendation from a beggar or Myvryna Arano, the quest will never be started and therefore never be counted as complete, despite the game internally tracking the quest as having progressed to the final stage after joining the Thieves Guild. This results in the game considering the quest complete without actually updating the Quests Completed statistic in the Accomplishments tab. This behavior has not been observed in any other quest.


==Route Logic Considerations==
==Route Logic Considerations==


There are no significant route logic considerations for this quest.
* Due to the bug mentioned above, this fastest way to correctly start this quest is to talk to Puny Ancus just before talking to Armand since he sleeps right next to the location of the meeting.
 
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==Script Analysis==
==Script Analysis==
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Latest revision as of 22:46, 17 October 2022

Current Best Route

Quest stages are indicated in parentheses at the end of each step when they are updated. Keep in mind that these optimized steps are within the context of the 100% speedrun route, meaning that certain items and setups are sometimes assumed to have already been performed prior to the start of the quest.

  1. Fast travel to the Imperial City Waterfront District.
  2. Read the wanted poster on the side of the archway behind you.
  3. Go through the archway and hug the right wall until you get to the Garden of Dareloth just over the stone fence.
  4. Wait until midnight, then talk to Puny Ancus, who is a beggar sleeping in a bed near the shack.
    Bribe to max disposition.
    Gray Fox.
    Yes, I want to work with him. (40)
  5. Talk to Armand Christophe, who is nearby holding a torch.
    Gray Fox.
    Join the Thieves Guild. (✔ 100)

Bugs

  • This quest has a unique and significant bug. If you talk to go straight to Armand and bribe him to get into the Thieves Guild instead of getting a recommendation from a beggar or Myvryna Arano, the quest will never be started and therefore never be counted as complete, despite the game internally tracking the quest as having progressed to the final stage after joining the Thieves Guild. This results in the game considering the quest complete without actually updating the Quests Completed statistic in the Accomplishments tab. This behavior has not been observed in any other quest.

Route Logic Considerations

  • Due to the bug mentioned above, this fastest way to correctly start this quest is to talk to Puny Ancus just before talking to Armand since he sleeps right next to the location of the meeting.

Script Analysis

No script analysis has been done for this quest.

Quest Stages

Finding the Thieves Guild (TG00FindThievesGuild)
Stage Finish setstage Scripts Journal Entry
10 (The player is released from jail; start Myvryna searching for PC with mysterious note)
20 (Note is delivered; add "Mysterious Note" topic)
30 I was given a mysterious note by a mysterious Dark Elf. It offers greater wealth and less jail time. Maybe I should check it out. I have to wait until midnight, and then go to the Garden of Dareloth.
40 A beggar told me that if I want to find the Gray Fox, I should look for the Garden of Dareloth in the Waterfront District of the Imperial City around midnight. The Gray Fox is the only clue I have to the mysterious Thieves Guild.
100