Oblivion:Alteration Training: Difference between revisions

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==Route Logic Considerations==
==Route Logic Considerations==


* Tooth-in-the-Sea is prone to dying if the player is a high enough level since he lives outside. Avoiding going near his load zone north of Bravil prior to starting this quest is recommended since the quest cannot be started if he  dies first. Out of bounds [[Oblivion:Map Exploration|map exploration]] can help avoid this potential problem.
* Like all the Master Training quests, the actual Master Trainer needs to be alive prior to starting the quest in order to be able to complete it.
* Like all the Master Training quests, the actual Master Trainer needs to be alive prior to starting the quest in order to be able to complete it.
* Athragar in the Chorrol Mages Guild and Abhuki in the Faregyl Inn are both able to start this quest. Both NPCs need to be talked to anyway for other quest logic (Athragar has the spell Dominate Humanoid, and Abhuki needs to be invested in) so we currently go with Athragar since he appears earlier in the route. '''We should probably find a way around Dominate Humanoid (or buy it from an existing route logic NPC) and use Abhuki instead, but this hasn't been tested.'''
* Athragar in the Chorrol Mages Guild and Abhuki in the Faregyl Inn are both able to start this quest. Both NPCs need to be talked to anyway for other quest logic (Athragar has the spell Dominate Humanoid, and Abhuki needs to be invested in) so we currently go with Athragar since he appears earlier in the route. '''We should probably find a way around Dominate Humanoid (or buy it from an existing route logic NPC) and use Abhuki instead, but this hasn't been tested.'''

Latest revision as of 23:51, 12 October 2022

Current Best Route

Quest stages are indicated in parentheses at the end of each step when they are updated. Keep in mind that these optimized steps are within the context of the 100% speedrun route, meaning that certain items and setups are sometimes assumed to have already been performed prior to the start of the quest.

  1. In the Chorrol Mages Guild, cast a spell to boost Alteration to 70+ and immediately talk to Athragar.
    Training. (10)
  2. Fast travel to the Quest Marker and kill Tooth-in-the-Sea between 7pm to 6am when he is out of the water. (✔ 200)

Bugs

Currently there are no known bugs associated with this quest that affect the 100% route.

Route Logic Considerations

  • Tooth-in-the-Sea is prone to dying if the player is a high enough level since he lives outside. Avoiding going near his load zone north of Bravil prior to starting this quest is recommended since the quest cannot be started if he dies first. Out of bounds map exploration can help avoid this potential problem.
  • Like all the Master Training quests, the actual Master Trainer needs to be alive prior to starting the quest in order to be able to complete it.
  • Athragar in the Chorrol Mages Guild and Abhuki in the Faregyl Inn are both able to start this quest. Both NPCs need to be talked to anyway for other quest logic (Athragar has the spell Dominate Humanoid, and Abhuki needs to be invested in) so we currently go with Athragar since he appears earlier in the route. We should probably find a way around Dominate Humanoid (or buy it from an existing route logic NPC) and use Abhuki instead, but this hasn't been tested.

Script Analysis

No script analysis has been done for this quest.

Quest Stages

Alteration Training (TrainingAlteration)
Stage Finish setstage Scripts Journal Entry
10 To learn more about Alteration, I must find Tooth-in-the-Sea, who lives north of Bravil, near Niben Bay.
20 Tooth-in-the-Sea has told me I must prove myself; I need to meet him out in Niben Bay during the day.
30 I must remain with Tooth-in-the-Sea for three consecutive hours if I am to prove myself worthy of his training.
100 Tooth-in-the-Sea has agreed to teach me what he knows about Alteration magic.
200 Tooth-in-the-Sea is dead, making it impossible to further my training in the skill of Alteration.