Oblivion:The Forlorn Watchman
Current Best Route
Quest stages are indicated in parentheses at the end of each step when they are updated. Keep in mind that these optimized steps are within the context of the 100% speedrun route, meaning that certain items and setups are sometimes assumed to have already been performed prior to the start of the quest.
- Wait until it is past 8pm, then fast travel to Bawnwatch Camp SE of Bravil.
- The ghost should already be here and the quest should update automatically. (20)
- Once the ghost starts to walk away, fast travel to Fort Irony, which is farther SE down the coast.
- Wait an hour and then follow the Quest Marker to talk to the ghost. He will talk to you to trigger the next part of the quest. (30)
- Fast travel east across the water to the Mouth of the Panther and wait outside the ship until the quest updates. (50)
- Make a save facing the entrance to the ship. Enter the ship and make your way down two trap doors until you find Gable the Traitor.
- Kill Gable and take the Small Key off the corpse. (80)
- Go through the door past Gable and unlock the shackles to free the ghost. He will talk to you automatically. (90) (100)
- Wait for the ghost to disappear before leaving or you won’t be able to trigger the end of the quest. Take Grantham Blakeley’s Map from behind the skeleton. (110)
- Load Warp back to the entrance and exit the ship.
- Fast travel to the Quest Marker until the quest updates to complete it. You do not need to actually get the treasure. (✔ 120)
Bugs
- Not waiting for the ghost to disappear before leaving the ship will prevent you from being able to finish the quest.
Route Logic Considerations
There are no significant route logic considerations for this quest.
Script Analysis
No script analysis has been done for this quest.
Quest Stages
Stage | Finish | setstage Scripts | Journal Entry |
---|---|---|---|
10 | I've heard a rumor about the ghost of an old man who walks the shores of Niben Bay at night. It's said that he walks slowly along the coast, and then looks mournfully out into the Bay until the sun rises. The people of Bravil have taken to calling him 'the Forlorn Watchman'. I was referred to Gilgondorin at Silverhome-on-the-Water to learn more. | ||
18 | Gilgondorin told me that the Forlorn Watchman appears at Bawnwatch Camp every night at 8 on the shore of Niben Bay. He was very helpful, and even marked the camp's location on my map. Perhaps I should make my way out there and see what this local legend is all about. | ||
20 | The ghostly figure of the Forlorn Watchman has appeared on the shore of Niben Bay. Perhaps I should watch him for a bit and see what he does. | ||
30 | The ghost stopped its somber walk at a rocky outcropping jutting into Niben Bay. He identified himself as Grantham Blakeley, and simply said "Look for me in the mouth of the panther. Please, release me." Then it turned back out to the Bay and looked out over the water. I think it was looking that way specifically. I should try and ask Gilgondorin about the "mouth of the panther". (If the player found out about the ghost from Gilgondorin) or
The ghost stopped its somber walk at a rocky outcropping jutting into Niben Bay. He identified himself as Grantham Blakeley, and simply said "Look for me in the mouth of the panther. Please, release me." Then it turned back out to the Bay and looked out over the water. I think it was looking that way specifically. Perhaps someone in Bravil would know more about this spirit and the "mouth of the panther". (If the player did not talk to Gilgondorin in advance) | ||
40 | Gilgondorin said that the "mouth of the panther" is a reference to the old nautical term for the Panther River and the delta where it meets Niben Bay. The name was given to it by sailors because of the pointed rock formations jutting from the water that vaguely resemble teeth. He added its location to my map. I should make my way over there to unravel Grantham's cryptic message. | ||
50 | I've arrived at the Mouth of the Panther. Beyond the tooth-like rocks is the remains of a small cargo ship named the Emma May that looks like it sank a long time ago. I should investigate this wreck. | ||
60 | In the wreck of the Emma May, a spirit attacked me. The vessel seems completely infested with them. I suspect them to be the remains of the Emma May's crew. Why this happened to them puzzles me. I should press forward and investigate further. | ||
70 | I've discovered the logbook of the Emma May. It appears that at some point, there was a mutiny and the ship was diverted from its course. Two men tried to stop the mutiny, but were imprisoned below decks. Seeking shelter from a bad storm, the ship pulled into what looked like a safe cove. That was the last entry. I fear that they didn't see the rocks of the Mouth of the Panther and ran aground. I should continue investigating. | ||
80 | I've found a key in the remains of Gable, the traitor named in the Emma May's log. I should search the Emma May for a lock to match. | ||
90 | I've found a skeleton chained to the wall in the lowest deck of the Emma May. I believe these to be the remains of Grantham Blakeley. I should use the key I found to unlock his shackles. | ||
100 | The ghost of Grantham Blakeley appeared after I unlocked the shackles. He thanked me for freeing him and said to take the map concealed somewhere in this room. I think the map leads to the old man's treasure. I should take the map and leave this place. My work here is done. | ||
110 | I now have Grantham's map in my possession. With it, I should be able to find the location of his treasure. | ||
120 | ✔ | Grantham's map has led me to a treasure chest concealed among some rocks. This must be where Grantham hid his belongings while he was at sea. He has passed this on to me now, as a reward for helping free his spirit. |